Finally done!… with the first part… of our real-time Unity demo, Time Ghost: youtu.be/o1JIK5W3DRU
Ended up at the Skarpnäck station today for the first time in ages, and remembered that I scanned the awesome benches there to use as giant obelisks in the environment in 'Adam'
From the Unity projects, Book of the Dead was the last one that used the Built-in Render Pipeline in the beginning, before switching to HDRP. This is one of the very early tests from 2016
I was talking with someone recently about the last time I used Unity's Built-in RP before switching to HDRP and it probably was this Game Jam project from 2017. We reused some assets from old projects (one of the enemies is Adam's eye), free AS stuff, and very few custom models
AFAIR @__ReJ__ worked on the gameplay, @tlaedre made the snow shader, @Paco_q2 modeled and textured the tentacles, @KNechevski animated them procedurally, @zdravko_pavlov made some effects and @Borislav_Slavov made the music
Our digital human efforts wouldn't have gone far without the amazing people at @8Infinite8, R3DS and @inciprocal. The most incredible partners I've had the honour to work with. It's always a blast to talk and collaborate with people who are obsessed with their craft
Also, for a digital human it's best to start with a real one: imdb.com/name/nm0753374/
Art dump from @Paco_q2 showcasing some of the environment work on The Heretic. It’s fun seeing again these WiP images, I had already forgotten some of the iterations we went through.
blogs.unity3d.com/2020/05/08…
Our latest Unity short film is out youtu.be/iQZobAhgayA
Lighting and grading experiment with The Heretic character
4K version: youtu.be/Yx2QC_MOe6U
Promoting my son’s latest stop motion short. Some pretty cool stuff there, he gets better with every next one. I might start using him for previz. His YouTube description skills could use some work though :)
youtu.be/ZbxmVreWVZ0
My 11-year-old son impressed me tremendously by figuring out how to add controlled motion blur to his stop motion videos. All in camera, no editing in post. I couldn't figure it out.
Took a few screenshots from Unity's Megacity demo. Impressive work from the guys - it's fun to just fly around and discover cool places.
A 16:9 video of the project we showed at WWDC18 running on
MacBook Pro with eGPU.
@quixeltools Megascans saved the day again, allowing us to build the scene in the short time we had.
Longer 1440p version: youtu.be/NoemmTLnK6k
A glimpse of Book of the Dead - our new Unity interactive demo
youtu.be/DDsRfbfnC_A
#unity3d
Here's the complete list of stock assets.
The ground and building cubes are textured with @quixeltools #megascans
Unity 2017.1
github.com/Unity-Technologie…
github.com/Unity-Technologie…
@tlaedre wrote the rain, @karshikoff did sounds, @KNechevski added animations
Did an exercise to quickly build a #Unity3D environment using nothing but AssetStore models and primitives.
4k: youtu.be/kfDEK-w8Ojg
The shape of the sun gets replicated by small holes
@ShutterAngle sent me this cool photo of shadows during eclipse
petapixel.com/assets/uploads…













