Broadcasting live from United Nations headquarters
“The ultimate test of the United Nations in terms of breaking the ceiling that exists for women in terms of equality between men and women would be if they appoint a woman secretary-general,” says Carolyn Rodrigues Birkett, a candidate for UN secretary-general and the permanent representative of Guyana to the United Nations.
“What we know is that the more we have women involved in peace negotiations, the more sustainable the agreements for peace are. And so I would certainly want to promote more of that, more women being involved, but human rights for all everywhere, including women. . . . Who better to do that than a woman secretary-general?”
Watch the full conversation: youtube.com/watch?v=iFEYADzH…
The core lesson of Civilization is hard power and nationalism.
By training a generation of players in ways quite against the grain of the period, Player 3 conjectures that it perhaps sowed in part the seeds of the civilizationalism currently maturing at @StateDept and beyond.
Player 3 starts from the observation that Civilization was released in 1991, the final year of the Cold War and the year before the release of Fukuyama's "The End of History". We can therefore read the game as a text: what did it teach about history on the backdrop of the period?
One of the most overlooked influences on contemporary geopolitics is the extent to which an entire generation of rising staffers formed early instincts in grand strategy gaming
Today, "Player 3" explores what the sensitive young man learned about civilization from Civilization
Viewed through the lens of Skyrim, the LCS was a poor cradle for successful modularity: it lacked strong "vanilla" designs, it was not expendable in ways that allowed for iterative development, and it failed to provide institutional support for creative tinkering.
Broussard observes that getting modularity right is a US military imperative, characterizing the modern battlefield as in essence an arms race over "mods"
In this sense, we must understand how ambitious modularity within the DIB has failed, and to learn from successes elsewhere
Our series on video games and warfare continues today with an extended meditation by "Julia Broussard" on modularity in systems design, looking comparatively at the success of the Skyrim modding community and the troubled @USNavy Littoral Combat Ship (LCS) program
Particularly in an era where fast adoption of new systems and improvisation will be critical to success, Vestuti suggests a DOW "game-native operability" standard that pressures designers to prioritize weapons interfaces that minimize the time to reach useful mission proficiency












