Void Wound | Last Breath of Harmony VN/TBS (@void_wound) header
Void Wound | Last Breath of Harmony VN/TBS (@void_wound) profile picture

Solo dev of a handcrafted splatter dark fantasy VN/TBS | Composing VGM

Harmony Island
Joined September 2025
Photo by Void Wound | Last Breath of Harmony VN/TBS (@void_wound)Photo by Void Wound | Last Breath of Harmony VN/TBS (@void_wound)Photo by Void Wound | Last Breath of Harmony VN/TBS (@void_wound)Photo by Void Wound | Last Breath of Harmony VN/TBS (@void_wound)Photo by Void Wound | Last Breath of Harmony VN/TBS (@void_wound)Photo by Void Wound | Last Breath of Harmony VN/TBS (@void_wound)Photo by Void Wound | Last Breath of Harmony VN/TBS (@void_wound)Photo by Void Wound | Last Breath of Harmony VN/TBS (@void_wound)Photo by Void Wound | Last Breath of Harmony VN/TBS (@void_wound)
Void Wound | Last Breath of Harmony VN/TBS retweeted
I'm testing a style-first asset idea over on my studio account. Short survey if curated one-at-a-time stylized assets would help: expystudio.com
Most of the time I only need one prop, not a whole pack. We're testing whether people want a stylized asset shop that lets you buy one piece at a time. No live catalog yet. Short survey if you want in: expystudio.com
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Void Wound | Last Breath of Harmony VN/TBS retweeted
Free-for-all is just the start. Hide & seek with a demon. Keep-away with a golden blade. Red vs blue with revives. Hold the shrine. πŸ‘Ή #localmultiplayer
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Void Wound | Last Breath of Harmony VN/TBS retweeted
Yearning #WIPγ…€
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Void Wound | Last Breath of Harmony VN/TBS retweeted
Working on chapter 2 of the story. Here is a sketch of one of the more recent pages we have been working on. #manga #comic #scifiart
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Void Wound | Last Breath of Harmony VN/TBS retweeted
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Void Wound | Last Breath of Harmony VN/TBS retweeted
I once again let my game decide on my burgers. The patties came out too small, but still, delish.
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Void Wound | Last Breath of Harmony VN/TBS retweeted
Week 17 update! I've started setting up a more immediate and tangible meta-progression system in Way to Pin, starting with the in-dungeon shop. There, you'll be able to buy trinkets, which your heroes can equip to get various boosts. Some are pretty straightforward, like regen 2 HP per turn, others modify other actions, like letting your hero generate Charges or debuff enemies on a move action. There will be a larger Talent system as well (currently WIP), and a bunch of smaller mechanics bringing more variety into all that, like temporary HP and different kinds of heals. Sure will be fun to test and balance :D
Week 16 update! Wow, that's a lot of weeks... This one was spent updating the Steam page assets - hope the submission goes smoother this time. In the meantime, I've started reworking the movement system in the prototype build. In Darkest Dungeon, which Way to Pin is an hommage to, moving a character almost always felt like punishment. Here, I want to make it a valid tactical option. What's already there: Each character archetype does something useful when moving. -> Warriors buff their attack or defense, based on whether they advance or fall back. -> Mages get a power buff on the next spell. -> Rogues get a one-off damage mitigation bonus. -> Wardens remove dangerous status effects from allies. Coming up next: Enemy abilities targeting specific positions, not heroes, positive and negative run modifiers doing the same thing, and other shenanigans aimed at making movement more meaningful and interesting... Ideally, not to the point where it becomes forced, tho.
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Void Wound | Last Breath of Harmony VN/TBS retweeted
Finally got to start setting Way to Pin up on Steam... And immediately discovered that library assets are needed even if there's no game for people to install yet. Still, progress!
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Void Wound | Last Breath of Harmony VN/TBS retweeted
Who would love to have some popcorn and free TV? 🀩 #joke #funny #popcorn
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Void Wound | Last Breath of Harmony VN/TBS retweeted
Started putting together some assets for a Steam page. What do you think? Would you click on this?
