Open games collective

GitHub
Joined October 2018
Guess who’s back?! The previous Mun release dates back over one and a half years. Since then - slowly but steadily - we’ve been working towards Mun v0.4.0 and it’s finally here, bringing arrays to Mun! mun-lang.org/blog/2022/12/12… #rustlang #gamedev #hotreloading #arrays
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Woop! @anastasiaopara and I have an official indie game company now! Say hello to @PounceLight 🎊🐈✨ Yes, the logo is _very final_ 😆🙈 ... and so is the website: pouncelight.games/ *cough* can anyone recommend accountants/advisors in Sweden familiar with Steam? 🙏 (1/2)
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Amethyst Games retweeted
Sorry I made you wait! I wrote an article on how to use the web version of Pyxel, a retro game engine for Python, in English. 英語版のWeb版Pyxelの使い方の記事を書きました。(冒頭に前回の日本語版の記事へのリンクも入れてあります) #pyxel #python #gamedev tkitao.hatenablog.com/entry/…
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I'm happy to announce that Fyrox Game Engine 0.28 has been released. Check release notes here - fyrox.rs/blog/post/feature-h… #rustgamedev #gamedev #rustlang
Amethyst Games retweeted
Since the URL of the Pyxel Web Examples page has changed, let me share it again. Pyxel Webサンプル一覧ページのURLが変わったのでもう一度シェアさせていただきます。 Let’s enjoy retro game engine life! #pyxel #python #gamedev kitao.github.io/pyxel/wasm/e…
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I'm happy to announce that Fyrox 0.27 has been released - fyrox.rs/blog/post/feature-h… ! #rustgamedev #gamedev #rustlang
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My GitHub Sponsors profile is finally live! You can sponsor me to support my open source work 🦀🎉 I have been waiting for this moment for 3 years now. Expect more #FOSS & #rustlang soon! github.com/sponsors/orhun
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Amethyst Games retweeted
Pyxel 1.7.2, a retro game engine for Python, has been released! Now Pyxel’s resource editor supports horizontal/vertical flip. #pyxel #python #gamedev github.com/kitao/pyxel
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Amethyst Games retweeted
Thetawave (finally) has a playable version on itch! You can play it right in your browser. This will be the version of the game that will be on the arcade cabinet. Give it a try and let me know what you think! metalmancy.itch.io/thetawave @rust_gamedev @BevyEngine #rustlang #gamedev
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Amethyst Games retweeted
It's not to late to get your game on the cabinet! Fill out this form if you are interested: forms.gle/U94nExF7kNBSmqT2A
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Amethyst Games retweeted
First game is playable on the @rustconf arcade cabinet! ¿Quién es el Mechaburro? by @mmmmramirez ! @rust_gamedev @BevyEngine #rustlang #gamedev
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Amethyst Games retweeted
Writing game audio libraries is hard. Here's why. tesselode.github.io/articles… #rustlang #gamedev #programming #Audio
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I'm happy to announce that Fyrox Game Engine 0.25 has been released! 🎉fyrox.rs/blog/post/feature-h… #rustgamedev #gamedev #rustlang
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Amethyst Games retweeted
This is a heavier post than our normal blog posts. Thanks to juliancoffee for sharing his story 🇺🇦🇺🇦 Слава Україні! Жыве Беларусь! veloren.net/ukraine/ #gamedev #opensource #rustlang
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Amethyst Games retweeted
🎉 OVERGROWTH IS NOW OPEN SOURCE! 🎉 As of today, Overgrowth is now an open source game, and in this video @autious explains exactly what that means. Watch the full video here - youtube.com/watch?v=uOdjo_Do… #IndieGameDev #Overgrowth
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Amethyst Games retweeted
Learn to Code From Zero with Godot early access 3 is out! It comes with the slideshow series, 2 new cheat-sheet guides, and 4 new interactive practices to do right in Godot. gdquest.mavenseed.com/course… Coming next week: the dialogue tree and top-down series.
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The second Rust Graphics meetup is happening on May 21st, and we're looking for speakers! If you have something cool to show off (or know someone that does), then feel free to fill out the Call for Presenters form! forms.gle/VnQ1LJT7gw7E1Ld66 #rustlang #gamedev
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Amethyst Games retweeted
Bevy 0.7 is out now! It features skeletal animation, gltf animation import, unlimited* point lights, compressed textures, bevy-native compute shaders, render to texture, flexible mesh vertex layouts in shaders, ECS ergonomics, audio control, and more! bevyengine.org/news/bevy-0-7…
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