This game will transport you to the Middle Ages, where you can do anything: be a merchant, warrior, bandit or the new king! The world is open to you!

Odesa, Ukraine
Joined June 2019
Second trailer of Our Freedom is here! In this game, you play as a guy who has to rebuild a destroyed settlement. You have to build production lines, provide the villagers with food and heat, and protect them! In addition, the game puts a lot of emphasis not only on urban planning, but also on the RPG component. Trade, craft, exchange, complete quests, and much more! #gamedev #pixelart #indiegames #colonysim #kickstarter #projectwelove
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🧭 From now on, players may encounter one of five mini-events along the way. At this stage, these include helping villagers, encountering enemy or allied patrols, ambushes, and traveling merchants, which are planned for the near future. Players aren’t required to interact with these events—they can simply bypass them—but the number of interesting gameplay situations on the road has increased significantly. The mechanic was blatantly stolen from KDC 2, which stole it from The Witcher, which stole it from TES 🤝️️️️️️ #gamedev #indiedev #devlog #pixelart
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🍎 You can now find fruit trees in the game world To harvest them, you need to wait for the fruit to ripen (3 to 6 days, depending on the type), and then by shaking the tree, you can collect several ripe fruits or berries: apples, pears, plums, and cherries. I decided to add this mechanic during testing when I noticed that there simply weren’t enough berries at the start of the game, and simply increasing their number wouldn’t be very interesting. You can find these trees both in villagers’ orchards and right in the middle of the forest. #gamedev #indiedev #devlog #pixelart
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Hey, have you been missing Our Freedom? Now players can set up a banner and name their settlement! Plus, a bunch of new mechanics are already halfway to the game! #gamedev #indiedev #devlog #pixelart
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One of the best tips, in my opinion, is to come back after even a brief break in development and quickly implement something small—like a micro-mechanic or some minor detail. In my game, the player didn’t know what time it was, nor did they know how much money they had until they opened the trade menu. That’s been fixed now 👌 I’m still thinking about whether to add the time in the usual 00:00 format, since it’s a bit out of place with the game’s setting It seems like a very simple thing, but it allowed me to quickly get back into development and recall the context of my recent tasks. #gamedev #indiedev #indiegames #devlog
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Our Freedom - Wishlist now! retweeted
Український інді-розробник Владислав Литвинов поділився на форумі чудовою новиною. Кампанія на Kickstarter для його гри Our Freedom: Medieval Village успішно завершилася! Він дякує всім, хто долучився до збору, та коротко розповідає, що буде далі: dou.ua/goto/U8pJ
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🏰 WE DID IT! With just 10 MINUTES left, Our Freedom reached 100% funded on Kickstarter! ❤️ We're still waiting for Kickstarter's final check, but this is already a huge win for us. And the number that means the most: 104 BACKERS. 104 people who believe in our game. 104 people who want to be part of its development. You are the best people ever. ❤️ 100% tells us something more important than a funding number: People want Our Freedom to exist. Thank you for believing in us. The Kickstarter ends. Our Freedom's journey is just beginning. ⚔️🏰 kickstarter.com/projects/map… #OurFreedom #IndieGame #Kickstarter
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⏳ FINAL 24 HOURS! Our Kickstarter campaign for Our Freedom: Medieval Village is coming to an end! If you want to grab exclusive backer rewards, get your name in the game, or support our solo indie dev journey — this is the final countdown! ⚔️ 👉 Back us now by link in the replies! #indiedev #kickstarter #gaming #indiegame #gamedev
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❤️ 24 HOURS LEFT! Our Freedom is now 70% funded, thanks to 93 incredible backers. You are the best. Seriously. But we still need one final push to reach 100%. 🏰⚔️ If you’ve been waiting to back us — NOW is the time. 🎮 Game key for around $9 ⏳ 24 hours left 🎯 70% → 100% kickstarter.com/projects/map… Let’s bring it home. ❤️ #OurFreedom #IndieGame #Kickstarter
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Guys, I need your support! Upvote and write down few questions, please 🙏 Your support is so important for me reddit.com/r/Games/comments/…
