Jaime Hernández (@Aestial) header
Jaime Hernández (@Aestial) profile picture

computer engineer, indie game dev

Mexico
Joined January 2010
Photo by Jaime Hernández (@Aestial)Photo by Jaime Hernández (@Aestial)Photo by Jaime Hernández (@Aestial)Photo by Jaime Hernández (@Aestial)Photo by Jaime Hernández (@Aestial)Photo by Jaime Hernández (@Aestial)Photo by Jaime Hernández (@Aestial)Photo by Jaime Hernández (@Aestial)Photo by Jaime Hernández (@Aestial)Photo by Jaime Hernández (@Aestial)
Jaime Hernández retweeted
Haven't seen any demos of using vibe coding to prototype gadgets like this So I made one. Everything here is generated with code Parts of the code and logic can even be reused on a Raspberry Pi to build the real thing Some tips ↓
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This is Grok now.
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Jaime Hernández retweeted
After about 30 mins of small optimizations I have it running fully playable on the deck! :) ~80 Billion Polys, 150 Ray-Traced Lights using MegaLights, Lumen & Substrate all running at 30fps on the SteamDeck. #UE5 #UnrealEngine #GameDev #SteamDeck #MegaLights #RayTracing
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Today 20 years ago, Pirate Bay response to legal threats from DreamWorks
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Can't believe this runs in a terminal! 🤯 🐠 lifecycler: Terminal aquarium 🫧 🆙 ASCIIquarium reaches a new level! 🐟 🦀 Written in Rust & built with @ratatui_rs + @BevyEngine ⭐ GitHub: github.com/cxreiff/lifecycle… #rustlang #ratatui #tui #aquarium #terminal #asciiquarium #bevy #gamedev #game #gamejam
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Adobe Creative Cloud uses your work to train AI. You already pay them to use your tools, and in future they will charge you for using your own work. Freedom to Create: Blender, Gimp, Krita, Inkscape.
So am I reading this, right? @Adobe @Photoshop I can't use Photoshop unless I'm okay with you having full access to anything I create with it, INCLUDING NDA work?
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Jaime Hernández retweeted
xr.bbcmic.ro v1 is now out! It's a free immersive sim of the 8-bit BBC Micro you can play in your Meta Quest 3 or (hopefully!) Apple Vision Pro browser 👾🕹️ #webXR @threejs @MetaQuestVR #AppleVisonPro #retrocomputing
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picoCAD is a tiny modeller for tiny models! Currently 25% off on itch! johanpeitz.itch.io/picocad #lowpoly #gamedev #screenshotsaturday
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Jaime Hernández retweeted
✨ Introducing Triplex — the React Three Fiber editor, now in public alpha! Here's a video fleshing out a scene, sound on! 🔊 🧵👇 Continue into the thread below for more information and what's coming next for Triplex. #threejs #react #webgamedev #r3f #gamedev #3dartwork
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Jaime Hernández retweeted
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Jaime Hernández retweeted
What are shaders, and why they're awesome.. #webgl #threejs
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Jaime Hernández retweeted
We continue to work toward making hands in VR a more complete and versatile interaction system. Here's an update on First Hand that shows how hands-based locomotion works. Open sourced and uses Interaction SDK for devs to check out
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Jaime Hernández retweeted
I wanted to create an upgrading process without any tutorial dialogues explaining in words how upgrades work. Maybe this visual solution could be sufficient. #pixelart #pixelartist #unity2d #madewithunity #indiedeveloper #indiegamedev #solo_dev #gamedev #indiegame #aseprite
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Jaime Hernández retweeted
With my best Seasonal Wishes to all of you!🎄❄️Snow Globe built with @threejs codepen.io/pehaa/pen/WNKNVKP via @CodePen
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Jaime Hernández retweeted
Enjoy this video of ducks changing their minds
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Jaime Hernández retweeted
hey you! 😉
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Jaime Hernández retweeted
Runtime Virtual Texture test #UnrealEngine #VFX
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Jaime Hernández retweeted
Un día de fiesta 8,000 mil @fsimilares y el Dr. Simi baila así en Apodaca, Nuevo, León.
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