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Since platformers are just a dumb idea for a solo dev (unless you are a magician) I wanted to share what I have here before I stop working on this lol
Konrad ☁️ retweeted
When a car goes 25 mph nobody cares. That’s what it was designed to do.
When a human being runs 25 mph, it’s an accomplishment because a HUMAN BEING achieved it.
Nobody gives a shit if a machine spits out the code, art, and animations and creates a game. The reason games are successful comes from people experiencing the developer’s own vision. It’s not just about the product and the profit, it’s about seeing people’s ideas come to life through their own work.
Here’s a hard-to-swallow pill for people who support AI: Having dreams and ideas is not actually impressive, everybody has them. It’s putting in the effort yourself to make them happen that makes it impressive, and if you think people will still appreciate that when you used an AI to do the hard work for you then you clearly don’t know what it means to truly create.
Konrad ☁️ retweeted
Every generative AI model is built on theft and should be destroyed.
The owners of Elvis Presley’s music are suing Anthropic for allegedly using over 250 of his songs to train AI model Claude without permission.
(billboard.com/pro/elvis-pres…)
Konrad ☁️ retweeted
Vibe coders acting as if making a game without AI is literally impossible after decades of people making games without AI.
Konrad ☁️ retweeted
For AI fucking data centers. Destroying the planet so people can ask a chatbot the fucking weather. Or to write a fucking email. Or to steal our children's future. Or so an AI agent can hack your bank account.
What a horrific disgrace to our planet.
Google illegally cleared an estimated 250,000 trees across 330 hectares of forest in Muhos, northern Finland, to prepare for a new AI data center before completing mandatory environmental impact assessments
And another 150,000 trees felled at Otanmäki
theguardian.com/environment/…
Konrad ☁️ retweeted
Like my models and animations? Then please feel free to try out the demo for my game!
Every asset I create and show is for it.
itsmirror.itch.io/paint-gal-…
I am so glad I was around the ps1/ps2 era because I could not give less of a fuck about modern graphics. In fact old lightning styles look better than whatever this is.
Konrad ☁️ retweeted
A few months ago this place was filled with gamedevs posting clips and progress. (and toonsouls insanity)
Now its just "white backround random guy" profile pic andy's with checkmarks glazing AI.
I miss seeing cool stuff and wondering how / why the dev did what they did.
This would honestly be a good thing. I would even donate to devs who I know are genuinely talented, so they could upload their games
Do you think @Steam raising the game submission fee to $1,000 per game while reducing its revenue cut to 10% would be the best way to combat the flood of AI generated low effort games being released on Steam?
Konrad ☁️ retweeted
Even if I don't use ai, even if I never fucking touch it, I still have to live in its secondhand smoke and it pisses me off so fucking bad
People talk shit about blueprints in unreal, but using blueprints is an actual skill for which you need a brain, and can't just ask some LLM to write your whole logic for you....
Konrad ☁️ retweeted
Why is it that actual human jobs like baker, florist, teacher, and childcare worker barely pay a livable wage, while fake jobs like AI specialist bootlicker, marketing campaign parasite, and synergy consultant are pulling six figures?
Konrad ☁️ retweeted
“Much of the room wants it to be 2016 again.”
Yes, Tim, because 2016 was one of the last great years of traditional AAA gaming. Titanfall 2, Battlefield 1, DOOM, Dark Souls 3, Dishonored 2, Deus Ex: Mankind Divided, XCOM 2, and Uncharted 4 all came out that year
Back then, games were still largely products first, services second. Publishers competed to sell you a great game, not monetize every waking hour of your life with battle passes, rotating storefronts, daily chores, and an endless treadmill of artificial engagement
Games were allowed to have their own identities. Titanfall 2 didn’t need to be Fortnite. Battlefield didn’t need to be an extraction shooter. DOOM didn’t need a five-year seasonal roadmap. They were designed around distinct gameplay experiences rather than whatever monetization model executives like you are salivating over
And the technology was already good enough to deliver incredible visuals without development budgets spiraling into the hundreds of millions. Games could be ambitious without needing to become permanent revenue-generating platforms to justify their existence
Now we have an industry spending more money, taking longer, and producing fewer AAA games, while desperately chasing the same handful of commercially successful formulas. We’ve reached diminishing returns in graphical fidelity while sacrificing experimentation and creative diversity
And here comes Tim Sweeney, the man who ruined gaming with one of the biggest live-service platforms, lecturing people about how they need to move on from 2016
People aren’t asking you to bring back 2016’s technology, Tim. They’re asking for an industry that remembers how to make art instead of endless AI generated engagement slop
The fact that someone in your position apparently can’t tell the difference is a pretty good illustration of how we ended up here
Replying to @a_apanasik
Much of the room wants it to be 2016 again, but it's not. Our job, as the provider of tools and technology to much of the industry, is to design for the present that is and the future that will soon be. Personally I'm optimisic about it and see it as empowering for creators.
Konrad ☁️ retweeted
In this era of artificial intelligence, it is becoming urgent to distinguish human art from what machines produce. There is an ontological difference, even before an aesthetic one, between art and what a machine can generate through statistical calculation based on millions of images created by others. Algorithms lack the spark of humanity. For this reason, the Church wishes to renew an alliance with artists and cultural institutions to safeguard our humanity.





























