
Lead Combat Designer @DambusterStudio // previously at Surgent, Sumo, Creative Assembly and Frontier//Worked on ToK: Zau, #Hitman2, #Halo Wars 2. ๐ฏ๐ฒ๐ฉ๐ฒ๐ฌ๐ง
England, United Kingdom
Joined April 2011
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Zi Peters retweeted
Holy WOW!! ๐ฎโค๏ธ
I just came out of a 4 hour long systems sync after our recent playtests for Wicked and checked the stats for videogamescritic.com
This site really blew up - It was already a very useful tool for myself, but it's super nice to see that gamers at large seem to get a huge kick out of it! ๐
And there were some good suggestions made in the comments here - People wanted to know average playtimes on each title, which is already in progress.
Any other feature requests?
Ultimately the goal with videogamescritic.com is for it to simply be the best tool out there for gamers to quickly find new games to play.
For people who are worried about how we handle review bombing and verified users and so on, the entire scoring method is broken down in detail right here: videogamescritic.com/methodoโฆ
Zi Peters retweeted
Replying to @TheArkaneRealm @ArkaneStudios
The team is hard at work, everyone is super proud and out doing themselves. Please be patient, it will be a special game and we all hope it will be meeting the high standards that we set for ourselves and for you all. ๐งก๐ค
๐ฆด
Zi Peters retweeted
Behold. My nuanced yet expressive first sketch of the CONTROL Resonant TGA stage show - thank you awesome @geoffkeighley, @AnssiMaatta, Kimmie Kim & whole @thegameawards crew for rolling with it and putting together such a magical show! @ControlRemedy
Zi Peters retweeted
NINJA GAIDEN 2 Black Available Now!
Follow and repost for a chance to win a Ryu Hayabusa figure presented by #Kaiyodo x #TeamNINJA
Series Portal site: teamninja-studio.com/ng/us/
Check below for more wonderful figures from Kaiyodo!
bigbadtoystore.com/Product/Vโฆ
#NINJAGAIDEN
Zi Peters retweeted
โฆand this is how it continues.
Weโre back, baby!
Tango Gameworks has been picked up by PUBG publisher Krafton as part of a 'strategic' deal with Xbox. The Hi-Fi Rush IP is included in the arrangement.
gamesindustry.biz/krafton-acโฆ
Zi Peters retweeted
Tales of Kenzera: Zau is simply gorgeous, but the story behind it all is what makes @surgentstudios first game so powerful. Abubakar Salim spoke to the BBC about grief, storytelling and gaming's Black Panther moment. ow.ly/1hGw50RmTv7
Zi Peters retweeted
Tales of Kenzera: Zau is one of my favourite games of 2024 so far, so it was an honour to speak to @Abzybabzy and @zipeters about its development! thegamer.com/tales-of-kenzerโฆ
Zi Peters retweeted
15 minutes in and Iโve seen enough too. What a wonderful journey and emotional, well-crafted art, especially the VO and writing. Canโt wait to play more.
Congrats to @surgentstudios and @Abzybabzy on launching #ZauTheGame
Zi Peters retweeted
Tales of Kenzera: ZAU is a 4/5 experience that I highly recommend
This heartfelt tale of grief set in African culture and lore hit me on emotional level I wasn't ready for
Gameplay is classic 2D Metroidvania and gets the job done with fast combat and abilities
The voice cast excels and the art style is fantastic
Full review on Xcast later this week
Zi Peters retweeted
There's a reason that Judas, the next game from BioShock & BioShock Infinite creator Ken Levine, has been in the works for over a decade. It's a concept called "Narrative LEGOs" & it's fascinating. Join @geoffkeighley & I as we interview Ken...unfiltered. ign.com/articles/judas-firstโฆ
Zi Peters retweeted
5 months ago Patrick Harpin walked into @wbpictures @DCofficial and pitched a ๐๐ข๐ต๐ฎ๐ข๐ฏ ๐๐ฆ๐บ๐ฐ๐ฏ๐ฅ Animated Feature.
Before we pitched, they warned us "there is absolutely no way we can do a ๐๐ฆ๐บ๐ฐ๐ฏ๐ฅ movie", but they loved our enthusiasm. We pitched the outline for the entire film, and what started as a 'never' turned into a 'maybe'.
In the time since, we've been pitching our way up the company hoping to get to @jamesgunn. But for now, here's a taste of what we've been cooking.
LIKE & SHARE ๐ถ๐ณ ๐๐ผ๐ ๐๐ฎ๐ป๐ ๐๐ผ ๐๐ฒ๐ฒ ๐ฎ ๐๐ข๐ต๐ฎ๐ข๐ฏ ๐๐ฆ๐บ๐ฐ๐ฏ๐ฅ ๐๐ป๐ถ๐บ๐ฎ๐๐ฒ๐ฑ ๐๐ฒ๐ฎ๐๐๐ฟ๐ฒ ๐ถ๐ป ๐๐ต๐ฒ๐ฎ๐๐ฒ๐ฟ๐ ๐ฆ #๐ฏ๐ฎ๐๐บ๐ฎ๐ป๐ฏ๐ฒ๐๐ผ๐ป๐ฑ
From Writer/Director Patrick Harpin (๐๐บ ๐๐ข๐ฅ ๐ต๐ฉ๐ฆ ๐๐ฐ๐ถ๐ฏ๐ต๐บ ๐๐ถ๐ฏ๐ต๐ฆ๐ณ)
& Production Designer/Producer Yuhki Demers (Spider-Man: Into the Spider-Verse, ๐๐ฑ๐ช๐ฅ๐ฆ๐ณ-๐๐ข๐ฏ: ๐๐ค๐ณ๐ฐ๐ด๐ด ๐ต๐ฉ๐ฆ ๐๐ฑ๐ช๐ฅ๐ฆ๐ณ-๐๐ฆ๐ณ๐ด๐ฆ)
#batmanbeyond #dc #dcuniverse #dcu #warnerbros #dccomics #batman #beyond #brucewayne #terrymcginnis #dcanimation #dcofficial #batmantheanimatedseries #comicbookmovienews #glenmurakami #brucetimm #inque #spiderverse
Zi Peters retweeted
Wrote a short post about the game design goals of No Return, and how a roguelike structure provides powerful tools for combat designers. gangles.ca/2024/01/17/no-retโฆ
Zi Peters retweeted
working on some Dark Souls level design analysis book.leveldesignbook.com/stuโฆ
took a while to figure out a workflow for the diagrams but now I'm happy with it, thx noclip.website
also, browsing the LODs show an older version of the level (!)
Zi Peters retweeted
What are some interesting enemy design layers that are slowly introduced to the player in Hollow Knight? Enemies need to provide increased challenge over the course of a game but also be digestible/fair to learn. Letโs look at early to mid game enemies. #gamedev #combatdesign ๐งต
Zi Peters retweeted
(1/4) Setting the record straight about Arkane: both Lyon and Austin are amazing. Dishonored 1 was incubated and led in Austin: story, lore, creative direction, by Harvey, and myself. Lyon was in charge of the art (under Seb and Viktor)
Zi Peters retweeted
Holy crap. Itโs real. store.steampowered.com/app/2โฆ
@EA @surgentstudios @CriticalRole @ZauTheGame
Zi Peters retweeted
I couldn't be more proud of what this small team has achieved. My animations wouldn't be the same at all without their work!
(๏ฝกโโฟโ๏ฝก)
Zi Peters retweeted
Oh man.
Abubakar Salim (@Abzybabzy) shares the incredible story behind his new game! @surgentstudios @EA #TheGameAwards



































