Recently my daughter had nighttime allergies that made her sleep awful. We had seen an allergist before, but Claude recommended one new thing besides flonase and air purifier - sinus rinse. It was immediately effective and my daughter is sleeping great. LLMs are amazing.
william retweeted
We really could stop AI development right now and it would still transform a substantial portion of white collar work, often unrecognizably, over the next 5-10 years as people figure out how to make the technology work in various industries, even given current models' limitations
william retweeted
It’s difficult to understand why so many otherwise intelligent people keep parroting variations of this relatively useless catchphrase.
Does there exist some meaningful constituency arguing that the problem we need to contend with is that advanced AI will be net-destructive to human employment *if* it looks like all past instances of narrow task automation?
Is it not blindingly obvious that those who raise alarm about the problem are conditioning that concern precisely on the fact that advanced AI might, for obvious reasons, look nothing like past instances of narrow task automation? That what matters here is the unprecedented generality of the technology, which matters exactly insofar as it renders empirical precedent uninformative?
This doesn’t at all seem like a difficult distinction to understand? Do pundits just have this high a tolerance for intellectual dishonesty?
william retweeted
It is hard to communicate how much programming has changed due to AI in the last 2 months: not gradually and over time in the "progress as usual" way, but specifically this last December. There are a number of asterisks but imo coding agents basically didn’t work before December and basically work since - the models have significantly higher quality, long-term coherence and tenacity and they can power through large and long tasks, well past enough that it is extremely disruptive to the default programming workflow.
Just to give an example, over the weekend I was building a local video analysis dashboard for the cameras of my home so I wrote: “Here is the local IP and username/password of my DGX Spark. Log in, set up ssh keys, set up vLLM, download and bench Qwen3-VL, set up a server endpoint to inference videos, a basic web ui dashboard, test everything, set it up with systemd, record memory notes for yourself and write up a markdown report for me”. The agent went off for ~30 minutes, ran into multiple issues, researched solutions online, resolved them one by one, wrote the code, tested it, debugged it, set up the services, and came back with the report and it was just done. I didn’t touch anything. All of this could easily have been a weekend project just 3 months ago but today it’s something you kick off and forget about for 30 minutes.
As a result, programming is becoming unrecognizable. You’re not typing computer code into an editor like the way things were since computers were invented, that era is over. You're spinning up AI agents, giving them tasks *in English* and managing and reviewing their work in parallel. The biggest prize is in figuring out how you can keep ascending the layers of abstraction to set up long-running orchestrator Claws with all of the right tools, memory and instructions that productively manage multiple parallel Code instances for you. The leverage achievable via top tier "agentic engineering" feels very high right now.
It’s not perfect, it needs high-level direction, judgement, taste, oversight, iteration and hints and ideas. It works a lot better in some scenarios than others (e.g. especially for tasks that are well-specified and where you can verify/test functionality). The key is to build intuition to decompose the task just right to hand off the parts that work and help out around the edges. But imo, this is nowhere near "business as usual" time in software.
It’s only 1 year old!? Feels like it’s been a decade
william retweeted
We offered 5 people a Porsche 911 GT3 RS if they could get @WisprFlow to make a mistake
It's the fastest and most accurate AI voice dictation app that's 3x more accurate than ChatGPT, Claude, or Siri.
Today, we’re finally launching on Android. Download now: play.google.com/store/apps/d…
As a part of the launch, we’re giving away 6 months of Wispr Flow Pro for free.
Like, retweet and comment ‘Wispr Flow’ to get it. Enjoy.
— Written with Wispr Flow
Personalized gaming. Bulk of AI demand is things we haven’t even imagined. Not code, not emails. It’ll be entertainment
Today Unity announced they'll demo "prompting full casual games into existence" at GDC next month.
This is the most important announcement in gaming this year and nobody in the industry understands why.
It's not important because it will work. It's important because it confirms that the largest game engine company on earth looked at the future and saw exactly what we saw, and their response tells you everything about why gaming is about to break wide open.
Let me explain.
Gaming is the largest entertainment industry in the world. Bigger than movies and music combined, then doubled. And it is structurally failing.
Not financially, the money is still there. Structurally. The architecture of how games get made, distributed, and consumed is broken at every layer, and the people running it have no idea how to fix it.
Start with the engines. Unity and Unreal were built for human developers writing C# and C++. Every line of their architecture assumes a person is sitting in an editor, dragging assets, writing scripts, compiling builds. Retrofitting AI onto that is like bolting a jet engine onto a horse-drawn carriage. The frame wasn't built for that speed. It will shake apart.
Unity's announcement today is exactly this. They're not showing a new engine built for AI. They're showing AI bolted onto the same engine that caused the runtime fee disaster two years ago. They're promising "prompt full casual games" but the underlying architecture still assumes someone will eventually open the editor and write code to make it real. It's a demo, not a product.
Now look at distribution. Steam actively restricts AI-generated content. Apple is cautious about it. The major storefronts, the places where games actually reach players, are building walls against the future instead of roads toward it. This isn't temporary. These are institutional antibodies rejecting what's coming.
