Richard Arroyo Ubisoft Director retweeted
SP//dr vs VEN#m
1年前に描いたスパイダーバースのファンアニメです。(再掲)
ビヨンドではSP//dr活躍してほしい、、!
#SpiderVerse #Blender
Richard Arroyo Ubisoft Director retweeted
2022 Experiments compilation : Sword FX
(Reupload because of cut)
Richard Arroyo Ubisoft Director retweeted
When I first started out as an animator, I struggled with overshoots, settles and moving holds.
Not only did I not know how to tackle them, but I was also unaware that my animations NEEDED them.
My characters look decent in motion but looked terrible when they stopped 1/2
Richard Arroyo Ubisoft Director retweeted
Here's all my final @iAnimate assignments together. Already seeing things I want to update on them but that's animation I guess. 😅
#animation #gameanim #3danimation #cganimation #gamedev
Richard Arroyo Ubisoft Director retweeted
Hi, I'm Yone and I love animating for games.🤟#PortfolioDay
Find more of my work here: vimeo.com/yone
Rigs by @iAnimate & @KielFiggins
Richard Arroyo Ubisoft Director retweeted
Insomniac currently beating out Bungie for remote work locations. Looking forward to a future where tax laws are rewritten to better account for remote work, even internationally.
Richard Arroyo Ubisoft Director retweeted
Yet another Monster Hunter inspired animation, this time I found an actual hunter rig as well.
In commemoration of Sunbreak's launch month I guess.
#animation #3Danimation #3D
Richard Arroyo Ubisoft Director retweeted
📣Today’s the day: Tickets for the Game Devs of Color Expo 2022 are now available!
Taking place September 15–18, the 7th annual Game Devs of Color Expo is an annual event that uplifts & amplifies work by creators of color in the games industry.
You in?
gdocexpo.eventbrite.com/?aff…
Richard Arroyo Ubisoft Director retweeted
Lac Beast Aerial Attack! Got Inspired from all those amazing Horizon Forbidden West Creatures' Animations last week!
#animation #3danimation #gameanimation
Richard Arroyo Ubisoft Director retweeted
Received quite a few private messages on the topic of independent learning in 3D Animation. Here are my top 5 #animtips for those forging their own path. 1/7
Richard Arroyo Ubisoft Director retweeted
Another semester, another live demo! I go from blocking to somewhat polished during class, explaining everything as I go. Then I like to spend another hour offline just polishing, which is all recorded for students. This is todays result. Inspired by a clip from @jagar001
Richard Arroyo Ubisoft Director retweeted
【Development log】Using the animation made by colleagues to ask questions, would it be more popular to remake a female fighting game? Mobile Games? #FGC #madewithunity #gamedev #unity3d
Richard Arroyo Ubisoft Director retweeted
Get the animation SKILLS to SUCCEED👌
Find your people. Get surrounded by SUPPORT and get guided to SUCCESS.
loom.ly/PNmeqMA
Shot by Mahmoud_Salamin
#iAnimate #cgiart #compositing #virtualclassroom #vfxartist #animating #animationstudio
Richard Arroyo Ubisoft Director retweeted
The walk cycle! The most difficult skill to master as Animator, now thanks to Dmitrii Kolpakov things just got a LOT easier. I tried it and I like it! Have a watch
👇🏾👇🏾👇🏾
youtu.be/mGuWIcSxd-w
Richard Arroyo Ubisoft Director retweeted
👌 Stop struggling alone. SUCCEED at iAnimate.
🤗 We have the knowledge and the community to get you there!
loom.ly/L-KlDes
Shot by Ollie Trotman
#iAnimate #creatureanimation #animationstudent#distancelearning #vfxstudio #animated #cgiartist




















