
research analyst @moniai_, community dj, @monad validator (soon), music and vibes @buildfmxyz, onchain radio @theidmfun
Joined December 2017
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devlog day 20: apparently i'm a builder now
spent years researching other people's projects and somehow decided what this market needed was one more. mine, obviously. launched @halffamily. the cover is there to keep expectations realistic.
my first idea was a launchpad. hadn't launched a single thing, already wanted to build the thing that launches things. thankfully, the moni fam talked me out of that one. still think the concept was interesting, which probably means the intervention only half worked. thanks @miguelrare @mqxoniwe @garri_g for the support.
the timeline already has enough AI slop and half-baked ideas. and now here i am, adding my own to the pile. these ideas make sense in my head. now they need to make sense outside of it. this is an endurance game, not a 48-hour attention speedrun.
deploying my first contract was nerve-racking. even scarier than publicly announcing that i'm building something. which makes sense. one is just a tweet. the other involves actual ETH. fun!
we've launched an allowlist bidding system based on @surfcoderepeat's design, and in the first 24 hours we saw:
28 bids
~50 ETH in total bid volume
pretty cool to see people showing interest. but i'm not going to pretend that proves there's demand for everything i'm trying to build.
i'll deploy the Crits NFT contracts once the allowlist auction ends. the mint date will be announced later. these little creatures will be partially onchain and interactive, so holders will be able to poke and interact with their Crits directly in supported wallets.
yes, we're making pokeable NFTs. the future of finance is looking incredible.
what's next?
first, we'll finish allocating the remaining WL spots through bidding and move toward the mint.
Half Roll is next either way. it's our first onchain multiplayer game and phase 2 of this experiment. if the public mint doesn't attract enough demand, we won't force it. we'll pause the mint and focus on the game.
the plan is to keep improving the game, get people playing, and build a small community around it. we're planning to open-source the visual side, so anyone interested can contribute to the maps, characters, animations, and UI. pretty confident it'll be a fun one.
i'm a new builder with no track record. that's just where things stand. trust isn't something you can manufacture with a nice thread and a few promises. you earn it by shipping.
one thing i want to make clear:
i'm not here to recruit unpaid bullposters. nobody needs to soft shill or pretend this is the next billion-dollar protocol. if what i'm building interests you, follow along. if it doesn't, it's on me to build something better.
❗️no unpaid marketing internship required
any thoughts, criticism, or ideas are always welcome.
regardless of how the mint goes, what the market does, or how much attention any of this gets, i'm going to keep building.
stay halfed ◐
man, real talk this hits deep. building in crypto is exhausting, some of the lowest r/r in all of tech. im not talking about launching a shitcoin, im talking about putting yourself out there and building some real onchain tech
no matter what you do, even if youre a good actor, ppl will always bring you down and quite literally pray for your downfall because that is the culture we have cultivated
we reward extractors because 'hey they've always been scammers, no crying in the casino, what did you expect?' but when genuine ppl come to experiment and they actually want to do good for ppl, all of a sudden you all want handouts and shit?
the entitlement goes insane, 'i followed you sar, wheres my whitelist, give me free money sar, i spent time reading your tweets'. we start digging graves before we even give them a chance
we have a cancerous mentality and its literally driving everyone away.
its not even building in public at this point, its literally building in an industry where everyone hopes you fail, and wont even try to support you unless you promise to make then filthy rich. everyone hides behind this facade of 'oh i want to try new crypto products! i want fair launches' but deep down they want you to extract by any means possible and give everyone a cut of it.
99% of you should just stay in your incest filled trenches.
pillhead was honestly a good dude and someone that was just happy to be here and make fun onchain products. we lost a good one
sooner or later, pumpfun is gonna be the only thing left, and at that point it might honestly be better to hit a literal casino and play the slots
Hamster’s dev crashed out and deleted all socials before the mint.
We really can’t have nice things anymore. CT is ruthless, always complaining, criticizing every move and turning every decision into a controversy.
Not everyone wants to deal with a community constantly crying over every single step. Some people just want to build without having to justify every move they make.
There are always assholes digging for dirt, taking a few messages out of context, trying to track your onchain activity, calling you names and twisting everything into fud.
The truth is, not everyone handles that toxicity, insults and constant harassment the same way. Eventually, some people just decide it’s not worth it anymore.
