
Powered by cups of tea l Game design student @StaffsUni
Stoke-on-Trent
Joined November 2019
- Tweets53
- Following260
- Followers17
- Likes661
Callum_Wagstaff retweeted
This dog is elite 😂🙌
(via mathiasberntsen96/Instagram, kiarathevolleydog/Instagram)
Callum_Wagstaff retweeted
Check out a useful tool for #3dsmax called UVPackmaster:
80.lv/articles/uvpackmaster-…
#gamedev #indiedev #3dart #3dmodeling
Callum_Wagstaff retweeted
I'm doing something I realize I should've done months ago: making really detailed metrics breakdowns, including buffer zones to ensure good flow. #leveldesign #UnrealEngine #Chromalition
Callum_Wagstaff retweeted
Made a cutie drain grates asset for my pipes in #PopulusRun
I need these grates to stop candies actually 😬🍭🍬
#houdini #proceduralart #madewithunity #gamedev
Callum_Wagstaff retweeted
When I was like 14, me and a few mates would “wag” French class and hide out in the soundproof drum room until lunch time. This went on for a few weeks when one day we discovered a “trap door” beneath the carpet tiled floor under the drum kit. We of course opened the trap door..
Callum_Wagstaff retweeted
Mortal Kombat 11 SPAWN game-play reveal video.
Mortal Kombat 11 Kombat Pack - Spawn Official Gameplay Trailer
Callum_Wagstaff retweeted
Hands obeying Laws of Physics: Done.
Hands breaking them: In Progress...
So... time to experiment with Portals! 🙌🌀
Callum_Wagstaff retweeted
I'm working on a concept for a game that aims to conceptualise the world of those who are visually impaired, players are only able to perceive one object at a time, forced to build a mental concept of the world around them. #gamedev #indiedev #indiegame
Callum_Wagstaff retweeted
Go grab a free pack of 200+ LUTs for #UnrealEngine:
80.lv/articles/free-amplify-…
#gamedev #indiedev #3dart #rendering #ue4 @UnrealEngine
Callum_Wagstaff retweeted
Learn how DICE’s audio team recreated the sounds of The Rise of Skywalker and Felucia in #StarWarsBattlefrontII: ea.com/games/starwars/battle…
Callum_Wagstaff retweeted
Daily reminder that just because you got rejected from a studio, doesn't mean your work is not good enough.
Sometimes your skill set / style isn't what they're looking for at the moment or doesn't fit their current project.
Callum_Wagstaff retweeted
Holy Krap! I did not see that koming.
via @MasonLLL
teapawt.net/human_not_bees/status/…
Callum_Wagstaff retweeted
DOOM Eternal's Glory Kills are more brutal than ever: watch 45 of these gory finishers packed into two blood-soaked minutes.
Callum_Wagstaff retweeted
YOU MUST BE A WARRIOR
Listen to 🎙️Worlds Collide Episode 3: "Raising Atreus for Battle"
Enjoy the show:
apple.co/2rkFSAc - Apple
spoti.fi/33cfO7s - Spotify
bit.ly/2OHp5PQ - Google
bit.ly/2vHHPZq - Download
