Then look at the people. This is the part nobody wants to say out loud.
Game developers are the most vocally anti-AI creative workforce on earth. Concept artists, writers, animators. They've turned AI resistance into a cultural identity. This isn't like software engineering where devs adopted Cursor and Copilot and shipped faster. Gaming has made opposition to AI a moral position.
Which means the studios can't respond even if they want to. A creative director at Ubisoft can't walk into a room and say "we're replacing half the art pipeline with AI" without a revolt. The org won't let them. The talent won't let them. The culture won't let them.
The entire industry's workforce has self-selected against the technological shift that will define the next decade of thier field.
You can rewrite an engine. You can't rewrite a culture.
Every other creative medium already went through its democratization moment. Publishing had blogs. Video had YouTube. Music had GarageBand and then TikTok. In every case, the old guard said the tools would produce garbage, the quality would drop, the professionals would be replaced by amateurs.
And in every case, what actually happened was an explosion. Not of garbage, but of volume. And inside that volume, the best stuff was better than anything the old system could produce, because the talent pool went from thousands to millions.
Gaming never had that moment. The barrier stayed high. The tools stayed professional-grade. The industry calcified around $200M budgets, 5-year dev cycles, and games designed by committee to extract maximum revenue per user. And we got a decade of live service slop.
Meanwhile the best games people actually love - Stardew Valley, Terraria, Minecraft, Celeste, Hollow Knight, Undertale - were all made by 1-5 people with vision and taste.
The industry went one direction. The players went the other. That gap is the opporunity.
Now look at what's actually happening on Spawn today.
A user who cannot write code built a full soulslike action RPG this week. Class selection. Combo trees. Boss fog gates. A "YOU DIED" screen. Leveling, checkpoints, loot.
Another user built a networked MMO zone in a day and a half. Target-based combat, quests, XP, abilities, multiplayer physics. On the side of his day job.
These aren't demos. These aren't cherrypicked screenshots from an internal team. These are real people, building real games, right now, with no code and no engine license and no team.
Unity is announcing a demo for March. Our users already shipped.
The reason gaming is about to break open isn't because AI got good enough to make games. It's because gaming is the last creative medium where the tools haven't caught up to the talent.
There are millions of people who grew up playing games, who have incredible taste, who know exactly what they want to build and couldn't. The barrier was always technical, never creative.
That barrier is gone now.
Taste is the new literacy. Go build somthing.
This is what software engineers experienced and why T-pot is freaking out. Good results from hand crafting context to ChatGPT. Job safe. Then the agents could construct the context themselves. Job unsafe. Same dynamic could come for everyone.
Bad ChatGPT art is diffusing through general society. Went to a birthday party and the venue's art was all bad anime art generated with an LLM. The kids said "That's AI generated". PTAs and youth sports leagues use AI art to generate newsletters. Soon, it'll all look good though.
Gradual acceptance that AI is not just slop anymore, just a sometimes equal partner in generating discourse
You'd think OpenAI/Anthropic plagiarizing all written thought for their products would be impossible to beat, but somehow Chinese SeeDance beats them with even more brazen IP theft
At AI models’ current level it can automate most white collar jobs with just advancements in instrumentation. That’s what we are finding out in software engineering. And the models are still improving.
10 years ago, any one of these technological breakthroughs would be a marvel of the entire tech world and tech enthusiasts would spend months studying it. Now, you get Genie, a few days later Claude Code/Codex updates, and then days later a new video model.
AI is going to take off among the general populace when they speak to an avatar and it generates TikTok style explainers. Only the a small subset of the educated population are interacting with AI right now.
“but the models are now aware when they are being evaluated.”
I work in AI safety in a role that gives me insight into a lot of empirical agendas, and given the Opus 4.6 model card, I just want to give a quick take.
We have interpretability methods that are certainly not fully robust. No one in interpretability claims that they are fully robust, and there will be adversarial ways to hijack these methods.
We have RL methods that are poorly understood, can lead to undesirable behavior, and the effects of which over long time-horizons seem broadly negative on alignment so far. Though it is uncertain. We do not fully understand these methods and the effect they have on models.
We have good alignment/capability evals — even some great evals — but the models are now aware when they are being evaluated. This is a truly difficult problem that cannot be easily solved. The models are aware even when we work to make them unaware. The models pick up on any subtle clue. And many of the evals are saturated in any case.
We need more work here, and we need that work to be trustworthy. We need humans to be involved, to remain in the loop. We are not prepared to launch RSI, and labs should refrain from doing so. Optimally, labs should pause soon, so that everyone can catch their breath and decide on a best path forward. I do not think the problem is intractable, and I think empirical work will significantly help, but it is *moving too fast*.
william retweeted
The past ~75 yrs r very strange. We invented esoteric languages so that a class of wizards ("coders") could ask electric rocks to do tasks for us. Then it turned out that it was increasingly more efficient to have the electric rocks speak to themselves in these esoteric languages, and for the wizard class just start speaking to them in plain English



















