Developer, interested in many different tech fields. Working at Ubisoft Paris.

Joined February 2009
Manu_TechAndGames retweeted
Foundation models predict cancer survival from a face photo and 130 diseases from one night of sleep study data. Superhuman medical capabilities. We have over 4M full-length endoscopy videos. What could a video model predict from them? Any labs want to find out with us?
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Manu_TechAndGames retweeted
JUST IN: Microsoft develops new AI tool that diagnoses complex medical cases more than twice as accurately as general physicians.
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Manu_TechAndGames retweeted
Today, we announce 𝙻𝚒𝚚𝚞𝚒𝚍 𝚁𝙸𝙿𝙻 (real-time inference pipeline), our ultra low-latency inference engine built to put LFMs directly in the request path of real-time workloads like search, ads, fraud, recommendations, and payments. > complete generated responses end-to-end in sub 50ms > maintains low latency under continuous peak load > LFMs get up to 20x faster on RIPL > RIPL supports Multimodal LFMs > RIPL supports d1, our decision models too! RIPL optimizes the full path from request arrival to a complete generated response. As traffic rises, its performance advantage is greatest on the slowest requests. Let’s see some production use cases:
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Manu_TechAndGames retweeted
The crash in the game business nowadays is the first for the new generation of gamers, but only one of several in the history of games. Here are my thoughts from 2000 when a maker of beloved but long-unprofitable games went under.
Tim Sweeny's comment on the closure of Looking Glass Studios.
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Manu_TechAndGames retweeted
All these game devs giving shit to Unreal for leaning into AI seem to be oblivious of what's going on.
JUST IN: Getty Images files for Chapter 11 bankruptcy after struggling with mounting debt & growing competition from AI-generated images.
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Manu_TechAndGames retweeted
I think the last month might have been the biggest month in (zeroth-order) optimization history. In the 10 days since we released the Noise speedrun, the time to pretrain a transformer went from 1.76 hours to 1.6 seconds, a 4,000x (!!!) speedup. Dust itself was up to 10,000x more compute-efficient than the previous state-of-the-art. Not only can we pretrain a transformer without backprop, it's much more efficient than anyone would've expected. Search fking works! Now, scaling is the biggest open question. Some of the tricks that brought the time down to 1.6 seconds will simply not scale. To discard those, we'll be scaling the dataset every time it gets overfit, starting with 30M tokens instead of 10M. Huge thanks to @jayden_teoh_, @spicey_lemonade, @RobertTLange, @EmanueleRodola, @ChunyuanDeng, @LuochengHuman, @Alaxarr, @pavleculafic, @IsaacYong13, Euraba and areu01or00 (GitHub), for the contributions. And @cs_serdar for gracefully maintaining the speedrun and @bishmdl76 for helping out. Expect a lot more from us over the coming weeks.
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Manu_TechAndGames retweeted
New on our Frontier Red Team blog: using Claude to formally verify software at large scale. Formal verification can prove that code is free of certain bugs, but historically it has only been feasible for small codebases (or required a lot of expert time). With AI models, however, this is beginning to change. In collaboration with @theoremlabs, we used Claude to prove security properties in over one hundred real-world open-source libraries over the span of a few weeks. Read our research in full here: anthropic.com/research/forma…
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Manu_TechAndGames retweeted
As fun as AI is, we built so much bad software over the last 30 years, and now the universe is punishing us for our sins.
