We're the team that makes Zero Falls, the space pirate battleship simulator in an infinite procedural universe with fully traversable ship interiors.

Joined July 2015
Replying to @ggreenwald @mtaibbi
Most people don’t appreciate the significance of the point Matt was making: *Every* social media company is engaged in heavy censorship, with significant involvement of and, at times, explicit direction of the government. Google frequently makes links disappear, for example.
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#BREAKING ⚡️🇺🇦UKRAINE "MILITARY AID" FROM USA - WAS INVESTED IN CRYPTO "FTX" BY UKRAINE!
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Messing around with Fighter configurations #monogame #gamedev #indiedev
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Okay, let's see what Twitter is going to do with this one #gamedev #monogame #indiedev
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Goliath Industries testing "Aegis" Heavy PD #monogame #gamedev #indiedev
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Goliath Industries - Berserker, Carrier / Siege platform hybrid #monogame #gamedev #indiedev
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New Launcher and Authentication server almost done #monogame #gamedev #indiedev
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Some resource deposits covering most of T1 seeded #monogame #gamedev #indiedev
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Early look at interior of large mining ship. #monogame #gamedev #indiegames #screenshotsaturday
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Siege anchor, increasing turret range, accuracy and enabling Artillery turrets for expense of ship's mobility. #gamedev #indiedev #monogame
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Working on animation for mining anchor module #gamedev #indiedev
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For next patch we have separated Mastery points from story progression. You are now going to obtain Mastery points by good ol' killing whatever moves. #monogame #gamedev #indiedev
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Hades-class Battleship, Pandora #monogame #gamedev #indiedev
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Polished new solution for shockwave damage. Ai crew ain't particularly happy about it. Also I forget how many reactors I've installed in this ship variant... #monogame #gamedev #indiedev
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Added system for Ai chatter and crew reports. Now you get some extra hints about what's happening on enemy ships #gamedev #indiedev #monogame
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This required bit of black magic but reflective surfaces now also properly reflect all effects and particles. #monogame #gamedev #indiedev
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Artillery as new turret subtype. #gamedev #monogame #indiedev
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I should pick size of ship for target practice according to power of the weapon... #gamedev #monogame #indiedev #indiegame #screenshotsaturday
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