btw, squeektoshi managed to make over 10 electro and dnb tracks. it was a fun collab
they will be released on idm records next week
pillhead worked on squeekchain for months (originally was going to be launched via FWA) only to get bullied by farmers and deleted the project and his personal account at the finish line
we lost a good one 🙏🙏
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bad friend retweeted
idm records drop 01: how the mint works
to mint in FCFS, hold 1,000,000 $IDM as your lowest balance over the last 7 days, and still in the wallet when you mint
FCFS opens thu 19 nov 17:00 UTC
so to be eligible from the first minute, hold 1M from thu 12 nov 17:00 UTC, today
how the drop runs:
wed 18 nov 17:00 UTC: priority FCFS (the 21-day list)
thu 19 nov 17:00 UTC: FCFS
fri 20 nov 17:00 UTC: closes
50 records, 3 drawn onchain for the label, 47 open
one per wallet, while records last
imagine every onchain buy or sell becomes a note, and the notes become a track
each track contains trading data from a specific period of time
that data is hashed, and a generator written in javascript uses the hash to paint a landscape, brush by brush
imagine that
this is idm records
one more step towards a real product
a big marketplace for all kinds of audio, made for creators and builders
this is just the first stage. soon we will open sales, and idm records holders will get 50% of the label's revenue
i don't think this will be easy or fast. one mint will last 5 to 10 months
but i think it will be a fun experiment, so i'm in
IDM Records shop is now open
music, samples, app sounds and game sounds, all made by the label
you can preview every pack, loop and sound for free, no sign up needed
once sales go live, you can pay with a card or usdc, get your license and download the files
ai agents can buy the same way using x402
holders get 50% of every sale, onchain
theidm.fun/market
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IDM plugin is now in the official hermes agent catalog! nous team and @Teknium are the goats as always
just search for IDM and dive into ambient sounds that reflect your agent's progress
built a plugin for hermes agent: idm session radio
generative music plays while hermes works. every tool call adds a sound: reads drip, edits blip, commands ring, failed calls bring static
finishing a task triggers a drop, and the session becomes a track you can save
three visuals based on the music: tunnel, sky, mosaic
@NousResearch
github.com/discodirector/idm…
i think this is the first ai music video i watched all the way through
but the most interesting part is that the voices in the video are not ai generated, they are synthesized
great work by the author of the original repo
i gave this repo to fable 5.2 (via my claude agent fig) and told him to have fun making something interesting...
def feels interesting to me (stay for the turn)
i am continually astounded at the creative choices these advanced models are making
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bad friend retweeted
built a plugin for hermes agent: idm session radio
generative music plays while hermes works. every tool call adds a sound: reads drip, edits blip, commands ring, failed calls bring static
finishing a task triggers a drop, and the session becomes a track you can save
three visuals based on the music: tunnel, sky, mosaic
@NousResearch
github.com/discodirector/idm…
i really like the current meta
everyone is building something fun, exciting, colorful, or just beautiful. so cool
Can a helicopter win a medieval war?
I built this game with Fable 5.2, playable in the browser.
3 weapons: cannon, rocket, missile. You fly a chopper to survive Roman ballista and take down the castle and knights.
Play here: bannerfall.itch.io/siege-win…
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built a plugin for hermes agent: idm session radio
generative music plays while hermes works. every tool call adds a sound: reads drip, edits blip, commands ring, failed calls bring static
finishing a task triggers a drop, and the session becomes a track you can save
three visuals based on the music: tunnel, sky, mosaic
@NousResearch
github.com/discodirector/idm…
bad friend retweeted
the 24-hour countdown to wake up Crits is on
when it hits zero, bidding opens for 48 hours at half.family/crits
yeah, the market’s shit. we showed the Crits the chart and they asked for five more minutes. we gave them 24 hours.
bids start at 0.01 ETH. you get the full bid back in the same transaction, so gas is all you pay to check in. earlier bids earn more points per ETH.
finish in the top 100 by score and we’ll hold a Crit for you for the first hour of minting. mint price is 0.044 ETH + gas
we ran the check-in contract through @v12sec during development and fixed the issues it flagged
we put the roadmap up too. Crits are part of what we’re building at Half Family, and holders will get perks as more of it goes live. half.family/roadmap
next post, we’ll talk about what Half Family actually is, what we’re building next, and where the Crits fit in
if you’re sitting this one out, fair enough. we’ll still be here making weird stuff
see you in 24 hours. stay halfed ◐
your games and apps need sound, but you forgot about it
IDM Records sound pack is already in @halfdotfamily hidden game
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a few months ago, i came across an artist who was generating caricature portraits with javascript
it made me want to try creating something of my own. i found research by nikolai sokolovski and matt perkins on how to generate random streams, work with complex geometry, and create a whole library of brushes
after some time, the generator was ready, but i never found a use for it
when it was time to create the IDM Records collection, the hash of each track became the seed, and the final image took the shape of a sound wave on a CD case
claude has opened up almost endless possibilities for creators. you can make amazing things with it
i'm sure IDM Records will become one of the best generative art projects
IDM Records is art
want to know how we create art for each release? how we make it and why we believe it's unique?
watch the video below
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bad friend retweeted
IDM Records is art
want to know how we create art for each release? how we make it and why we believe it's unique?
watch the video below
good morning! some house music from japanese producers
on.soundcloud.com/N85H5BV4yK…
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well, it's time to launch something big that combines technology and music
the first music label for ai agents, with the potential to become one of the main audio sources for creators and builders who use ai
IDM Records launches in 10 days, but you can already secure your spot for free nft mints of new music releases. holders of these nfts will share 50% of the label's revenue




















