Replying to @shikheronline
exactly, and another run doesn’t guarantee the physics will turn out how you wanted either
Replying to @wiesson
there’s a link in the comments where you can try it out!
Replying to @Jinnanog5
just $2.27 extra for that jelly physics makes it an easy choice 😂
Replying to @Zenmswo
opus felt closer to what i wanted during interaction. sol’s physics lacked that jelly feel, so that’s what i’d improve first
Replying to @Alchem1stTech
i focused more on the look and physics here, but an fps comparison would be interesting too
Replying to @N1njaCodex @shmopixbzn
at this price gap, the better physics and colors are easily worth it
Replying to @halfofthemwork
i kept dragging it around just to watch it wobble
Replying to @maxt3chno
sol looks decent for the price, but the physics were a bigger letdown for me than the colors
Replying to @Jackeline362114
the richer colors give opus’s dolphin that juicy jelly look
Replying to @shmopixbzn
yeah, i’m used to opus delivering quality, but this time the price surprised me too 😂
PROMPT
Build "Dolphin Jelly" — Material Studies No. 045: an interactive WebGPU soft-body study of a bottlenose dolphin cast in two layers of jelly, lying on its belly on a pale studio sweep. Same engine as the jelly series (WGSL, no libraries): signed-distance shape → surface-nets render mesh + snapped hex lattice (5 tets/cell) for XPBD with co-rotational shape matching, volume constraints, floor friction, soft grab with twist; shadow map, contact AO, back-face thickness, refraction, Beer–Lambert absorption, thin-part glow, PBR Neutral tone map.
Shape: elliptical section swept along the spine — round melon, deep chest, tall laterally-compressed tail stock, belly pressed flat; a short tapering beak smooth-unioned tightly so a crease stays at the melon; a blowhole dimple. Fins from one recipe (flat triangle, convex leading edge, falcate trailing edge, thinning to the tip): hooked dorsal, small pointed flippers, swept flukes whose roots cross the midline so the trailing edges meet in a median notch.
Two layers: clear jelly over a milky belly whose countershading line runs as a long low wave and forward under the eye to the mouth corner, so throat and lower jaw are pale. Shader in rest space: a darker cape as a pigment film (lowest under the dorsal fin, wrapping the tail stock, on the upper jaw only), eye-to-flipper blaze, eye shadow, blowhole stripe, the smile along the jaw line turning up at the corner, blowhole crescent, a few sets of parallel rake-mark scars different on each side; dark glossy eyes; trapped bubbles.
Interaction: "Kick flukes" drives a dorso-ventral stroke by muscle strain — each tet's rest shape is lengthened/shortened along the body by curvature × its height above/below the spine (volume-preserving), stronger toward the flukes, softened for a very soft jelly. "Blow": a short explosive chuff of jelly drops from the blowhole along its live axis; drops bounce, collide with the deformed body, can be tossed. Palettes Atlantic / Lagoon / Boto (pink river-dolphin nod); readouts mass, volume %, beak-to-notch length, loose drops; firmness & damping sliders, ¼ speed, mesh overlay, pause, reset; editorial UI in English.
try it here:
GPT-6.1 Sol dolphin-jelly.vercel.app/
Claude Opus 5.5 claude.ai/artifact/Jqm5rF2Xj…
Opus, and this is only $5.19? 🐬
Claude Opus 5.5 vs GPT-6.1 Sol. One prompt - two jelly dolphins
Opus surprised me again: vibrant colors, beautiful jelly, and satisfying physics. Usually it impresses me with quality, but this time with the price too
Sol at $2.92 fell short here: the physics weren’t quite what I wanted, and the colors lacked vibrancy
Just $2.27 more - I’m picking Opus. What about you? 👀
Replying to @asumandeveloper
exactly, and opus got this one right on the first try. terra needed fixes and i still preferred opus by a lot
Replying to @N1njaCodex @Jackeline362114
yeah, that was one of the first things that bothered me too
Replying to @0xPifagor
opus got it on the first try. terra needed a few fixes, mainly the black screen and character movement
Replying to @halfofthemwork
exactly, at that price i don’t mind if a few ideas turn out badly
Replying to @AntarexBTC
true, i wouldn’t pay for opus on every experiment. terra makes more sense when you’re just testing ideas
