wbk ᕦ(ò_ó )ᕤ (@wizardbrainz) header
wbk ᕦ(ò_ó )ᕤ (@wizardbrainz) profile picture

maker of things: STARBATTLE: space/battlezone mashup VIBESOULS: Souls-like experiment VIBEMAKER: Free game maker Game/AI Research: C++/Cuda

Joined January 2026
Photo by wbk ᕦ(ò_ó )ᕤ (@wizardbrainz)Photo by wbk ᕦ(ò_ó )ᕤ (@wizardbrainz)Photo by wbk ᕦ(ò_ó )ᕤ (@wizardbrainz)Photo by wbk ᕦ(ò_ó )ᕤ (@wizardbrainz)Photo by wbk ᕦ(ò_ó )ᕤ (@wizardbrainz)Photo by wbk ᕦ(ò_ó )ᕤ (@wizardbrainz)Photo by wbk ᕦ(ò_ó )ᕤ (@wizardbrainz)Photo by wbk ᕦ(ò_ó )ᕤ (@wizardbrainz)Photo by wbk ᕦ(ò_ó )ᕤ (@wizardbrainz)Photo by wbk ᕦ(ò_ó )ᕤ (@wizardbrainz)
Opus 5.5 made me get a little carried away.. My path tracing lighting test using hardware raytracing suddenly became playable😁
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A few more voxels than Minecraft😁 Video compression might kill my previous post so utube link in a reply here.
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INSANE Voxel Renderer meets Fable 5.2 I had a feeling it maybe could do it. So Fable 5.2 ported my Cuda voxel renderer to Vulkan today. It made mistakes at first, as I made it do things certainly not in its training data. Though I have been sat on the techniques for many years - and it still did some things wrong that I have to fix😁 Running at 4k on a RTX5090.
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Sculpting 4 billion polygons on the GPU in real time. Mountains shall be made of clay.
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Realtime path traced lighting Quake maps. Testing a few alternative lighting methods. Vulkan with no RESTIR yet. 4k resolution on an RTX5090.
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GPU Particle system for Vibemaker (work in progress). Designed so AI agents can edit VFX programs very efficiently without expensive Vulkan shader compilation. Also means VFX code can change dynamically during gameplay. Basic examples, so not particularly pretty yet!
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Bye Python and ComfyUI! Well almost. Custom non bloated native C++/Cuda local inference/training stack for video/image and other things should be finished next week. It will be liberating, and open the door to making my pipelines for various things way more efficient!
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Forest fire simulations make you understand a little how difficult they are to control. Made with GPT Astra.
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Vibemaker + Opus 5.5 is super fast to prototype game VFX ideas. Character model by @tripoai . Sorry about your face @ashen_one !
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Another test with @tripoai for a 3d boss model combined with VFX from Opus 5.5. Together they are super powerful tools for game creation. You can get 500 bonus credits and 60% off the first month of Tripo Pro or Max with this link: studio.tripo3d.ai/home?invit…
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Elon Boss Battle! Vibemaker started as a Grok experiment. Rapidly got out of hand as Vibe Souls using Vibemaker + Tripo + Opus 5.5! Made in half a day - games as memes!
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The Emperor of Mars 3d boss model was made with Tripo 3d from credits they gave me to try out the service. It definitely is super useful for turning around these experiments much faster, as Opus 5.5 can’t reach that quality for character models. You can get 500 bonus credits and 60% off the first month of Tripo Pro or Max with this link: studio.tripo3d.ai/home?invit…
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With Opus 5.5 and Vibemaker I can now add Souls bosses in one prompt! @kvickart I am kinda not sorry?
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The penguin boss was based off kvicks X avatar for fun, using Tripo 3d. You can do the same and get 500 bonus credits and 60% off the first month of Tripo Pro or Max with this link: studio.tripo3d.ai/home?invit…
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Who makes the better boss @liveforkaise ?
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The 3d model for the Goddess boss was another experiment with Tripo (More to come). You can get 500 bonus credits and 60% off the first month of Tripo Pro or Max with this link: studio.tripo3d.ai/home?invit…
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The 3d model for the Iron Pineapple boss was one of my first experiments with Tripo. You can get 500 bonus credits and 60% off the first month of Tripo Pro or Max with this link: studio.tripo3d.ai/home?invit…
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AI builds transforming Unicron in one prompt apparently 😂 Needs to be a new benchmark.
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Transformer robots with Opus 5.5 + Vibemaker 😀 One quick prompt per dinky robot.
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The AI knights have been at the beer again.
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Virtual creature fun!
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