more than a year of work went into this
95% done in houdini, rendered with karma xpu
always fun to do stuff this silly
somehow made it into a houdini reel
happy and proud to contribute :)
KarmaXPU highlights reel showcasing work by the community. Karma XPU is currently in beta. Huge thanks to the artists who shared+contributed work to the reel: @tokyomegaplex @dreamnerd_art @TvanHelsdingen Ruinan Wang @Hugh_J_ @rich_lord @Jose_Molfino @SquidbeanThomas Andriy Bilichenko @SasaBudimir @mnfst_studio @adamswaab @feedback55 @masaohieno1 Lyon Rosenblatt, Sebastian Schoellhammer @CarlosParmenti8 Peter Dravecký @z8editing See full version here: youtu.be/iBFY09MFhpQ?si=Hrwc…
Mixamo x Houdini #8
updated my pyro workflow
source looks a bit janky, still unsure why
Z8 retweeted
Hi, I'm Denis and I design parametric art systems. This 2.5-minute video spans almost a decade of work - hope you enjoy it!
Currently looking for interesting new opportunities, so RTs are highly appreciated.
#3dcg #art #creativecoding #gamedev
Mixamo x Houdini #7
trying out the "new" toys in houdini (kinefx & karma xpu). love them so far :)
Z8 retweeted
We are thrilled to announce our new piece created for @ESLCS @CSGO
In collaboration with @wiziadigital
Immortals #IEM -a 10th anniversary video
We had so much fun working on this.
Z8 retweeted
Another piece @prodmaro @stateeq and I created for @ESLCS IEM Winter 2021 Trailer.
Watch the video here: youtu.be/5s1yGnY6jmY
Tried a few render engines the past few days, heres what i learned:
arnold gives clean results across the bord but it's way too slow
vray is faster for everything but volumes, and they arent looking good either
(1/3)
3delight is very surprising, its fast and 'simple' (in the results and to setup), too bad the volumes are slow but i might use it for everything else
mantra is as slow as arnold for meshes, but volumes are the fastest and better looking (up to 40x times faster!)
mixamo x houdini #5 !
Shield FX
made exclusively in class with a terrible setup for most of the time


















