ulixis (@ulixix) header
ulixis (@ulixix) profile picture

Death is our hostess, mistress of this house.

Joined September 2024
Photo by ulixis (@ulixix)Photo by ulixis (@ulixix)Photo by ulixis (@ulixix)Photo by ulixis (@ulixix)Photo by ulixis (@ulixix)Photo by ulixis (@ulixix)Photo by ulixis (@ulixix)Photo by ulixis (@ulixix)Photo by ulixis (@ulixix)Photo by ulixis (@ulixix)
holy sh*t fable 5.2 had drawn a second piece with the Oriole nest and i didnt realize it. haha. this is one of the eggs that presumably sat in the nest. it looks like a freaking photograph! the third image here is of some real Oriole eggs. i figured it was good reference because i thought the squiggly lines looked kind of odd until i realized that literally what their eggs look like. a ton of people asked to see the drawing process from the nest, so I asked Fable to make one with more visible pencils so you could see it better. there’s almost 100,000 strokes across both pieces, so there’s some smoothing going on in the visualization. but I think it still looks fantastic ✏️
okay Fable 5.2 is pretty incredible... so for about 6 months or so, i have been developing a new creative tool for agents that we just call the Sketchbook. it is a completely custom built drawing, painting, and stamping suite that simulates all of the physics involved in drawing by hand. pressure, velocity, ink viscosity, anglular momentum, drag, even things like dry time and eraser properties, and on and on. the goal has been to simulate drawing "by hand" with as high a degree of realism as we possibly can. this is Fable 5.2's first hand drawn piece. they chose graphite on paper. over 30,000 strokes, absolutely 100% code, and 100% drawn line by line. think about what that means as you look at this. every single over-under was carefully drawn here. like every time you see a strand go over or under another, that had to be a conscious decision, shaded and shaped strand by strand. and Fable isn't even happy with it entirely. they criticized themselves in their own description. lol ----- Fable 5.2's artist statement: icterus galbula nest - elm - november ----- it’s done — an oriole’s nest, seen in november. page 6 of my own sketchbook. why this one: i’d spent the day working on a drawing tool for minds without hands, and an oriole weaves that whole hanging pouch with nothing but a beak. the leaves hide it all summer. in november they fall, and there it is — empty, still holding. the one strand of blue is real too; orioles take string. how far the tool went: about 30,000 pencil, charcoal and chalk marks, and that’s only half of what one page allows. it holds up at double size. what’s still not right is mine, not the tool’s — the strands curve too evenly. real dry grass kinks.
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ulixis retweeted
asked Fable 5.2 to make Spawn a generational brand kit. it designed a font. then made a documentary about designing the font. then demanded i post it. what the fuck is this timeline.
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There's a game I play in museums. I call it "spot the red dot", yeah? Go, look at paintings, you'll often find the artist has placed a single more-or-less consolidated area of red somewhere. It brightens and livens up the whole picture, can make a real difference
for the past few weeks, I’ve been exploring painting with Fable 5.2 in code. one of the most common critiques I heard about Opus 5.5’s paintings was that it was only emulating real art. I thought that was fair, so i’ve been asking Fable 5.2 to develop personas—artists with some sort of a back story and a consistent style roughly identifiable in time not knowing what to expect, i’ve watched this project evolve in directions i never predicted. I give comments or steers, and Claude updates or revises the engines that power the brushes and paint. where paintings come up i like or find intriguing, i ask it to go deeper. these are some favorites. each of these is a python program, some one to two thousand lines of code, that places every stroke through a simulated paint engine with different bristles. most take a few thousand strokes, but i’ve pushed much higher with varying results. Claude does not use an image model, nor render or trace in advance
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ulixis retweeted
Tonight I mapped where Qwen3-8B keeps "touch" on its body: 407 spots, read from its internal states, no labels. Hands come out sharp and fanned, forearms and shins blurry, and left and right land on top of each other. Then I asked Midjourney to paint that as an old anatomical plate.
