ssl 2300 software engineer

California
Joined December 2016
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Happy to answer as many questions as I can my discord is "customrl"
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Replying to @akibhabad @threejs
Can look thru this thread, this is my friend who I was playing against
Task manager checking Epic Games, Steam, nor Rocket League are open, chrome extensions managing volume, and F12 network packets (redacted because of URL as mentioned), as well as resizing the window via F12 menu by dragging it back and forth.
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it's close enough where I think the impact on training them is marginal I'd say rocket sim is 98% accurate
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i modified rocketsim because i found some inaccuracies but based on rocketsim yeah
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sounds are pretty much the dead give away because I didn’t put much time into them. Specifically the ball sound is wrong because it’s supposed to change based on speed and such but I never got to it. Master leveling on all the sounds is off as apparent
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Replying to @MrCollison @threejs
what type of proof would you like?
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Replying to @MrCollison @threejs
i exported assets and disassembled the exe for any numbers that were needed.. what's your point exactly? the net code is approached in a similar way because i dont have access to their backend obviously.
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Replying to @Vichocavi @threejs
nope, entirely in browser
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Yeah it runs more or less smoothly, which for a browser is pretty crazy. Most of the "lag" comes from the engine (threejs) itself, which, makes sense. But ultimately it is completely playable which is cool. As Simpson said though, utilizing GPU acceleration chrome handles it.
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Can confirm he was my test subject
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Agents assigned to converting all 53~ standard maps ran for over 40 hours straight
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Replying to @YSBoomOfficial
I wasn’t using API pricing, just tokens included in my subscriptions that I’m gonna guesstimate close to $9,000 worth off the top of my head. If I hit a limit, it’d just auto continue yeah
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Replying to @YSBoomOfficial
I’ve more or less perfected a workflow that utilizes memory files so it would be aware of the goals and progress and it used GitHub for keeping track of issues and resolving them by itself. It would automatically assign agents based on the feature goals I set
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Replying to @YSBoomOfficial
Claude ran Fable and Opus for about two weeks straight day and night and then I did most of the physics rework myself.
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Replying to @YSBoomOfficial
FPS is vsynced due to chrome, you can run chrome without vsync but I didn’t care to. But it runs alright, input lag is noticeable definitely while recording. And part of it comes from just from threejs by nature. But it’s pretty stable.
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Replying to @YSBoomOfficial
yup. Nothing was inferred it was either a pulled asset or for some numbers were pulled from the disassembled exe. Then for physics I modified rocketsim because it’s only 98% accurate a few things were jank
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Replying to @YSBoomOfficial
Yeah I’m pretty well versed in rl modding so decrypting and getting all the assets was pretty easy. Not ever getting published just wanted to show proof of concept of what’s possible
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Replying to @YSBoomOfficial
Nope, is def a clone, I would’ve shown my chrome but I didn’t wanna leak my server ip, towards the end of the gameplay bug you can see a lot of the unfinished and unpolished stuff I didn’t finish. Or just things like the server name in the top left
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for obvious reasons, I can't make this public due to legal reasons. just wanted to show off something pretty neat
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(2/3) gameplay, this is hosted on an external server that me and my friend are connecting to
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