made a whole deck of retro cards just to choose how to fly
and nope, the ships aren't videos! they're rendered live in 3D and respond to your controls
all done in @rive_app . the Rive CLI made building this so much easier than I expected
Built a whole 3D space shooter in @rive_app for Halloween! 🎃
10 haunted worlds, 10 guardians, 12 customizable ships with 27 builds each, and up to 120 FPS.
GPU Canvas, custom shaders, scripting, all in a single .riv file. No game engine.
#rivehalloweenchallenge
contra.com/community/GABqpKZ…
Hyperdrive ready.
Coordinates locked.
Punch it!
Next stop: another dimension.
All in @rive_app
been working on the main menu for Dead Orbit in
@rive_app
brought 2D artboards into 3D space using GPU Canvas, with custom shaders and scripting
built with Rive CLI, everything runs inside a single Rive file
Sound on 🔊
a whole package of 100 loading animations for iOS apps
built with SwiftUI + Metal
LoadingKit is almost ready
open sourcing the whole thing soon
let’s customize some cubezzzz
sound on for this one 🔊👀
been playing with 3D + 2D
@rive_app made this way too fun to build
a few glow ups to the sticker machine + the sticker creation flow:
- fixed the little hang between picking a photo and getting back to the machine
- cleaner on-device cutouts
- the card used to pop straight into place. now it lines up, slides in, and clicks
- the steam, glow, and sparks got a big upgrade
- the baked sticker used to slide out of nowhere. now it actually feeds out from inside the machine and bends as it comes out


