AronAztek (@AronAztek) header
AronAztek (@AronAztek) profile picture

I make Survival Game Videos | Jason Momoa's Stunt double | Maori 🇳🇿 | Aussie🇦🇺 | 🕺🏽 🎮 Business: [email protected]

Sydney, Australia
Joined May 2013
Photo by AronAztek (@AronAztek)Photo by AronAztek (@AronAztek)Photo by AronAztek (@AronAztek)Photo by AronAztek (@AronAztek)Photo by AronAztek (@AronAztek)Photo by AronAztek (@AronAztek)Photo by AronAztek (@AronAztek)Photo by AronAztek (@AronAztek)Photo by AronAztek (@AronAztek)Photo by AronAztek (@AronAztek)
Something pretty dope came in the mail today!! Thank you @YouTube
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AronAztek retweeted
Looking forward to this! Here's my thoughts as a 60% pilot, 40% infantry player this season: - Progression changes were far too pronounced. Early-mid game is the most fun stage of a wipe. The issue was not as much progression as it was end game items being poorly designed in my opinion! (Grenade Launcher, Havoc, T4 Armour, .308 Rifles, Thermals). - Probably went a bit too far with bullet damage reductions. The main issue in my opinion was just .308 rifles and T4 armour. Things can get very spongy now. - I'm happy with T4 armour nerfs. - Gepard seems very well balanced! Good Gepard player seems to hard deny all air except Havoc, but it requires careful positioning due to gun depression. - Parachute nerf was not enough. Need to force them to pull higher and deploy from higher. Lets reward and reinforce the most fun part of the transport gameplay loop (landing). - At end state of season 1, the heli heirachy was Havoc > Rocket >>>>>> Minigun in terms of game impact and profit. Somehow, the minigun heli was nerfed hardest with nerfs to it's damage, health, economy, visibility and visibility, and I THINK bullet convergence, mavourability and windscreen protection too. Meanwhile rocket heli and havoc were mainly just economically nerfed... - Rocket heli and Havoc could be nerfed further to allow a choice between AP and HE rockets - Honestly vaulting the Havoc is not a bad idea, it is probably the least fun to play and least fun to play against asset in the game. Could make it less much less tanky, more manouverable, and add a fun weapon for the gunner like a wire guide ATGM (see Arma 3 Scalpel etc). Would make it less frustrating to play against, and more fun to learn to play! - Could make the smoke trail and warhead glow on the rocket heli rockets more prevalent, but the rockets harder to hit, and ideally take into account heli momentum. Make em harder to hit, but more satisfying? - MAAWS still hilariously OP. I think it needs a velocity nerf, and damage to tank nerf (make the RPG higher dmg, but MAAWS easier shot?) - Tanks should not be dying to mortars. Currently one mortar will mobility hit a tank and its effectively dead. That's a joke. - Spotting is becoming super oppressive again, most games have minimap lit up like a christmas tree. - Fobbit gameplay loop is FAR TOO LUCRATIVE. It is very high reward for ZERO risk. - Drill meta still WAY too strong. I think Mortar nerfs, artillery progression changes, and heli nerfs have counteracted drill nerfs but devs will have data here. - Probably need asset limits within a FOB. 1-2 CWIS, 2 Talon should be fine. - Maybe more rewards for players who play in a "fun" way in general. Currently most pilots are spamming crates, many infantry are spamming spots or swinging hammers, but to me, the game is most fun in a hotzone chasing, or FOB attack and defense way. Maybe rewards for destroying and hacking fobs could be buffed to encourage this? - Potato shadows NEED TO GO or Hardware restrictions NEED to be implemented better. Just my two cents. I'm still having a blast on @WARDOGS, and the team seems to really care about what they've got cooking.
We have a lot to discuss. New VLOG is dropping next week. Season 2 Reflection & Season 3 Preview. We will also be piloting a new podcast format focused on recapping the Season 2 launch this weekend. More content, more context, more WARDOGS.
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I got Banned because of griefers forcing me to team kill. I'm just trying to run supplies in peace @Brammflakes @WARDOGS What can we do about this?
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Manticore on top!!!
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Shout out to @LeonhartYT for using my thumbnail concept, looks good dude!!! thumbnail made by @FangDigitalArt
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AronAztek retweeted
WARDOGS Season 02 Trailer. Releases Tomorrow, October 15th. New Weapons. New Vehicles. New Weather. Full patch notes on Steam: store.steampowered.com/news/…
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Defib is the most powerful weapon in @wardogs HAHAHA #wardogs
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infantry is high risk and should com with high reward BUT if it was just this there would be 0 value in being a fobbit or spotter which help the team I think it could be nice that if you run in the HZ you should earn more end of match contri for the amount of time spent in the HZ
Yo wtf is this 😭 Fobbits and spotters make $250k a game while infantry get CRUMBS #Wardogs @Brammflakes
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Cant wait to witness people blow themselves up cause they dont know about the throwables fix hahahahahaha
PSA: WARDOGS will be entering a maintenance window at 8:00 UTC, est 1hr. Services will be offline while we deploy update 0.1.2. This update intended to fix the WD-L020 Crash Error alongside patching out some key exploits and bugs. Patch Notes: store.steampowered.com/news/…
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What are the WORST ways to loose a game in @WARDOGS???
0%Mortars and artillery
60%Playing on the blue team
40%Team leaving doors open
5 votes • Final results
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Hey umm @WARDOGS not sure if its you or me but a few of us in OCE servers are experiencing some pretty crazy lag, Im a pretty decent pilot and now its impossible for me to fly. I have one of the lowest pings in the server aswell and I run a RTX4090 GPU, it didnt start like this?
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For more context the @WARDOGS were transparent with this from the start, we were all told this would be the case and honestly I am more than happy to pay it. For me its worth it! They have built an incredible game and if paying more means more features and more fun, im in
Wardogs CEO Joe Brammer says the game's price will increase as content is added "We believe that our price needs to go up to make this game sustainable ... if you don't agree with that, please don't buy it"
Readers added context they thought people might want to know
The post omits that Wardogs launched in Steam Early Access at $39.99 with planned price increases as content is added before full release, per the developer's own Steam statements and prior disclosures. store.steampowered.com/app/1867240/WA… wardogshub.gg/faq/
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the @WARDOGS anti cheat is one of the best in the industry in my opinion
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Never in my life did I think I would get addicted to an FPS game but damn!! @WARDOGS just hits different such a fun game! I’m 80 hours in and just want to keep going
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Hey @WARDOGS You have made a great game but I see some balancing needing to be done, Mortars are a pain in the ASS i think the ammo needs to be more expensive. Minigun Heli's are too OP same with rocket ones. My own opinion im sure people will disagree but a thought!
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I tried Aniimo but when it takes over an hour to get out of the tutorial phase I loose interest real fast! and its giving gacha vibes HARD!
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I think this game is quite popular
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Wardogs is alot of fun and Im not really a FPS kinda guy I enjoy it alot!!! this is Pre Meta Ill prob have a different opinion when the meta comes out
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AronAztek retweeted
If you have a creator friend, message them once in a while Being a creator is a super lonely road, so its nice to hear from friends randomly They’ll appreciate it more than you know
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