这个月 GitHub 上冒出来一批让 Claude Code 做视频、做动画的 Skill,挑了 8 个能直接用的,建议收藏:
1.pixelfx(约 750 star)
244 个像素特效,火、爆炸、魔法、天气,全是代码写的。附一个 Skill,让 Claude 像挑剔的像素画师一样做新特效:画、渲染、看、再改。
github.com/patch-gg/pixelfx
2.huashu-motion(约 1900 star)
说一句「给我的产品做个 30 秒发布片」,它自己写片子、配乐。哪里不满意,在画面上点一下,它只改那一处。
github.com/alchaincyf/huashu…
3.mg-styles-15(约 2700 star)
15 种 MG 动效风格,每种一支 10 秒成片,全是 Opus 5.5 写代码做的,提示词和源码都给了。
github.com/Vincentwei1021/mg…
4.motion-prompt(约 960 star)
192 个动效、运镜、网页特效的叫法,每个配动态样例和提问写法。不知道那种效果叫什么、没法跟 AI 说的时候来这查,有简体中文版。
github.com/showheyohtaki/mot…
5.animate(约 1200 star)
纯代码做讲解短片和小故事,内置剪纸、钢笔排线、孔版印刷、像素等 7 种画风,也能照你给的参考图学一个新画风。
github.com/cth9191/animate
6.vibe-knowledge-film(约 830 star)
做抖音上那种「Vibe 知识大赏」短片:丢一个选题或文案,它写字幕稿、排分镜、配音效,先出 30 秒样片,你点头了再做全片。
github.com/HeyChengC/vibe-kn…
7.story-studio(约 550 star)
历史、人物故事口播,从选题、文案、配音、配图,一路做到能直接打开的剪映草稿。
github.com/konlu/story-studi…
8.video-editor-skills(约 370 star)
让 Claude Code 在达芬奇里给 vlog、口播粗剪:剪掉重来的片段和停顿,配 B-roll、配乐、字幕。要付费版达芬奇,不能商用。
github.com/appariciojunior/v…
Datou retweeted
Excited to finally share C2R#! 🚀
Coarse-to-Real (C2R)# turns rough 3D and anime videos into photorealistic videos, without requiring paired video training data, by learning from much cheaper image pairs instead.
Last year, we introduced C2R, using video generation models to turn rough 3D blockouts into photorealistic videos. But making this work reliably in a game engine is another story. Even models as powerful as Seedance 2.5 often require multiple attempts to get the desired result. For real applications, we need stable and controllable generation. This typically requires large amounts of paired coarse/real videos, which are extremely expensive to collect.
So how can we get around this data bottleneck?
One evening over dinner, while I was struggling with this problem, our intern Daohan proposed an interesting idea: Could we learn video translation from image pairs instead? After all, image pairs are much easier and cheaper to obtain.
Over the following months, we worked hard to turn this idea into reality.
We developed a lightweight Real-to-Coarse model trained only on image pairs. By applying it frame by frame to real videos, we can synthesize pseudo-coarse videos and create large amounts of pseudo-paired video training data. We then use these pairs to train a large Coarse-to-Real video generation model, without needing actual paired coarse/real videos!
The resulting C2R# technology was eventually used at Roblox RDC.
C2R# can also handle other input proxies, including anime-style videos, as long as you have 10K image pairs.
🌐 Project: gonzalognogales.github.io/co…
📄 Paper: arxiv.org/abs/2610.28954
对面部做了一些细致修复,弥补了模型自身能力的不足
Openjutsu 是一个视频换人、换装的工具,
github.com/D3voz/openjutsu
作者实测能跑的最低配置
显卡:RTX 4060 Ti 16GB
内存:64GB
显存不够放下整个 H3 模型时,程序会把模型存在内存里,用到哪部分再搬进显存。所以内存反而比显存更关键:64GB 是底线
四个功能
换人(Simple motion transfer)
把视频里最大的那个人整个换成角色图上的人,包括脸、发型、身材和衣服。新角色会做原来那个人的动作,有台词或唱歌时还会跟着对口型。
多人换人(Advanced motion transfer)
一次最多换 4 个人,每张角色图写一个角色名(比如 the lead singer),它会在每个镜头里自动认出谁换成谁,没给图的人保持原样。适合 MTV、乐队演出、多人对话。
局部修改(Object swap)Change:只换衣服、头发、道具。写英文,比如 jacket,再写换成什么,或者给一张参考图。
Remove:去掉画面里的某样东西。
Background:人不动,只换背景。
Add:在画面里加一样东西。
后期修补(Post-processing)Fix faces:远景里人脸太小、画糊了,用这个人自己的照片把脸修清楚。注意它不能把脸换成别人。
Fix colours:H3 的画面对比偏硬,几秒钟就能调得柔和一些。
速度:作者配置下,6 秒 480p 大约要 6–13 分钟。我的 PRO 6000 只要一两分钟。
它的思路是:给它一段已有的视频,运镜、动作、剪辑点和原声都不动,只重画你指定的那部分画面。
Datou retweeted
github.com/KohakuBlueleaf/To…
Tokenomos is open sourced
It resolved the frontend (scheduler and kv cache/state manager system for continuous batching) overhead in vLLM and make small model inference few time faster even with batch size 512 on RTX5090
Datou retweeted
Finally! Rigged hair cards from a single image.
HairDeck (Tsinghua + CMU + CUHK) takes one character image and builds a stylized haircut as separate 3D hair cards, with bone chains already attached. The hair sways when the head turns.
Exports to GLB, or straight onto a VRM avatar.
Code and weights are open under Apache 2.0. You get geometry and UVs, no textures yet. Local run wants Linux and CUDA.
github.com/hyz317/HairDeck
jev确实催生了不少新东西
We're open-sourcing Autopilot.
A self-improving agent that plays your game and finds bugs. Unity, Godot and Unreal.
→ 43% more accurate
→ Almost 2X faster
→ Beats Claude Code at playtesting
It’s Computer Use for games – closing the agentic loop and solving the most tedious part of game dev.
Stop being your agent’s tester. Free trial + GitHub below.
Datou retweeted
如果一个民族指望傻逼老外帮他们定义什么是对的什么是错的,谁是好人谁是坏人,他应该在 1931 年信日本人的话,那个时候汉奸才是好人,不抵抗才是对的,那我不敢想象如果这样的话我们国家还会有今天这个样子。友邦倒是不经常了,我们这些后代可能会惊诧,并且受苦受难。
不亮的时候相比旧版可亮 logo 质感提升了不少
看到人们为在Macbook上一枚发光苹果标志的回归欢呼雀跃,甚至比其技术与功能上的实质进步更令他们兴奋,我感到有些悲哀。
@Apple拥有堪称艺术品的设计。但它的艺术性,从来不只在于独具一格的外观,更在于设计背后推动时代的灵感,以及挑战成见、坚持自己判断的那份偏执。那些美好的设计之所以令人难忘,是因为它们曾与新的可能一同到来。
发光的苹果标志是否值得值得怀念,答案是当然。只是,当怀旧成了最令人兴奋的卖点,我禁不住在想:我们对苹果的期待,什么时候从“它将带来什么”,变成了“它能还给我们什么”?
我期待那枚标志重新亮起,也期待它背后的创造力,再次让人眼前一亮。



























