Axel Riffard retweeted
Hey everyone, there’s been some questions going on around here about Epic’s use of AI in Unreal Engine development. I’ve answered some questions from the good folks at This Week in Videogames. TLDR: Yes we are using AI in UE development (as we actually mentioned back at Unreal Fest) and it’s helping with pretty much everything.
thisweekinvideogames.com/new…
Axel Riffard retweeted
I built a tool that converts static mesh trees into Nanite skeletal trees with Dynamic Wind, in one click, inside Unreal.
Foliage Toolkit Plus is out on Fab 🌳🧵
Axel Riffard retweeted
C'est parti !👏
Le fusée 🚀 H3 🇯🇵 emportant à bord l'astromobile Idefix 🇫🇷 vient d'être lancée de Tanegashima 🇯🇵 vers la lune de Mars.
Une aventure de longue durée soutenue par la prouesse technologique 🇯🇵🤝🇫🇷.
RDV dans 5 ans avec les échantillons de Phobos qu'ils auront ramenés.
◤H3ロケット10号機 打上げ🚀◢
#MMX を搭載した #H3ロケット10号機 を、本日4時41分03秒に種子島宇宙センターから打ち上げました🚀
あたたかいご声援、誠にありがとうございました✨
がんばれMMX!🛰
#H3F10
#MMXLIFTOFF 10月20日 04:41:03(日本時間)
#GOODLUCKMMX #フォボ旅 #MMX
Axel Riffard retweeted
Epic Games released an official plugin that lets Claude Code control Unreal Engine directly.
It connects Claude Code to the Unreal Editor and exposes hundreds of editor tools across 30+ toolsets:
→ Actors, Blueprints and materials
→ Niagara effects, Control Rigs and Sequencer
→ State Trees, widgets and the Gameplay Ability System
→ Automation testing
Install it from Anthropic's official plugin marketplace:
/plugin install unreal-engine-skills-for-claude-code@claude-plugins-official
In Unreal, enable the ModelContextProtocol and AllToolsets plugins, then start the MCP server with the editor open.
Works on Mac, Linux, and Windows through Git Bash or WSL.
github.com/EpicGames/unreal-…
Axel Riffard retweeted
Now I understand why we had to upload 3:4 Thumbnails, I cant wait for UEFN Games be downloadable without 100GBs of Fortnite 🥳
New Launcher Is Cleaaan
Axel Riffard retweeted
Replying to @AjitPai @EmmanuelMacron
“The French don’t have a word for Enlightenment”
Axel Riffard retweeted
WCW Memory Monitoring v0.2.0 Betaを公開しました!
HUDにビルド情報を表示
オーバーレイに品質設定を表示
EnableRHI 0|1を追加。0なら無効化
Texture / LLMのピーク値と時刻を記録
ダウンロード
github.com/yuukajii/UnrealWc…
解説
winter-crown-works.com/ja/te…
#UE #UE5 #UnrealEngine #最適化 #ゲーム開発
Axel Riffard retweeted
La #France a contribué à forger l’intelligence des populations, bien au-delà de ses frontières. L’illumination d’esprits d’exception français, qui étaient en même temps de grands catholiques, souligne combien les sciences, les arts, la littérature, la philosophie peuvent concourir au bien de l’humanité dès lors qu’ils sont orientés vers la recherche du beau, du bien et du vrai, afin que le monde ait la vie. #VoyageApostolique
Axel Riffard retweeted
🚨 Over 85.8% of Japanese game developers are now using generative AI, a massive jump from 51% in 2025.
New CESA 2026 data confirms 63% of them use it daily. Surveyed companies include Capcom, Konami, Sega, and LEVEL5, primarily using AI to save time and cut costs.
Axel Riffard retweeted
ハンドルもペダルもない、無人タクシー用としてゼロから設計されたCybercabを日本初公開。
tesla.com/ja_jp/event/2026se…
















































