Hatch (Chris Hatch) (@ChrisHatchDev) header
Hatch (Chris Hatch) (@ChrisHatchDev) profile picture

Game Dev | Unity Development Manager at Aristocrat I've made projects big and small but, I truly love to create no matter the medium or scale.

Pittsburgh, PA
Joined March 2009
Photo by Hatch (Chris Hatch) (@ChrisHatchDev)Photo by Hatch (Chris Hatch) (@ChrisHatchDev)Photo by Hatch (Chris Hatch) (@ChrisHatchDev)Photo by Hatch (Chris Hatch) (@ChrisHatchDev)Photo by Hatch (Chris Hatch) (@ChrisHatchDev)Photo by Hatch (Chris Hatch) (@ChrisHatchDev)Photo by Hatch (Chris Hatch) (@ChrisHatchDev)Photo by Hatch (Chris Hatch) (@ChrisHatchDev)Photo by Hatch (Chris Hatch) (@ChrisHatchDev)Photo by Hatch (Chris Hatch) (@ChrisHatchDev)
Hatch (Chris Hatch) retweeted
Making a game is art. It’s like an extension of you. I really think it’s one of the most vulnerable things a person can do. You tear off a piece of yourself, hold it up to the world and say, “Here’s what I love, and I hope you love it too”. Takes balls. Keep it up, indies! ❤️
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Hatch (Chris Hatch) retweeted
We are excited to announce the experimental release of the UI Toolkit Connector for Figma (com.unity.ui.figma 0.1.0-exp.1) 🎨✨ Bridge the gap between Figma and the Unity Editor: turn Figma frames into real, editable UXML and sync the updates you choose back. 🔗 Check out the setup guide and join the conversation in our Discussions thread: on.unity.com/FigmaUIToolkit_…
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Hatch (Chris Hatch) retweeted
Welp. Here goes nothing.... Twisted Tower is officially launching August 18th, 2026! Wishlist now to get notified of the launch discount! store.steampowered.com/app/1…
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Hatch (Chris Hatch) retweeted
We had a wonderful time collaborating with Yo! Crash on their virtual Rage Room project! Here is a quick sizzle reel used to show off the experience at a recent Shark Tank regional expo #indiegamedev #vr #metaquest
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Hatch (Chris Hatch) retweeted
Hey! I'm super excited to share that with today's #unity6 launch, we’re also dropping a new #vfxgraph learning sample. 🎉 It's been a blast putting this together and I hope it helps you dive into VFX Graph one attribute at a time. #vfx #unity3d #gamedev
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Hatch (Chris Hatch) retweeted
Wow! Looks like in Unity 6, complex Prefabs now appear as a single object, no children in the hierarchy and no components on the root! 😱 This is huge and has big implications, because…
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Hatch (Chris Hatch) retweeted
SCHiM is out now! 👀 Embark on a playful journey in SCHiM and get ready to jump from shadow to shadow 🌇 #indiegame #indiedev
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Hatch (Chris Hatch) retweeted
Concept Art is in! Characters are loading... If you'd like to see it early, check out our dev updates over on our Discord: discord.com/invite/2G8MAW8kF… #hollerballer #indiegames #indiedev #94interactive #94i
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Hatch (Chris Hatch) retweeted
"Normcore is already the easiest multiplayer platform we've used, but with the new Offline Mode, quality of life has exploded. We can now iterate on new features faster than ever and minimize the code for initializing players across game modes." - @94Interactive #Unity #IndieDev
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Hatch (Chris Hatch) retweeted
Meta XR Simulator is now available on PC and Mac devices ✨ Use this tutorial to get set up on Unity and Unreal, and learn how to accelerate your MR workflow using your mouse and keyboard or Quest controllers in prebuilt synthetic environments 🖥️🎮 ocul.us/3VJfzOA
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Hatch (Chris Hatch) retweeted
Unlock your creativity with our latest Shader Graph feature examples! Available now in 2022 LTS and coming soon to Unity 6 Preview (2023.3). 🚀 Dive into over 30 feature examples, including parallax mapping, angle blending, custom lighting, and more: on.unity.com/3xlUyRy
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Hatch (Chris Hatch) retweeted
RTs much appreciated ❤️ So hyped to announce Jump Ship! A coop PvE where you’re the crew of a spaceship! 🚀 If you like what you’re seeing, please wishlist on Steam store.steampowered.com/app/1…
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Hatch (Chris Hatch) retweeted
Just saw the news of Unity layoffs :( Normal is expanding our team this year. If you're a Unity dev or a Typescript/React/Node dev, come join our team! We're making some big updates to Normcore this year and can use your help! RT's appreciated! normcore.io/jobs
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Hatch (Chris Hatch) retweeted
More news and details coming today. Finer details under an embargo until morning PST. I’ll still be about for your questions!
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Hatch (Chris Hatch) retweeted
Unity CEO John Riccitiello was EA CEO when FIFA 09 launched with loot boxes. Last year he said devs making games without monetization in mind are “fucking idiots.” In an EA stockholder meeting he entertained the idea of charging $1 to reload an ammo clip in Battlefield.
NEW - I got a major update from Unity about their new fees - Unity "regrouped" and now says ONLY the initial installation of a game triggers a fee - Demos mostly won't trigger fees - Devs not on the hook for Game Pass More here: axios.com/2023/09/13/unity-r…
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Devs of Unity games on GamePass and Apple Arcade right now:
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What if I sell the project files instead of the runtime and players run the game in the editor #Unity
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Hatch (Chris Hatch) retweeted
We only succeed when you succeed. Our 5% royalty model only kicks in after your first $1M in gross revenue, meaning that if you make $1,000,001 you owe us 5 cents. And this is per title! Also, revenue generated from the Epic Games Store will be excluded from that 5% royalty.
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