BEEN AWHILE! Huge fan of, and believer in, An Infinite Story!
A platform that lets artists turn their art and stories into interactive experiences their audience can actually step inside.
#Art #Animation #ConceptArt #VideoGames #GameDevelopment
kickstarter.com/projects/ani…
🔥 Hiring MONTREAL Animators! 🔥
If you're ambitious, multi-skilled & think differently, this is your shot!
@iAnimate grads, pros, or even newcomers , if you've got the skills and drive, Apply before it's too late.
👉 smrtr.io/rwbdV
#animator #animation #gamedev
Looking for a game instructor for Game workshop 2 at iAnimate.net. If you have 10+ experience and real key framing skills, email news(at)ianimate.net your demoreel and resume.
Richard Arroyo Ubisoft Director retweeted
SP//dr vs VEN#m
1年前に描いたスパイダーバースのファンアニメです。(再掲)
ビヨンドではSP//dr活躍してほしい、、!
#SpiderVerse #Blender
Seriously, when you apply to an animation job, please provide your demo reel. Even better when it’s a direct link! A bunch of animators just missed out 😖.
Richard Arroyo Ubisoft Director retweeted
2022 Experiments compilation : Sword FX
(Reupload because of cut)
Super excited and grateful for Ubisoft’s trust and support. Here’s a short interview I did. linkedin.com/posts/richardar…
Richard Arroyo Ubisoft Director retweeted
When I first started out as an animator, I struggled with overshoots, settles and moving holds.
Not only did I not know how to tackle them, but I was also unaware that my animations NEEDED them.
My characters look decent in motion but looked terrible when they stopped 1/2
Happy 33 years anniversary bud! #33yearsPoP
33 years ago today, the Prince took his first jumps across our digital screens.
To pay tribute to this 8-bit masterpiece in animation and game design, our social media accounts will fly the OG Prince of Persia colors for the next 33 days.
Celebrate with us using #33yearsPoP
Richard Arroyo Ubisoft Director retweeted
Here's all my final @iAnimate assignments together. Already seeing things I want to update on them but that's animation I guess. 😅
#animation #gameanim #3danimation #cganimation #gamedev
Richard Arroyo Ubisoft Director retweeted
Hi, I'm Yone and I love animating for games.🤟#PortfolioDay
Find more of my work here: vimeo.com/yone
Rigs by @iAnimate & @KielFiggins
Richard Arroyo Ubisoft Director retweeted
Insomniac currently beating out Bungie for remote work locations. Looking forward to a future where tax laws are rewritten to better account for remote work, even internationally.
Can’t say what I’m doing now, but extremely excited we are announcing our project during Ubisoft Montreal studio assembly. Completely new role with a talented team. Thank you 🙏
Richard Arroyo Ubisoft Director retweeted
Yet another Monster Hunter inspired animation, this time I found an actual hunter rig as well.
In commemoration of Sunbreak's launch month I guess.
#animation #3Danimation #3D
Richard Arroyo Ubisoft Director retweeted
📣Today’s the day: Tickets for the Game Devs of Color Expo 2022 are now available!
Taking place September 15–18, the 7th annual Game Devs of Color Expo is an annual event that uplifts & amplifies work by creators of color in the games industry.
You in?
gdocexpo.eventbrite.com/?aff…
Richard Arroyo Ubisoft Director retweeted
Lac Beast Aerial Attack! Got Inspired from all those amazing Horizon Forbidden West Creatures' Animations last week!
#animation #3danimation #gameanimation
Richard Arroyo Ubisoft Director retweeted
Received quite a few private messages on the topic of independent learning in 3D Animation. Here are my top 5 #animtips for those forging their own path. 1/7

