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🚨 Big news! In just a few minutes, we are going LIVE with an official AMA on Reddit's r/Games! I'm the solo developer behind Our Freedom: Medieval Village, joined by my publishers @TwoCakesGames. Come ask us anything! ⚔️ 👉 Join here: reddit.com/r/Games/ #indiedev #gaming #rpg
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🔥 2ND AMA — SUNDAY, SEPT 13 — r/Games 🕐 06:00 PST / 09:00 EST / 15:00 CET / 16:00 Kyiv ⏱️4 hours + answers after! 👉 reddit.com/r/Games/ Direct AMA link will be posted ~5 min before start. Let’s make it 100%! 🏰❤️ 👉 Kickstarter: kickstarter.com/projects/map… #IndieGame #ColonySim #RPG #MedievalGame #Kickstarter
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🏰 ALMOST 70%. 4 DAYS LEFT. The final weekend of our Our Freedom Kickstarter is here. ❤️ We’ve come so far thanks to everyone who backed, shared, followed and supported us. Now we need ONE FINAL PUSH. ⏳ 4 days 🏰 Almost 70% funded ❤️ Let’s reach 100% Missed our AMA on r/PCGaming? We’re preparing a 2nd AMA on r/Games! 🗣️ 📢 Details coming soon. Stay tuned! 👉 Kickstarter: kickstarter.com/projects/map… Let’s finish this together! ❤️🏰 #kickstarter #rpg #ourfreedom
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Hey Reddit! We are live on r/pcgaming hosting an AMA for Our Freedom: Medieval Village! Ask us anything! reddit.com/r/pcgaming
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🏰 6 DAYS LEFT. 60% FUNDED. 40% TO GO. We’re doing a 3-hour AMA on r/pcgaming! 🕐 06:00 AM PST / 09:00 AM EST / 15:00 CET / 16:00 Kyiv Ask us anything about Our Freedom. Serious. Difficult. Funny. Weird. And yes… We’re real. The game is real. The development is real. Don’t trust us. Ask us. 😉 👉 AMA: reddit.com/r/pcgaming/ 👉 Kickstarter: kickstarter.com/projects/map… ❤️ 6 days. One final push. #AMA #indiegame #medieval #rpg
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Our Freedom - Wishlist now! retweeted
Our Freedom: Medieval Village — містобудівний симулятор та симулятор ферми у середньовічному сетингу. Влітку розробник гри Владислав Литвинов запустив збір на Kickstarter. За цей час йому вдалося зібрати 57% від потрібної суми або ж близько $3500: dou.ua/goto/fSgA
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8 DAYS LEFT. 43% TO GO. Our Freedom is now 57% funded on Kickstarter - but we still need your help to cross the finish line. ❤️ Backed us? Share it. ⚔️ Want Alpha/Beta access? Only 9 Beta + 13 Alpha Early Bird spots remain. 🪦 Want your name in the game? Only 12 Early Bird spots remain for Memorial Stone Early Bird Every pledge. Every share. Every supporter matters. Help us reach 100%. 👉 kickstarter.com/projects/map… 8 days. One final push. ❤️
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I've finished the new mechanic — fishing 🎣 It's essentially a small ecosystem within the game world that's closely intertwined with many other mechanics. Fishing becomes a full-fledged craft that begins with careful exploration of the surrounding world. Players craft their first gear literally from nature’s bounty: they search for bones scattered in the thickets to carve their first hooks and collect feathers that fall from birds as they take flight. Using this system, the player progresses from the simplest tackle — a bone hook and a fiber rope — to a full-fledged set featuring a forged iron hook and special fishing line. The gear is fully modular: the player can carve an advanced, flexible rod from a plank, rope, and beeswax, which will allow them to cast the line much farther and provide a wider control area when reeling in fish (in the mini-game). Any part of the fishing rod can be freely disassembled, combined, and upgraded to suit your needs. The bodies of water have become a living ecosystem that responds sensitively to the time of day and the weather. At dawn, schools of fish appear randomly on the water’s surface — if you aim your float at such a spot, the nearest fish will spot the bait and swim toward it, and a successful hookset guarantees a noticeably larger and heavier catch. It’s just as important to keep an eye on the weather: during rain or thunderstorms, the fish become much more active, and the wait time for a bite is significantly reduced. The fishing process itself combines precision and excitement. Using the power indicator, the player determines the ideal casting distance, and as soon as the float dives sharply underwater, a mini-game begins. You must skillfully keep the balancer within the moving tension zone while reacting to the prey’s constant jerks. At the same time, every fish you reel in is truly unique: it has its own behavior during the catch, as well as individual size, weight, and quality. #gamedev #pixelart #indiegames #indiedev #colonysim
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