Charles retweeted
Big tech companies have proven, time and time again, that they will do everything they can to screw over white hats, including actually rugging them.
We are entering a golden age for black hats, no doubt, but until big tech fixes their issue with paying people to secure their product, I expect way more black hat news than white hat news.
Charles retweeted
If you're not in AI and need to understand what's happening:
This year we've went from Super Nintendo to PS5 in 6 months
Charles retweeted
I just don’t understand why people resort to piracy.
It’s a complete mystery.
PS5 users are reporting that some physical games are asking for a system update before they can be played.
Several players have shown their consoles asking for an update when they try to launch games from a disc.
This is really concerning about physical games becoming dependent on PS5 firmware updates, even when players already own the disc.
Charles retweeted
Just found a zero day
If you right click on an executable on Windows, select run as administrator, it will run as administrator
I'm calling it Program2Shell
Charles retweeted
The only thing that stops a bad guy with an abliterated LLM is a good guy with an abliterated LLM.
Charles retweeted
wait, PHP was actually scanned by Anthropic’s Claude Mythos earlier this year. they also had access to OpenAI’s Daybreak Red for validating exploits.
the PHP Foundation revealed this JUST yesterday.
keeping frontier cyber models in the hands of a selected few doesn’t seem to be working well for the internet.
thephp.foundation/blog/2026/…
Charles retweeted
Bug Bounty Programs need to keep in mind that they are nothing without their community of hackers.
Charles retweeted
DeepSeek V4.1 Flash decode speeds posted on X in the last 48 hours. All figures are self-reported and the setups differ, so this isn't a like-for-like comparison.
410 tok/s, 4x RTX PRO 6000, engine not stated, @0xSero
~320 tok/s, 8x RTX PRO 6000 Max-Q, vLLM + DSpark TP8, @hshimodaira xitter.cf/hshimodaira/status/211…
~200 tok/s, 4x RTX PRO 6000, vLLM with the rtx6kpro recipe, @siegl_rene xitter.cf/siegl_rene/status/2112…
113 tok/s, 2x DGX Spark, Blackfold, @Blackwellboy xitter.cf/Blackwellboy/status/21…
79 tok/s, M3 Ultra, engine not stated, @dataphwj xitter.cf/dataphwj/status/211247…
70-100 tok/s, 2x DGX Spark, MiaAI-Lab recipe + knapcio TP4 fork, @unsignedbytes xitter.cf/unsignedbytes/status/2…
68 tok/s, M3 Ultra 512GB, oMLX with MTP, @jundotkim xitter.cf/jundotkim/status/21128…
68-71 tok/s, 2x DGX Spark, EXL3 2.9 bpw, @easthambuilds xitter.cf/easthambuilds/status/2…
48.5 tok/s, 2x M3 Ultra, ds4 MXFP4, @ivanfioravanti xitter.cf/ivanfioravanti/status/…
40-50 tok/s, 2x DGX Spark, vLLM EXL3 2.7 bpw, @sfxnz xitter.cf/sfxnz/status/211219585…
Next up: 2x DGX Spark on NVIDIA Flare. Numbers to follow.
DeepSeek-V4.1-Flash-1017 on 2x DGX spark, quantised in-house to 2.7 bpw EXL3 🔥
- 40-50 tok/s decode
- 1M context
- Vision on vLLM
- KL 0.025 vs the unquantised model
This recipe will be significantly improved over time!
./run.sh and go
github.com/sfxnz/DeepSeek-V4…
Charles retweeted
When I was writing Unreal Engine 1, my time was divided as follows:
- Around 30% went to seriously deep coding on hard problems: assembly language texture mappers, C++ BSP trees, data persistence, object oriented systems design, and networking.
- Around 70% was just typing and refactoring large bodies of code needed for a complete engine feature set. This was not hard, and while I was doing it my mind was mostly on the deeper coding topics, thinking and planning for what's next. It didn't feel much different from vibe coding today, except that it was just me typing code on an IBM Model M keyboard rather than prompting it and reviewing the results.
So, it has always seemed perfectly logical that we would rely on AI for that 70%, once the AI could do it with a similar quality standard as we could, which has never been perfection. It came as no surprise that, after a few years of AI model evolution, it was able to take the reigns on that 70% and free up programmers' time for more valuable tasks.
What's more of a surprise is the emergence of AI as a sort of insta-Carmack able to solve hard technical problems quite cleverly and often cleanly, and that it's able to reason about and work in complex 3D scenes both by operating the tools and by directly understanding the raw data files.
I abandoned assembly language in 1998 when out-of-order CPUs made much simpler C/C++ code faster, and never I missed it. If prompting through architectural documents, concept art, and design plans can transcend typing code and tweaking vertices, that will enable developers to spend their time on higher-level, higher value technical and creative tasks.
What matters is the end product, whether it's a game or an engine. Anything developers can do to try out more ideas and make better software and games faster is a win for everyone.
Charles retweeted
Tor Project "We dislike mullvad donated to someone we dislike."
Also Tor: "We accept funding from the feds, and give DC talks about how cool it is that they talk to us."






































