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Live2D Rigger | ✉️ [email protected] | 아트머그 OPEN!

Joined June 2023
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Live2D 리깅 작업했습니다! 감사드립니다☺️ 🩵Art : 1i1 릴 @___1i1___ 🩵Vtuber : 헤일라 미러 @HeillaMirror #Vtuber #Live2D
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욥찌 | Live2D retweeted
🪞RT당 공개 이벤트! 💭10월 31일 오전 11시 거울을 깨고 나온 괴담 헤일라 미러의 첫번째 신의상이 공개됩니다! {RT+ 팔로우} 해주신분들을 대상으로 3분 추첨하여 🍔햄버거 기프티콘을 증정해드립니다!
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【Live2D】本当に[moc3]から[cmo3]へ戻せるのか?
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【關於 Live2D 工程檔與委託信任的呼籲】 如果您需要 Live2D 工程檔,請先與原建模師溝通,並依雙方約定取得與使用。 這幾天出現了據稱能從供VTS使用的模型輸出檔,反向還原Live2D工程檔的工具。 不少同學與同行來詢問我的看法,因此也想藉這個機會,和大家分享我的想法,以及 SODAART 的立場。 在許多Live2D建模委託中,雙方約定交付的是可供 VTS 使用的模型檔案,並不包含可編輯的工程檔。工程檔是否提供、能如何使用,以及是否需要另外付費,通常會由雙方另外協議。 對建模師來說,工程檔除了是製作成果,也包含了長期累積的製作方法、參數設計,以及反覆調整的心血。 「交付可使用的模型」與「提供可編輯的工程檔」,是委託時需要分別確認的事情。 即使現在有了這類工具,也不代表原先約定的交付與使用範圍就跟著改變。未經同意反向還原工程檔,會讓建模師對作品的使用方式產生疑慮,也可能影響雙方合作的信任。 因此,我想在這裡向委託人呼籲: 請尊重與建模師原先的約定,不要在未取得同意的情況下,使用這類工具反向還原工程檔。 如果您是為了修改、維護,或其他需求而需要工程檔,請先與原建模師溝通,確認可以採取的處理方式,並在雙方取得共識與同意後再進行。 也想提醒建模師同行們,可以重新確認自己的委託說明與合約,將工程檔的提供方式、使用範圍,以及是否允許反向還原等事項寫清楚。事前說明清楚,也能讓客戶更安心地委託。 SODAART為了保護合作建模師的製作成果,也讓客戶清楚了解使用範圍,日後的新委託合約將明確加入相關約定,原則如下: 「未經本公司事先書面同意,委託人不得自行或委託第三方, 透過工具或其他方式,從交付的模型輸出檔反向抽取、重建或還原可編輯的Live2D工程檔。」 上述新增條款將適用於日後的新委託。既有委託仍依原先約定處理; 若對使用範圍有任何疑問,歡迎與我們確認。 相關內容將於正式合約中列明。委託前請先詳閱, 確認雙方對交付內容與使用範圍有一致的理解;若有特殊需求,也歡迎事先提出討論。 希望大家一起尊重創作者的製作成果,也珍惜每一次委託建立起來的信任。 謝謝大家。 株式会社SODAART Red Soda
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解説動画をYouTubeに上げました! 簡単にできるのでぜひ皆さんチャレンジしてみてください! 【VRoid】手だけの3Dモデルでハンドトラッキング!Live2Dと合成する方法【VTubeStudio】【Webcam Motion Capture】 youtu.be/Om8qkAOlErE?si=Hb5R… @YouTubeより
VRoidで手だけのモデルを作ってLive2Dと合成するやつやってみた
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욥찌 | Live2D retweeted
【📢】 VTube Studio 1.34.0 is now released!! This update adds ArtMesh/Layer Groups 🌈📝 and native controller support 🎮✨!! 🧵👇
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욥찌 | Live2D retweeted
Still one of my favorite animations I made in 2024 🐎 I’m really happy I had the chance to work on it! (˶˃ ᵕ ˂˶) 🔱Vtuber: @PoseidonMythos 🔱Artist: @nicnicco 🔱Rig: @Maffriron #Live2D #Live2dCommissions #Live2DWIP #Vtuber
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와! 치지직도 1000팔로워 돌파! 축하드려요~!~! #거울_데코 #Vtuber #animation
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욥찌 | Live2D retweeted
#hwado_tuto 본격적인 튜토리얼 시작 전에 작은 팁! [ 버추얼 모델 일러스트 ]를 그릴 때는 레이어의 블렌드 속성을 제한해주세요! 💖곱하기 💖더하기(발광) 🤔더하기 (⚠️뒷파츠의 색감이 변할 수 있습니다) Live2D Cubism에서 모든 블렌드 속성을 사용할 수 있으나, 버추얼 모델에서는 쓰기 어렵습니다. (Vtube Studio에서 모든 블렌드 모드를 아직 지원하지 못함) * 직접 부딪혀본 과정과 방법만 말할 수 있기에, 제 설명이 올바르지 않을 수 있습니다. 많은 의견을 함께 나눌 수 있다면 좋겠습니다. 🤩
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[눈, 헤어 물리] 예쁜 모델 제공 감사합니다! 열심히 제작해볼게요! 💜Illust: ROPON (@ ROPON___) #Live2D #Live2DWIP
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[바디 XYZ] 완성이 코앞!! 조금만 더 다듬으면 완성이네요!! #Live2D #Live2DWIP
