Travis Allen (@wizardbumpin) profile picture

https://teapawt.net/t.co/XBAD0V10Cs He. Before: https://teapawt.net/t.co/dcBj3RXuEa. @MTGFastFinance

Buffalo, NY
Joined April 2009
Photo by Travis Allen (@wizardbumpin)Photo by Travis Allen (@wizardbumpin)Photo by Travis Allen (@wizardbumpin)Photo by Travis Allen (@wizardbumpin)Photo by Travis Allen (@wizardbumpin)Photo by Travis Allen (@wizardbumpin)Photo by Travis Allen (@wizardbumpin)Photo by Travis Allen (@wizardbumpin)Photo by Travis Allen (@wizardbumpin)Photo by Travis Allen (@wizardbumpin)
The fallout MTG set seems to have an inverse relationship between quality of the game and number of cards that reference it
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Somebody has never seen The Simpsons before. What episode do you show them?
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My kid's hotdog cutter is Not A Place Of Honor and No Highly Esteemed Deed Is Commemorated There
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You can find more high quality nuclear waste content from me over here bsky.app/profile/travixty.bs…
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Hey follow me over here too. I want to think someone is reading it when I complain about dumb crap bsky.app/profile/travixty.bs…
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it's still called tweetdeck you stupid piece of shit
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Travis Allen retweeted
Replying to @Helloimmorgan
Invited a Colombian woman on vacation without meeting her first - now we’re getting married.
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I've been tinkering with Fallout 4 Survival (extremely difficult combat, no fast travel, hunger/thirst/infection mechanics) and I have some Thoughts. The general idea is amusing but both this specific instance and genre needs to be updated
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No fast travel is more fun. Having limited in-world travel (vertibirds, silt striders, boats etc) is good mechanics and good world building. Stop putting fast travel in open world ARPGs! Leads to terrible world design
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Overall it's easy to make items world RPGs more challenging and fun without being tedious. And give players individual knobs in difficulty settings. We all have different tolerances and time availability
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