FULLY SIMULATED anamorphic lens flare using octane's photon tracer and my own gottschalk anamorphic lens. Lens coatings are simulated as well so they produce "super saturated" colors. (that being colors outside of the srgb color domain, so the ARRI drt has to compress them)
Simulated atmosphere has been refined to a T! I used a satellite cloud image for the major details and added some procedural touches on top. I had a previous version with pure procedural but it took 10x longer to render.
Alternate angle in replies.
Blender Cycles.
Atmosphere shading and cloud sim progress! Most of the clouds are entirely Blender procedural noises and textures. The big hero cloud is a vdb from @samuel_krug. Rendered in Blender Cycles.
Behind the scenes in reply.
#RocketLeagueBMWDecalContest taking my shot at this. Sorry for lack of details, I'm on my laggy laptop and every brush stroke takes 5 seconds.
HUGE UPDATE TO CLOUD SIMULATIONS: Newest #b3d 4.3 build (shoutout @samuel_krug) now has proper volume multi-anisotropy interactions!!! See thread for explanation. #cyclesrender #blend
Old Blender volumes have an issue with anisotropy. You couldn't have two overlapping volumes with different anisotropies (something that happens very often in the real world) and it severely limited Blender's volumes. The recent daily fixes this issue. (see below for tests)
Huge thanks to the peeps @Blender for fixing this so quickly after it was reported. As you can see from the tests, the possibilities with blender volumes are even more limitless than before, and far easier to work with. No more cheap hacky fixes.
Zircron45 retweeted
Here's in my opinion, the main issue for volumetrics in blender, it can't properly address the anisotropic phase functions if 2 volumes overlap, example:
Fully procedural volumetric sky and clouds done in #b3d
Rendered in #cyclesrender
Thanks to all the peeps who critiqued this and helped me polish it up.
The strategy for the cloud bases is pretty sick, I might make a video on this topic since it's really cool.
Fully simulated Gottschalk anamorphic lens (the panavision c series lenses) modeled and rendered in #b3d. Background scene originally done by @albinmerle and modified slightly to accentuate bokeh details. (view thread to see rendered lens flare + 3D model)

