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욥찌 | Live2D retweeted
1393명. 헤일라 미러님 #거울_데코
『✧ℙℝ𝕆𝔽𝕀𝕃𝔼✧』 𝙽𝙰𝙼𝙴 헤일라 미러⋄Heilla Mirror 𝙱_𝙳𝙰𝚈 07 / 03 𝙼𝙰𝚁𝙺 🪞💭 팬아트 : #거울_데코 공용 : #거울아거울아 컨텐츠 : #거울놀이 치지직 chzzk.id/HeillaMirror 유튜브 youtube.com/@HeillaMirror
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욥찌 | Live2D retweeted
버튜버 분들 중 게임할 때, 너무 버츄얼 만 붕 뜨는 색감이 신경 쓰였던 분들은 이거 너무 좋은 것 같아요! OBS에 설치하면 필터 항목에서 실시간 자동으로 색감 조정 해주는 필터에요!
🏮OBS配信画面素材🏮 OBSでゲーム中のお姿ソースなどに適用すると、ゲーム画面など指定したソースから色や明るさを抽出して馴染ませるエフェクトフィルターできました‼️ 9箇所の色を拾ってグラデ作るので没入感アップなどに✨ ⬇️Download drive.google.com/drive/folde… #Vtuber素材 #VTuberAssets #OBS
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관련해서 오늘 아주 좋은 애니메이팅 참고 영상이 올라왔는데, 바로 디즈니 애니메이션의 왕 '제임스 벡스터'가 직접 워킹 애니메이팅 강의 영상을 올려주셨습니다. 45분짜리 유튜브 영상으로 관련해서 많은 전공자들이 보면 도움이 크게 될 아주 좋은 자료입니다. #JamesBextor #Animation
기본적인 미야자키하야오감독의 달리기 포즈에 착지순간에 동화 한장을 넣었네요(1K?)기본 원화2장에 중간3장을 넣었을 경우,동화에서는 공중포즈를 넣지 않습니다.공중포즈는 원화나 중간러프를 넣어야 합니다.디지털작화의 장점은 다양한포즈로 프리뷰를 해보면서 좋은 느낌을 찾을 수 있는것 같아요
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욥찌 | Live2D retweeted
【📢 Notice regarding Live2D Cubism 5.3 】 VTube Studio may support Live2D Cubism 5.3 later this year, but the required Unity SDK from Live2D Inc. has not been released yet. Full transparency below: 👇🧵 1⃣ 【 Background: Status of the SDK 】 • While the Cubism 5.3 Editor has been released, the Live2D Unity SDK for 5.3 currently only exists as an early beta. It is not feature-complete, tested, or suitable for production use. • At this point, I have not been provided with a timeline for when the Live2D 5.3 Unity SDK will be finished. As long as that remains unclear, I cannot give an estimate for 5.3 support in VTube Studio. • Until Live2D Inc. release a stable, fully functional SDK, I cannot integrate it into VTube Studio. • The new 5.3 Unity SDK uses an entirely new rendering system and switches from Unity's built-in render pipeline to Unity URP (Universal Render Pipeline). This makes it fundamentally incompatible with how the old SDK works. 2⃣ 【 Next Steps 】 • I have made it clear to Live2D Inc. that complete and correct 5.3 support is of the highest importance to VTube Studio's users. They have acknowledged this and agreed to prioritize it accordingly. • Once the new SDK is finalized, large parts of VTube Studio will need to be re-implemented to restore full functionality. In addition, VTube Studio itself will have to be migrated to Unity's URP, which is a major project on its own. Many existing systems are not compatible with URP and must be rewritten from scratch, including the entire VFX system and other core components. This is currently in progress but will take significant time. • After discussions with Live2D Inc., I was given assurances that all functionality VTube Studio depends on (including Live2D items and in-between-layer items) will be supported in the new system. However, these features will be implemented differently under the new system, which will require substantial rework on the VTS side. • After the upcoming February release for VTube Studio and assuming the Live2D 5.3 Unity SDK is nearing completion, implementing 5.3 support will be my sole focus. Because of the scope of changes, I will rely heavily on community testing. 