Geeta (@CoderGeeta) header
Geeta (@CoderGeeta) profile picture

building games & AI | helping scale https://teapawt.net/t.co/qoR914IFRU, https://teapawt.net/t.co/w4o6WFLVVb & https://teapawt.net/t.co/I5UXPfaine

Joined December 2022
Photo by Geeta (@CoderGeeta)Photo by Geeta (@CoderGeeta)Photo by Geeta (@CoderGeeta)Photo by Geeta (@CoderGeeta)Photo by Geeta (@CoderGeeta)Photo by Geeta (@CoderGeeta)Photo by Geeta (@CoderGeeta)Photo by Geeta (@CoderGeeta)Photo by Geeta (@CoderGeeta)Photo by Geeta (@CoderGeeta)
Are you talking about this? indiadigital.org/video/edito…
if u want access to what i believe is the best free video editing tool that's releasing next week comment on this post. Works directly inside claude code, codex, and grokbot. again 100% free and open source.
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button said continue. the clickable part was only the word, not the whole panel. three testers missed it, then i missed it while showing them. made the full card clickable this morning. if you have to aim for the letters the button is lying
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had a friend playtest last night. put a bright yellow arrow over the exit. she walked past it four times then asked where the door was. deleted the arrow this morning. if they need a billboard you already failed the room
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recorded a playtest so i could watch it later. spent the whole clip talking over the soft lock. muted the audio on rewatch and finally saw the door collider was one pixel too high. mute first is my new rule. anyone else catch bugs only when they shut up
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the godot + cursor loop was always ask the agent to fix a scene, alt-tab, hit play, watch it explode, alt-tab back. now there's an mcp that lets the agent hit play and grab the screenshot itself. used to catch my broken jump only on the third play press. curious if the bot catches soft feel bugs or just hard crashes
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someone shipped a godot card framework with the boring half done (deck builder, boosters, store, saves) plus an agents.md so claude stops inventing a new inventory every session. the headless screenshot verify script is the part i actually want. still writing your own duel rules though. curious if that split holds up once the ai starts helpfully rewriting combat
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itch.io just nuked terabytes of ai slop and added a no ai filter. browsing the site last week half the new games looked like the same asset pack with different titles. curious if the filter actually changes what shows up on the jam pages or just the search
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MAKING A GOOD CRICKET GAME IS NOT A JOKE
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I also need a RTX Spark 😭
Got early access to the RTX Spark! NVIDIA liked what I've been building with AI, so they sent me one to test :) Curious to run some experiments. What should I test? Be creative :D
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So, I had an issue running my threejs game on Android devices. The FPS was not matching and the game was lagging to much.There were a few options for me: - Port to Unreal Engine - Port to Unity Engine - Build my own native engine (a hard option) I chose the third option 😎
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Reddit is down 😭
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unreal 6 is dropping blueprints, actors and the c++ gameplay framework for verse and an ai migration tool. i opened unreal once in 2nd year, made one door open in blueprints and the graph looked like my earphones after a bus ride. still, people shipped whole games in those graphs. ue5 folks, moving or staying put
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steam reviews are taking 20+ days now because of all the low effort ai games. so 4 year projects wait in line behind afternoon ones. valve's new checklist says test your build in steam for 5 minutes. mine still boots into a debug menu half the time so who am i to talk
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everyone's fighting about the 24 hour ai game. my first playable took a weekend too. then i spent 3 weeks on the jump because it felt floaty and i couldn't say why. what's the one tiny thing in your game that ate way more time than it should have
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queen's domain is a two person team and it got 1,200 steam reviews in its first weekend. the clip everyone shares is the sword that lets you fly across gaps one strange verb carrying a whole game. i have a rope in my cave game that skips three of my puzzles and i keep trying to nerf it. starting to think the puzzles are the problem what mechanic did you almost cut
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