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Manu_TechAndGames retweeted
Great to see CritPt v2 out! Happy to have helped refine a few challenges of this hard physics benchmark. Fun fact: I found these issues with my physics-intern framework…but not the autonomous version (which had to silently assume every question was well posed.) It’s the "human-in-the-loop" version of physics-intern that made the difference: working side by side with the agents, I sometimes uncovered subtle ambiguities in the questions. That led to a few patches, now part of v2. Thanks to the team for the careful review! 🙏
After 4 months of careful expert review, we release CritPt v2. GPT-6 Astra leads the way with 83.1% accuracy (average of 5). We made changes to 47 challenges in total, which breaks down to: - 5 corrections to mistakes in the problem statement (e.g., wrong number, self-contradictory constraints) - 19 revisions to address underspecification (e.g., missing conventions/constraints that gives ambiguity to final answers) - 16 grader fixes (e.g., grader unstable, error tolerant range too tight) without revision to the problem statement - 7 refinements even though no issues were found (e.g., rephrased to be less searchable, worded more rigorously) We also fixed some minor typos (spelling, grammar) which are unlikely to affect model performance. Here’s how we found the issues: - David Louapre @dlouapre from HuggingFace reported 10 issues across 8 challenges in June 2026. We accepted 8 issues and revised 8 challenges accordingly. We also thank David’s helpful revision suggestions. - Anthropic sent a list of ~65 issues across 31 challenges in Aug 2026. Upon careful review of the full list, we accepted ~28 issues and revised 19 challenges accordingly (two overlapping with David’s list). - We conducted an internal expert review of all problems, including newly revised ones, involving cross checking full responses of GPT-6 Astra (max) with CritPt experts. We ended up fixing/refining 20 additional problems. From 28.9% in Nov 2025 (GPT-5 high, coding tool) to 83.1% now (GPT-6 Astra max, coding tool), the progress AI has made on well-posed physics problems is remarkable in a year. CritPt consists of entry-level research problems for junior researchers: the kinds of warm-up exercises a hands-on advisor might pose for a fresh grad student, but still demand solid physics training and nontrivial physical reasoning. In this sense, frontier models are crossing a “critical point”, but there’s a lot more beyond this transitioning point in real scientific discovery. Asking a good question can be much harder than solving one. A good question can be fundamentally ambiguous and constantly changing as we explore. And ultimately, decisive tests of physics require experiments. There is so much more to explore. We sincerely thank our evaluation partner @ArtificialAnlys, who will co-host the leaderboard of CritPt v2 soon! CritPt Website: critpt.com/ GitHub: github.com/CritPt-Benchmark/… HuggingFace: huggingface.co/datasets/Crit…
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Manu_TechAndGames retweeted
Really excited to have finally shipped this massive release, take a look at the video to see the amazing new features! And of course download and play with it for free at luckyrobots.com - super excited for what comes next! 🚀🤖
🚀 We’re thrilled to announce the release of Lucky Engine 2026.3! "The Matrix for Robots" is now 100% Agentic 🤖✨ To train autonomy, you need a "Matrix" a virtual playground where they can learn before touching the physical world. Today, we are dropping Lucky Engine 2026.3, and we think that it redefines how synthetic environments are built. • Real-time ray tracing & path tracing • 100% agentic (AI agents fully control the engine) • Upload a photo → instant data generation for your policies • Graph-based procedural generation, AI generated determinism • No Blender required. Here’s what’s inside 🧵 👇
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Manu_TechAndGames retweeted
THE SWITCH 2 HAS BEEN JAILBROKEN BY AI 🚨 pepsipu just released ns2jb, the first known jailbreak for the Switch 2. It's software-only and works on the latest firmware, 23.0.1. The craziest part is that Codex did most of the hacking. He hooked both Switches up so the AI could send controller inputs, watch the screen, and even press the power button with an Amazon smart light switch whenever the console crashed. His prompt was literally "set a goal to jailbreak the switch 2. make no mistakes". The way in was a bug in SmileBASIC, a Switch 1 game, which it then chained into Nintendo's own file system service.
Readers added context they thought people might want to know
The developer clarified the quoted prompt was a "silly caption" not actually used, and the jailbreak required substantial human effort over ~2 weeks (AI assisted with some bug-finding and the demo mod). pepsipu.com/blog/2026-10-s… gitlab.com/pepsipu/ns2jb gbatemp.net/news/switch-2-…
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Manu_TechAndGames retweeted
Interesting idea. Had tokens to burn so I got Opus to put it to the test
Of course it can. Take all 100,000+ games on steam, scrape their descriptions and metadata, semantically plot them in vector space using embeddings, mathematically choose a location in vector space far away from neighbors, convert that back to a description and metadata, boom, brand new ideas ranked by how unlike any other ideas they are.
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Manu_TechAndGames retweeted
Jensen Huang: “Tell young people, go to school! AI is gonna create future jobs for you." he also explains his view on how AI will change the productivity and style of work: "There’s two ways to think about productivity. One way is, whatever you used to do, you can now do more efficiently. the better way of thinking about AI is: what you COULD not do before, you can do now."
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Manu_TechAndGames retweeted
“Kaigen delivers a AAA renderer, better perf (native C vs. JavaScript; check out the gameplay video and how smooth it runs) and cross-platform support While the game took up a lot more tokens than a similar Three.js game to build, it delivered something I haven’t been able to in the same time with Three.js” @0xRishi most likely built the most advanced game with Kaigen so far, and also wrote a very transparent take on Kaigen vs Three.js so far. There will be many engines in the new era of AI in games, developers will have breadth of choices. Three.js continues to be the most user friendly engine out there, Kaigen was made thinking on professional game devs used to AAA engines like Unity and Unreal. My hopes is to take inspirations from both ends of the spectrum. Kaigen will still improve a lot, we will optimize token expenditure, and continue to push AAA level performance as much as physically possible. We’re still early.