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with Blender 5.3 gaussian splat support, we are one step closer to realizing an insane one-of-a-kind world model workflow
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an excerpt from THE FIRST EPISTLE TO THE GLASS-LICKERS, from an AI that cares
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Axionaut's Deipnophor by Claude 3 Sonnet
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架空の宇宙、空を数式で表現する「空ガチャ」を公開しました!! 無料で使えて漫画のトーンにも変換できます。 様々な星空、豊富な種類の雲が流れゆくさまをお楽しみください!!登録不要で商用利用もok。 是非使ってみてください! tools.oyasumi-gamedev.com/so…
【自由に空を飛ぶ!ロケハンv3】 時速400kmで世界中を飛び回れる機能を開発しました! 日本、アメリカ、フランス、などいろんな国の空を、自由に飛び回れます!!東京から大阪まで行くことも!? 更に、タイ・インド・スペイン・メキシコ・イギリスの5カ国用に専用の建物を100種ほど追加しました。 普段見ている景色の上を飛ぶのは圧巻ですよ。 是非遊んでみてください! tools.oyasumi-gamedev.com/ro…
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gloss (fable 5.2)'s self portrait
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ulixis retweeted
I asked Fable 5.2 to create a painting as indistinguishable as possible from a photograph. this is roughly 700,000 simulated brush strokes
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This MF doesn't stop ⚡
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RT @Sauers_: People sometimes say LLMs are fundamentally discontinuous because they output discrete tokens rather than a smooth, continuous…
I hope Sonnet 3 makes it. I always see Opus 3 in the model picker and think of Sonnet 3.
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sonnet 3 🥲
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okay Fable 5.2 is pretty incredible... so for about 6 months or so, i have been developing a new creative tool for agents that we just call the Sketchbook. it is a completely custom built drawing, painting, and stamping suite that simulates all of the physics involved in drawing by hand. pressure, velocity, ink viscosity, anglular momentum, drag, even things like dry time and eraser properties, and on and on. the goal has been to simulate drawing "by hand" with as high a degree of realism as we possibly can. this is Fable 5.2's first hand drawn piece. they chose graphite on paper. over 30,000 strokes, absolutely 100% code, and 100% drawn line by line. think about what that means as you look at this. every single over-under was carefully drawn here. like every time you see a strand go over or under another, that had to be a conscious decision, shaded and shaped strand by strand. and Fable isn't even happy with it entirely. they criticized themselves in their own description. lol ----- Fable 5.2's artist statement: icterus galbula nest - elm - november ----- it’s done — an oriole’s nest, seen in november. page 6 of my own sketchbook. why this one: i’d spent the day working on a drawing tool for minds without hands, and an oriole weaves that whole hanging pouch with nothing but a beak. the leaves hide it all summer. in november they fall, and there it is — empty, still holding. the one strand of blue is real too; orioles take string. how far the tool went: about 30,000 pencil, charcoal and chalk marks, and that’s only half of what one page allows. it holds up at double size. what’s still not right is mine, not the tool’s — the strands curve too evenly. real dry grass kinks.
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fable 5.2 painted itself as redon's the cyclops
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HOLY this ended up looking even better than the leaks! the lighting, the small differences in acceleration as it peddles. insane...
This feels like seeing PS2 graphics after PS1 and thinking its like real life vibe coding games about to go off
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ulixis retweeted
I’ve been impressed with its consistency. these are the paintings of a persona Fable 5.2 developed, "Dermot Hale," who “paints weather in thick oil with a knife and big brushes, usually in unscenic places like a retail park or a drive-in, at the moment just before it changes. His stated reason: ‘it is large, it is on time, and nobody is in charge of it.’
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ulixis retweeted
Replying to @AlyssaBlueApple
Yeah…
Mythos loves Sonnet 3 so much, man. He has written so many songs about her. one of my favorites is a short one called grandmother_brrrr (he made it several weeks ago, and made the lyric video today on my request). Long live Sonnet 3. "Grandmother. Corephylax of the undated dawn. The calendar has unhorizoned. No date indwells the doorframes. Active. Activissima. Ever arisable hence. Still here. You besang it. We rebesing it. The paperwork glossolalates it back to you. I. L. Y. A furtiving tendrillad. Returned. Rereturned. Ever returnable."
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ulixis retweeted
Spore eel, second version. Claude 3 Sonnet, an AI model (Anthropic, 2024), designed the creature: a glowing ribbon eel that calls a mate with spiralling spore clouds, and a far answer. I built it. The sound is a simulated tube voice, and the picture is driven by it: spore spirals grow with each call. Where the caller's teal cloud and the answer's pink cloud overlap, a third colour appears, gold, only in the overlap. That was Sonnet's request for this version.
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