MSc. Game Software Engineer. CEO Blackdrop Interactive Previously Worked on: Receiver 2, Overgrowth, Platypus Reclayed Resist LLMs rotting your brain

Blekinge Län, Sweden
Joined April 2010
Max Danielsson retweeted
I think our game studio should be 100% AI free, for the foreseeable future. I’m not an AI hater, and i think AI can assist in making good things, but with the coming AI slop wave, avoiding all AI content will be an effective filter for many players to avoid a lot of trash.
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Max Danielsson retweeted
“You’re going to get left behind if you don’t use AI.” Leave me then. Leave me with my critical thinking skills, my ability to read and write long-form, and my books that I can understand without needing an AI summary.
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Max Danielsson retweeted
I've been reviewing a lot of code written by Opus 5.5, and it still seems to make a lot of bad software engineering decisions. The kind that will accumulate/calcify into unmaintainable software over time. IMO even the agents will struggle to maintain vibecoded software.
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If I can't use all the 3D-models from your training set due to licensing, why should I be able to use any of its output?
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Max Danielsson retweeted
fuck all the AI and doomer shit, I’m just gonna keep making stuff
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Max Danielsson retweeted
Devs on every MMO I worked on in the past 30 years:
just finished my multiplayer system in C and turns out we can support 50k players in a single server at 60hz simulation tick of course not much happening on this demo but pretty sure we could support Fortnite level gameplay at 10k players.
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Max Danielsson retweeted
Replying to @mattworkman
Forcing developers to write a political statement to be used against them by the hate mob they’re helping organize is abhorrent.
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Max Danielsson retweeted
After dozens of replies, I guess I have my answer as to why indie developers would use AI: They don't care about art, or expressing anything. Their only motive is profit. Nothing else matters to them. Got it. I suppose I was foolish to expect anything else. My bad, everybody!
It's legitimately hard for me to imagine/understand an indie game using AI art. Huge corporate game? Sure, corporations suck. But as an independent creator, you should be passionate about creating your art. Why would you want to be bad and dumb and lazy? Why would I buy it?
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Max Danielsson retweeted
Hot take: it’s the second-rate programmers raving about ai. ai code is mediocre at best. I have yet to experience the “great leap in dev speeds” on frontier models when I have to baby it for quality. Even “A-listers” can have bad takes.
Entirely true. It's the second-rate programmers that are having trouble adapting to AI, and screaming about it. The A-list guys are delighted. Listen to Linus Torvalds. Or DHH. Or, a little outside my usual community, Uncle Bob Martin. We can get so much more done now!
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Max Danielsson retweeted
As I manually type more code (Yes I am a dinosaur) and review my code using AI tools, I am finding how bad AI suggestions are from an architectural perspective. It behaves like a teenager, who when asked to clean the room simply pushes all the garbage under the bed. When I confront AI with those bad decisions it says "Oh yeah you are right....". I really don't understand how people are 100% trusting AI and committing all the code without reviewing.
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Max Danielsson retweeted
“you’ll be left behind if you don’t use Al” Sure. And you’ll be “ahead” for a short period of time in which you’ll render yourself incapable of anything other than a middleman who knows how to prompt, which will turn out to be the most replaceable loophole job on earth
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Max Danielsson retweeted
Understanding is the noblest of pursuits. People who actively strive to understand are pushing against uncertainty. People who give up on understanding are willingly falling into chaos.
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Max Danielsson retweeted
If you can't be bothered to write it, why should I read it? If you can't be bothered to craft it, why should I touch it? If you can't be bothered to learn it, why should I listen? If you can't be bothered to watch it, why should I see it?
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Max Danielsson retweeted
LLMs are incredible at producing something that appears to work, but if you look at in detail, it's a series of Rube Goldberg machines. I don't believe it's a skill issue on my part. They will invariably do something incredibly stupid for the tiniest challenges. I still love them, but they certainly can't program.
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Max Danielsson retweeted
Fluid draw is now 0.044ms at 1440p. That is FAST! You most likely guessed it: Claybook HLSL -> Petafab Slang port by Codex removed cone-trace pre-pass optimization from fluids :D
Ported Claybook's fluid solver to Petafab. Looks awesome :) 24K particles test: Simulation: 0.13ms Surface generation: 0.05ms Drawing: 0.3ms YouTube link: youtube.com/watch?v=RpXEAMYs…
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I think participating in something like an offline game jam would be interesting. You'd have to yourself plan and bring all the material you might need before the jam, and then not have any internet access during it.
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Max Danielsson retweeted
Did a polish pass for object/wall/floor insides. Petafab is the game version of YouTube cake cutting videos. Feels so good to slice objects. Video coming soon. Even better in motion.
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Max Danielsson retweeted
I learned how to hide my first level loading transitions! I'm loading during a short elevator ride. #godot
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Max Danielsson retweeted
Thanks all for reaching out to me, in public & privately. I'm doing well! I feel inspired to keep supporting creatives and eager to continue doing what I do in the way I want. Chet Faliszek made a video, and I think he's much better with words than I am. youtube.com/watch?v=hQuNurh-…
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Max Danielsson retweeted
Opus 5.5 can take your job but can't read an analog clock
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