Veselin Efremov (@vesseff) header
Veselin Efremov (@vesseff) profile picture

Time Ghost | Enemies | The Heretic | Book of the Dead | Adam | The Blacksmith

Stockholm, Sweden
Joined January 2012
Photo by Veselin Efremov (@vesseff)Photo by Veselin Efremov (@vesseff)Photo by Veselin Efremov (@vesseff)Photo by Veselin Efremov (@vesseff)Photo by Veselin Efremov (@vesseff)Photo by Veselin Efremov (@vesseff)Photo by Veselin Efremov (@vesseff)Photo by Veselin Efremov (@vesseff)Photo by Veselin Efremov (@vesseff)Photo by Veselin Efremov (@vesseff)
Finally done!… with the first part… of our real-time Unity demo, Time Ghost: youtu.be/o1JIK5W3DRU
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Ended up at the Skarpnäck station today for the first time in ages, and remembered that I scanned the awesome benches there to use as giant obelisks in the environment in 'Adam'
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From the Unity projects, Book of the Dead was the last one that used the Built-in Render Pipeline in the beginning, before switching to HDRP. This is one of the very early tests from 2016
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I was talking with someone recently about the last time I used Unity's Built-in RP before switching to HDRP and it probably was this Game Jam project from 2017. We reused some assets from old projects (one of the enemies is Adam's eye), free AS stuff, and very few custom models
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AFAIR @__ReJ__ worked on the gameplay, @tlaedre made the snow shader, @Paco_q2 modeled and textured the tentacles, @KNechevski animated them procedurally, @zdravko_pavlov made some effects and @Borislav_Slavov made the music
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Our digital human efforts wouldn't have gone far without the amazing people at @8Infinite8, R3DS and @inciprocal. The most incredible partners I've had the honour to work with. It's always a blast to talk and collaborate with people who are obsessed with their craft
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Art dump from @Paco_q2 showcasing some of the environment work on The Heretic. It’s fun seeing again these WiP images, I had already forgotten some of the iterations we went through. blogs.unity3d.com/2020/05/08…
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Our latest Unity short film is out youtu.be/iQZobAhgayA
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Lighting and grading experiment with The Heretic character 4K version: youtu.be/Yx2QC_MOe6U
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Promoting my son’s latest stop motion short. Some pretty cool stuff there, he gets better with every next one. I might start using him for previz. His YouTube description skills could use some work though :) youtu.be/ZbxmVreWVZ0
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My 11-year-old son impressed me tremendously by figuring out how to add controlled motion blur to his stop motion videos. All in camera, no editing in post. I couldn't figure it out.
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Took a few screenshots from Unity's Megacity demo. Impressive work from the guys - it's fun to just fly around and discover cool places.
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A 16:9 video of the project we showed at WWDC18 running on MacBook Pro with eGPU. @quixeltools Megascans saved the day again, allowing us to build the scene in the short time we had. Longer 1440p version: youtu.be/NoemmTLnK6k
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A glimpse of Book of the Dead - our new Unity interactive demo youtu.be/DDsRfbfnC_A #unity3d
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Here's the complete list of stock assets. The ground and building cubes are textured with @quixeltools #megascans
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Unity 2017.1 github.com/Unity-Technologie… github.com/Unity-Technologie… @tlaedre wrote the rain, @karshikoff did sounds, @KNechevski added animations
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Did an exercise to quickly build a #Unity3D environment using nothing but AssetStore models and primitives. 4k: youtu.be/kfDEK-w8Ojg
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The shape of the sun gets replicated by small holes @ShutterAngle sent me this cool photo of shadows during eclipse petapixel.com/assets/uploads…
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