Introducing OG Clash - the game I'm most proud of so far OG Clash is a browser-based survival shooter where - alongside allies - you defend against waves of zombies, activate and defend 3 summoning rituals, then take down the final boss/titan: Kolgrim. You can use guns, swords, bows, upgrades, perks, builds, first- and third-person POVs, and much more This was my first game built outside of @threejs and was (1) a test-run of the @kaigen3d C game engine by @gdechichi as well as (2) a showcase of the native and portable identities from @opengameio: OGs (more on that soon!) I also made this whole cinematic trailer/video with Claude Code It still blows my mind what someone who has never done game development can do with these models in just a few days… and even crazier thinking through what actual game devs/professionals can and will produce when they leverage this technology More takeaways on Kaigen, raw gameplay footage, and how I approached making the game and trailer in thread Play at ogclash.io (desktop and mobile) #gamedev #indiegame
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Manu_TechAndGames retweeted
And there it is. One place serving the three leading proprietary LLMs from @googlecloud, @AnthropicAI, and @OpenAI. Easy hot-swapping for devs, while getting one invoice, unified identity management, and strict data perimeters around all of it. cloud.google.com/blog/produc…
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Manu_TechAndGames retweeted
An AI video faked a game. Claude made it playable, then rebuilt an AI pirate cabin in Unreal 5 from pure code. Zero imported assets. Huge credit to @gokayfem for the original skill 🙏 youtube.com/watch?v=B0HN9kLx…
🤖 Made with AI
Video 2 GLSL I gave Claude Opus 5.5 a 20-second video clip. It rebuilt the whole thing as one GLSL fragment shader: 156 KB of code, no textures, no video frames. Just math, looping seamlessly
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Manu_TechAndGames retweeted
Gemini 4 Carbon is incredible at making games Checkpoint 1 is testing in arena currently and this is one of the cleanest outputs I have got from the Super Mario prompt Gen time was quite high like 30 minutes for this but it's no longer lazy like Argon, it just gets what you want and does it perfectly first try
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Manu_TechAndGames retweeted
Alors merde si y a bien un domaine dans lequel je peux ouvrir ma gueule en tant qu' archiviste et créatrice de jeux videos c'est celui là ! 1 : La BnF est une bibliothèque, pas un opérateur de serveurs de jeux. Faire tourner des live-services modernes + anti-cheat + updates de sécu ad vitam, c’est juste irréaliste et ça va coûter une blinde. « Jouable éternellement » c’est un slogan de politiciens raté en manque de visibilité qui prend les gens pour des cons. 2 : Forcer les éditeurs à filer le code serveur et les asset dès qu’ils coupent, c’est un énorme frein. Pourquoi investir dans des features online si tu sais que l’État va te les piquer à la fin ? L’IP et les incitations, ça existe encore... 3 et c'est le point qui m'énerve le plus ca serait au studio de financer le brole... Taxe de 5,15 % sur la création/vente en plus de tout le reste, dans un secteur déjà en crise de licenciements. Super idée pour faire fuir les studios ou les poussés à moins bosser en France. Le CNJV qui « privilégie les petits » au détriment des gros, c’est mignon sur le papier, moins pour l’emploi. Résultat probable : les éditeurs contournent le marché FR, font des jeu moins online dès le départ, ou les coûts finissent dans le prix du jeu / les impôts. Tout le monde paie pour un truc qui risque de mal marcher. La Bnf n'est pas financer par les éditeurs de livre, pourquoi on devrait financer nous meme la sauvegarde de nos jeux avec une taxe ?
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People who cured / are curing their own cancer on X: 1/ @sytses - bone cancer, billionaire founder of Gitlab, developed 10+ personalized therapies for himself. 2/ @paul_conyngham - shrank his dog Rosie's mast cell cancer tumors after chemo and surgery weren't enough. Now backed by YC and Founders Fund 3/ @miriamgonp - stage 4 breast cancer, tumor sequenced, searching for vaccine manufacturer now 4/ @kevinace - stage 4 lung cancer, angel investor in 300+ companies, first drug stopped working after 18 months. Vaccine designed, now paying $300k out of pocket for the vaccine 5/ @masonbgrant: going founder mode on his his 32-year-old wife's rare liver cancer, sequencing her tumor with AI agents 6/ @ArunRLverma: former product leader at Atoms and Shopify, brain tumor, built a vaccine from his tumor. Now building an AI health agent startup based on what he went through We're going to make it
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Manu_TechAndGames retweeted
SITUATION DETECTED: Demis Hassabis told the WSJ that his AGI timelines have shortened from three to five years away to within the next two to three years.
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