Z8 (@z8editing) header
Z8 (@z8editing) profile picture

playing around with houdini

France
Joined April 2016
Photo by Z8 (@z8editing)Photo by Z8 (@z8editing)Photo by Z8 (@z8editing)Photo by Z8 (@z8editing)Photo by Z8 (@z8editing)Photo by Z8 (@z8editing)Photo by Z8 (@z8editing)Photo by Z8 (@z8editing)Photo by Z8 (@z8editing)Photo by Z8 (@z8editing)
I put together a CGI breakdown of my latest personal project Outrun. #cgi #vfx #houdini
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little breakdown of my latest work
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more than a year of work went into this 95% done in houdini, rendered with karma xpu always fun to do stuff this silly
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Onboard: Chasing McLaren 650S GT3 in the rain in Monaco #ue5 #blender #cgi
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somehow made it into a houdini reel happy and proud to contribute :)
KarmaXPU highlights reel showcasing work by the community. Karma XPU is currently in beta. Huge thanks to the artists who shared+contributed work to the reel: @tokyomegaplex @dreamnerd_art @TvanHelsdingen Ruinan Wang @Hugh_J_ @rich_lord @Jose_Molfino @SquidbeanThomas Andriy Bilichenko @SasaBudimir @mnfst_studio @adamswaab @feedback55 @masaohieno1 Lyon Rosenblatt, Sebastian Schoellhammer @CarlosParmenti8 Peter Dravecký @z8editing See full version here: youtu.be/iBFY09MFhpQ?si=Hrwc…
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Mixamo x Houdini #8 updated my pyro workflow source looks a bit janky, still unsure why
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Hi, I'm Denis and I design parametric art systems. This 2.5-minute video spans almost a decade of work - hope you enjoy it! Currently looking for interesting new opportunities, so RTs are highly appreciated. #3dcg #art #creativecoding #gamedev
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Mixamo x Houdini #7 trying out the "new" toys in houdini (kinefx & karma xpu). love them so far :)
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We are thrilled to announce our new piece created for @ESLCS @CSGO In collaboration with @wiziadigital Immortals #IEM -a 10th anniversary video We had so much fun working on this.
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Another piece @prodmaro @stateeq and I created for @ESLCS IEM Winter 2021 Trailer. Watch the video here: youtu.be/5s1yGnY6jmY
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Tried a few render engines the past few days, heres what i learned: arnold gives clean results across the bord but it's way too slow vray is faster for everything but volumes, and they arent looking good either (1/3)
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3delight is very surprising, its fast and 'simple' (in the results and to setup), too bad the volumes are slow but i might use it for everything else mantra is as slow as arnold for meshes, but volumes are the fastest and better looking (up to 40x times faster!)
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redshift is overall the fastest i tested and looks fine for the most part, but instancing, displacement, normals, volumes are worse than other engines It's what i used for the past two years, but after this test i'm not renewing my subscription (all tested inside houdini)
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mixamo x houdini #6 particles and procedural tubes thingy
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few renders i made this week to experiment 2-3h each
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finally tried the new explosion workflow with houdini generic but satisfying
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mixamo x houdini #5 ! Shield FX made exclusively in class with a terrible setup for most of the time
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render layers that i actually didnt really tweak out of mantra
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oh yeah i forgot about twitter compression (again)
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