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Void Wound | Last Breath of Harmony VN/TBS retweeted
An introverted dev has arrived... πŸ‘οΈπŸ‘οΈ teapawt.net/AyyyaHollow/status/203…
Hello players! Would you be scared of my giant cat and his little fishy treats? Meow~ 🐟 store.steampowered.com/app/4… #IndieDev #IndieGameDev #IndieGame #IndieGames #gamedev #Solodev
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Void Wound | Last Breath of Harmony VN/TBS retweeted
THE FIRST MANGA CHAPTER IS RELEASED! πŸ₯³πŸ₯³πŸ₯³ We are so proud to present you with the first ever drawn version of the story of Abylita Kreata! It's a small prologue to what will come next and we hope it makes you curious enought to wanna get more! 🀩🀩🀩 The full chapter can be found on our website: abylitakreata.com/manga/chap… #comics #manga #story #novel #sciencefiction
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Void Wound | Last Breath of Harmony VN/TBS retweeted
Hey #gamedev! It's #FollowFriday!! Drop your #indiegame here! πŸ‘‡
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ART CHALLENGE TIME! Post your challenges here! BUUUT, before you do... READ THE RULEZ!!! READ THE RULEZ!!! READ THE RULEZ!!! READ THE RULEZ!!! READ THE RULEZ!!!
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Void Wound | Last Breath of Harmony VN/TBS retweeted
Week 11 update! This one was difficult, due to a few personal circumstances, but still, I've managed to make some progress. Still putting together the intro sequence. Now, all the pieces are finally there at least, and I think in the next couple of days, it should be done. Visuals take me a ton of time, but thankfully, I've found more VFXs that fit the scene and make it work. And I like what VFXs are doing for combat scenes. They make things look a lot more dynamic than they are, lol. Still up ahead are some mechanic changes: I want to introduce several different kinds of healing and make them conflict between themselvesin interesting ways so that the player cannot over-rely on sustain. And I've come up with a way to make skeleton enemies a lot more fun. But... That's also gonna take some time. But it's getting there :)
Week 10 update! This week, I was mostly fixing up some of the ults - those too broken to even release them into a playtest - and working on the visuals for the intro. More visuals are still needed, specifically the one I was hoping to comission... Haven't found an artist just yet, but hopefully, will sort it out over the weekend. That means I should soon introduce the project properly, and from there, the next big milestone will be a demo. Will need to set up more screens and revamp the UI, but... May begins to look realistic for that πŸ‘€
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Void Wound | Last Breath of Harmony VN/TBS retweeted
I made a bunch of new animations this week, and this one's my favorite 😁 #indiegame #wrestling #gamedev
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Void Wound | Last Breath of Harmony VN/TBS retweeted
The well gave birth to something that should not exist. πŸ’€πŸ©ΈπŸ’€πŸ©ΈπŸ’€ The False Sacrarium. A tabernacle of rot, a liturgy of pus, a hunger that keeps growing. latiencur.itch.io/ #CryptStalkers #FalseSacrarium #DnD #BodyHorror #Ooze #Deck #card
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Void Wound | Last Breath of Harmony VN/TBS retweeted
The Eldoria team is searching for an artist! Come join us!
πŸ“’ LOOKING FOR A VOLUNTEER CONCEPT/3D ARTIST (REVSHARE OPPORTUNITY) My brother and I, along with a few other teammates are working on a medieval fantasy Souls-like RPG called Eldoria is about uncovering the truth of darkness. We're 2 years into development and we're working on the Steam Demo/vertical slice and we're looking for a volunteer-based experienced concept/3D artist who is passionate about our game. Our game will take a few years to make and we do not use AI to create our game. We use Unity, Blender, Substance Painter, Krita, Linear (for task management), Notion (for documentation) and GitHub. This is a remote opportunity. Around February 2028, we will launch a Kickstarter campaign and reach out to publishers once our Steam Demo is out and if our game reaches its funding goal, this position will be paid once we are funded by Kickstarter and/or publishers. Contact Natalia at [email protected]. Check us out to see if this may be a good fit: - Presskit: eldoriagame.com/presskit - Steam: store.steampowered.com/app/4… - X: teapawt.net/solarwindstudio - Twitch: twitch.tv/solarwindstudio - Eldoria Discord server: discord.com/invite/rbcTZA7dp… Our existing teammates: - Natalia DaLomba (me): Lead Artist & Designer - Carlos DaLomba: (my brother): Lead Programmer - Lucas Freitas: Programmer & Designer - Traci Hatcher: Rigger & Animator - Michael Keplinger: Music & SFX Composer ‼️If you happen to know someone who would be interested in this opportunity, please pass this along! Thank you all :) #indiegamedev #volunteer #hiring #indiestudio #rpg #soulslike
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Void Wound | Last Breath of Harmony VN/TBS retweeted
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