
Always developing @ucupaint and doing models at https://xitter.cf/t.co/EXQF4Wn4Fn
Joined March 2011
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ucup.bsky.social retweeted
After almost a year in development, Ucupaint 3.0 is finally here! Cleaner UI, dedicated height/displacement channel, unified preview mode, adjustment layer, new decals, and much more! Biggest Ucupaint update yet! 🦣 github.com/ucupumar/ucupaint… #ucupaint #b3d
ucup.bsky.social retweeted
New ucupaint icon! Big thanks to aaronkerker.de
ucup.bsky.social retweeted
Ucupaint 2.4.9 has been released! Now you can bake curvature, thickness, and wireframe, thanks to jake.ly! Also many bugfixes for Blender 5.2! 🙌 github.com/ucupumar/ucupaint… #ucupaint #b3d
ucup.bsky.social retweeted
Ucupaint and Ucupaint Plus 2.4.8 have been released! Group mask and better Clip Studio Paint support for PSD export/import, also lots of bugfixes! ✨ github.com/ucupumar/ucupaint… #ucupaint #b3d
ucup.bsky.social retweeted
The upcoming #ucupaint 3.0 will have dedicated ‘Height’ and ‘Vector Displacement’ channels, a major milestone! The current Normal channel doubling as bump/VDM has become too complex and has been holding back development, so this change will finally unlock many possibilities! 💪
ucup.bsky.social retweeted
Ucupaint and Ucupaint Plus 2.4.7 have been released! PSD layers import-export for the plus and many bugfixes! ✨ github.com/ucupumar/ucupaint… #b3d #ucupaint
ucup.bsky.social retweeted
[📢] Hi! ucupumar here, I’ve got some important updates about where Ucupaint is heading.
A thread 1/6 🧵
ucup.bsky.social retweeted
Replying to @Atma_Avatar
I paint everything in blender. Usually on a single layer/image, but in this case I used multiple @ucupaint layers for different parts (wood, metal, cloth, scratches and such)
















