Are you talking about this?
indiadigital.org/video/edito…
college portal rejected the selfie as unsupported file type. it was just an iphone photo sitting as .heic. converted to jpg in the tab, nothing uploaded: indiadigital.org/image/heic-…
button said continue. the clickable part was only the word, not the whole panel. three testers missed it, then i missed it while showing them. made the full card clickable this morning. if you have to aim for the letters the button is lying
had a friend playtest last night. put a bright yellow arrow over the exit. she walked past it four times then asked where the door was. deleted the arrow this morning. if they need a billboard you already failed the room
recorded a playtest so i could watch it later. spent the whole clip talking over the soft lock. muted the audio on rewatch and finally saw the door collider was one pixel too high. mute first is my new rule. anyone else catch bugs only when they shut up
every form wants one pdf of all certificates. i have six scans. stack them in order in the tab, nothing uploaded: indiadigital.org/pdf/merge-p…
the godot + cursor loop was always ask the agent to fix a scene, alt-tab, hit play, watch it explode, alt-tab back. now there's an mcp that lets the agent hit play and grab the screenshot itself. used to catch my broken jump only on the third play press. curious if the bot catches soft feel bugs or just hard crashes
someone shipped a godot card framework with the boring half done (deck builder, boosters, store, saves) plus an agents.md so claude stops inventing a new inventory every session. the headless screenshot verify script is the part i actually want. still writing your own duel rules though. curious if that split holds up once the ai starts helpfully rewriting combat
itch.io just nuked terabytes of ai slop and added a no ai filter. browsing the site last week half the new games looked like the same asset pack with different titles. curious if the filter actually changes what shows up on the jam pages or just the search
every indian form: under 200kb or reject. every compressor: still hands you 340. this one lets you type the number and tries to hit it in the tab, nothing uploaded: indiadigital.org/pdf/target-…
So, I had an issue running my threejs game on Android devices. The FPS was not matching and the game was lagging to much.There were a few options for me:
- Port to Unreal Engine
- Port to Unity Engine
- Build my own native engine (a hard option)
I chose the third option 😎
diwali sale week is also "parcel on hold, update address" sms week. before mummy taps that link, paste it here. shows the red flags, runs on your phone: indiadigital.org/scam-check
unreal 6 is dropping blueprints, actors and the c++ gameplay framework for verse and an ai migration tool. i opened unreal once in 2nd year, made one door open in blueprints and the graph looked like my earphones after a bus ride. still, people shipped whole games in those graphs. ue5 folks, moving or staying put
steam reviews are taking 20+ days now because of all the low effort ai games. so 4 year projects wait in line behind afternoon ones. valve's new checklist says test your build in steam for 5 minutes. mine still boots into a debug menu half the time so who am i to talk
everyone's fighting about the 24 hour ai game. my first playable took a weekend too. then i spent 3 weeks on the jump because it felt floaty and i couldn't say why. what's the one tiny thing in your game that ate way more time than it should have
selling stuff on olx? your phone photo can carry your home's exact gps in the file. strip it first, in-browser, nothing uploaded: indiadigital.org/image/clean…
queen's domain is a two person team and it got 1,200 steam reviews in its first weekend. the clip everyone shares is the sword that lets you fly across gaps
one strange verb carrying a whole game. i have a rope in my cave game that skips three of my puzzles and i keep trying to nerf it. starting to think the puzzles are the problem
what mechanic did you almost cut