3⃣ 【 Additional Context 】 Since the first early beta versions of the 5.3 Unity SDK last year, I have been in continuous contact with Live2D Inc. and provided technical feedback. After a while, it became clear that their initial implementation would not be able to correctly render models at full scale, broke existing functionality and could not realistically be fixed. That implementation was ultimately scrapped in December, which led to Live2D's decision to switch to a new URP-based rendering approach in order to restore missing functionality. Careful coordination and validation are necessary to make sure 5.3 support can be implemented properly, even if that means it takes more time. I am working closely with Live2D Inc. to ensure that the final implementation will be able to support all features that users of VTube Studio rely on. Again, as soon as I can realistically estimate a timeline for this, I will let you know on all VTube Studio social media. At the moment, the best ETA I can confidently give you is "sometime this year". Thank you for your patience.
Cubism Editor update✨ 5.3.00 is now released! Long-awaited features are finally here! 📢Watch intro video!📢 New Features: ・Blend mode ・Offscreen drawing ・Brush Tool Enhancements ・Warp Deformer Resize Support ・Added option to reverse Rotation Deformer position ・Added WebM to Video output settings. ■ Download live2d.com/en/download/cubis… ■ Introducing Ver 5.3 Features live2d.com/en/cubism/update/ docs.live2d.com/en/cubism-ed… ■ Update History docs.live2d.com/en/cubism-ed… #Live2D
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욥찌 | Live2D retweeted
🌟 Live2D Cubism Editor 업데이트! 🌟 버전 5.3.00을 공개했습니다! 📢 기다리던 기능들이 드디어 등장! ✅ 블렌드 모드 ✅ 오프스크린 렌더링 ✅ 브러쉬 툴 강화 ✅ 워프 디포머 리사이즈 보조 기능 ✅ 회전 디포머 위치 반전 옵션 추가 ✅ 동영상 출력 설정에 WebM 추가 🎬 영상으로 꼭 확인해 보세요 ⬇️ 다운로드 live2d.com/ko/download/cubis… 🆕 5.3 새로운 기능 소개 live2d.com/ko/cubism/update/ docs.live2d.com/ko/cubism-ed… 📘 업데이트 내역 docs.live2d.com/ko/cubism-ed… #Live2D
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욥찌 | Live2D retweeted
Creating Realistic Depth and Physics for Multi-Layered Frilly/Lace Sleeves in Live2D Created by @hiroykhinen , Instructor of Our Advanced Live2D Course Art:@OWL54318879
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욥찌 | Live2D retweeted
Live2D 리깅 작업했습니다! 감사드립니다☺️ 🩵Art : 1i1 릴 @___1i1___ 🩵Vtuber : 헤일라 미러 @HeillaMirror #Vtuber #Live2D
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욥찌 | Live2D retweeted
[헤일라 미러님 스케줄표🪞] 이번에 데뷔하신 헤일라 미러님의 스케줄표 작업 제작 했습니다!💙
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욥찌 | Live2D retweeted
#거울_데코 그러고보니 태그 생겼으니까 요따가도 올려야지
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