ssl 2300 software engineer

California
Joined December 2016
I ported rocket league into a browser using @threejs and also added a working rank system, multiplayer with netcode (1/3). also pretty much every map was able to be ported without issues
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(2/3) gameplay, this is hosted on an external server that me and my friend are connecting to
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for obvious reasons, I can't make this public due to legal reasons. just wanted to show off something pretty neat
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if you're someone who does the upk replacement file for alphaboost or whatever and it doesn't work. I made a github repo with a new working version & I also added the new "Dev boost" that replaces sparkles github.com/CustomRL/RLUPK-Re…
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they let unc get 2200 lol
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as a developer it really does suck to see how lazy the EAC implementation was. it shouldn't of been as easy to get around as it is. the only bright side is i don't think most cheat devs are smart enough to figure out all the steps to get it fully working lol
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Gonna post this video too since people are pointing out how the heartbeat is SUPPOSED to kick you. Unfortunately that is possible to bypass.
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Unfortunately EAC has a giant gaping hole in the verification and there will 100% be an issue if it's not quickly resolved. ...you can literally queue ranked entirely without having it enabled and it is not difficult to replicate.
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I developed my own bot dodging plugin. I was in the process of working on it, but I wanted to wait and see if EAC was announced. I started development because the one that was released was released by someone in the community who does not exactly have the best reputation (1/4)
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On my GitHub, I have a compiled version and an injector but as previously mentioned I'm not going to suggest using it. If you want to use this I'd recommend building your own version as I'm not updating anything anymore. (4/4)
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Custom retweeted
Je pense qu’il est temps que les choses changent à propos de Rocket League et d’Epic Games. Je n’ai pas parlé depuis quelque temps, mais la situation du jeu est dramatique. Ce qui fait vivre Rocket League, c’est l’esport, de par son intensité, sa facilité de compréhension, mais avant tout le niveau individuel incroyable de tous les joueurs professionnels. Vous savez où je veux en venir : bots et DDoS. Nous avons dû créer des serveurs Discord pour essayer de jouer de manière compétitive, mais ce n’est pas la solution miracle. C’est compliqué à gérer, pas facile d’accès, puis évidemment nous ne pouvons pas rassembler tous les joueurs du monde entier. Le problème étant que le niveau global des joueurs régresse et que notre temps de jeu est divisé par deux ou par trois. Epic Games, faites quelque chose tout de suite. À tous mes amis créateurs de contenu : ce n’est pas normal pour vous non plus d’avoir à subir ça. Les gens ne regardent plus Rocket League, les streamers perdent potentiellement leur communauté et peuvent perdre leur métier. Il est temps de réaliser que nous ne pouvons plus attendre, sinon Rocket League finira comme Rocket Racing. Rassemblons la communauté et formons qu'un. #RLNEEDCHANGES
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i guess the ssl win traders are back but unfortunately could not take downxXPenguinSmusher911Xx
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sure I guess
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Glad I could entertain @ChiefBeef_rl 😭😭
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so why do we allow one team to get elo when a server gets ddosed I feel like it's a pretty easy to just have NOTHING happen when a server gets ddosed because they can detect that...
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Hey @RLEsports, we need to have a talk. Many changes have been made to our scene this year. While I understand the necessity of some of them for budgetary reasons, many of them actually have no impact on cost and are hurting our scene. After experiencing them first hand in this first Open Qualifier, I can now confidently say it : not only are we headed in the wrong direction, our scene is at risk of dying. I'd like to bring those points in the appropriate channels, but let's be honest : communication have died down between you and the actors of your scene over the past few years, to the point where there's actually no communication anymore. This year's format have been applied without any input from any of those actors. And it looks like many decisions have been made by people who do not seem to know or understand the specificities of our game. I'd like to go more in depth, but it's not possible in a tweet, so I'll keep it somewhat simple : -The removal of auto qualification spots for Main Events is the most hurtful change. Our game is extremely volatile, wanting to add even more volatility to it is a non-sense. We don't require Real Madrid or PSG to go through all Champions League preliminary rounds every year for very good reasons. -Having to qualify to every event means the qualifier format needs to be extremely solid and fair for everyone. With only a Double Elimination bracket, it's currently not. -Every qualifier being a Double Elmination bracket means the seeding needs to be extremely solid and fair. The current seeding is not only unfair, it's also inconsistent throughout the different stages of the tournament. By applying extremely strict seeding rules without thinking it completely through, you are leaving weaknesses and exploits open, ruining the whole point of seeding. -Seeding being unfair and inconsistent means each match needs to at least have a long enough duration so that the better team have a better chance to come out on top. Again, it's not the case. We are playing BO3s for two straight days for no apparent reason : BO3 have been historically used to reduce the duration of long qualifier days. Qualifiers are currently split in 3 days, and those days are short enough to have BO5 for all of the matches. All of those issues, and many more I won't go into here, are pushing players above their limits. They are removing any form of stability and are forcing inconsistencies to happen. It's unhealthy for everyone : viewers, storylines, teams, players. Pros, semi-pros and amateurs. They also all have very easy fixes, with very little to no cost at all. Today proves it again : our esport is great. A lot of people want to watch it. But as it stands, it's not going to last much longer. We need better communication. We need changes. We need you to do better. Not next year, as soon as possible. Or the damage could be irreversible. One of your RLCS 2024 Major 1: Europe Open Qualifier 1 Winner. (?) CC: @UnkleCliffy @TimSweeneyEpic @BLASTEsports
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