Leonman.eth (@Dev_Leonman) header
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Community mod for Dao Projects | | Web3 Enthusiast | Former Apex Pro Player Trainee | Full-stack Developer 🇵🇭/🇨🇳

Joined January 2020
Photo by Leonman.eth (@Dev_Leonman)Photo by Leonman.eth (@Dev_Leonman)Photo by Leonman.eth (@Dev_Leonman)Photo by Leonman.eth (@Dev_Leonman)Photo by Leonman.eth (@Dev_Leonman)Photo by Leonman.eth (@Dev_Leonman)Photo by Leonman.eth (@Dev_Leonman)Photo by Leonman.eth (@Dev_Leonman)Photo by Leonman.eth (@Dev_Leonman)Photo by Leonman.eth (@Dev_Leonman)
Looking for a buyer. 2022 Chevrolet Corvette C8 Stingray in excellent condition, equipped with the Z51 performance package. P.S. Philippines-based Car
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Leonman.eth retweeted
Honestly, these numbers mean a lot to me. We haven't launched publicly yet and we don't have a token, but in the first 9 days of Season 0 our players have already filled 34,892 orders and made 5,220 trades with each other. I genuinely think this is the direction Web3 gaming needs to go. Right now most Web3 games are built around their token. The token comes first and the game is built to support it. People show up because the token pays them, and once the price drops or the rewards slow down, most of them leave. We've seen this happen with so many games already. I think the economy should come from the players instead. Things should have value because other players actually need them, not because a token says they're worth something. That's what we're building with @Bloomshire_ For example, raw food doesn't give you any energy in Bloomshire, you have to cook it first. So a player who spends their day mining needs food, and the cook making that food needs crops and fish from other players. The ore from the caves gets forged into bars, rings and weapons, and even wheat gets turned into rope at the carpenter's bench. Players set their own prices at the Market Hall, and Odette's order board keeps asking for more. None of this needs a token to work. That's how 47,746 items have moved between 351 different players, with over 9 million Gold paid from one player to another. I've said this before, but an economy alone isn't going to keep people around. The game has to be fun first. A lot of Web3 games give you one or two things to do, and after a few days you've pretty much seen everything. We wanted Bloomshire to have a much bigger gameplay loop than that. There are ten skills you can level from 1 to 30. Farming, fishing, mining, woodcutting, foraging, cooking, crafting, combat, animal husbandry and exploration. Your skills also can't get more than 3 levels apart, so you naturally end up doing a bit of everything instead of grinding the same thing all day. You can grow crops through the seasons, raise chickens, ducks and bees, fish in rivers, ponds and a big lake (there's even a fish that only bites at night) and go through twelve cave levels, from copper all the way down to diamonds. There are eight bosses, each weak to a certain kind of weapon, and a dungeon with three difficulties. We also have a proper story. Book One starts on your island and opens up the rest of the valley as you go. Four parts are out right now and the rest are coming. Along the way you get to know the townsfolk, make friends with them and you can even find a sweetheart. And you're not playing alone. There are five towns, a global chat that translates itself into your language, you can visit your friends' islands and trade with people face to face. So there's always something to come back to, whether it's your crops, an order you're working on, a boss you haven't beaten yet or the next part of the story. This is the kind of Web3 game I've always wanted to play, one where people play because they enjoy it and the economy grows from that. We still haven't opened to the public, so this is just the start. If you're a gamer or a creator and you want to see what a player-driven Web3 game looks like, come check out Bloomshire.
9 days into Season 0, and the Bloomshire community keeps growing These stats are of a web3 game without any token, proving that player driven economy is possible in web3 games. We haven't launched for public yet. Every number below comes from players farming, crafting and trading with each other. 2,957 farms built About 330 farmers playing every day 34,892 orders filled 5,220 trades between players 47,746 items changed hands between 351 farmers Every stall price is set by a player, and every Town Hall sale is paid from one player's wallet to another's. This is what a player driven economy looks like, and we are just getting started.
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Leonman.eth retweeted
I keep seeing people say Web3 gaming never gave them what it promised. Asset ownership, interoperability, a player owned economy, transparency. Honestly, I don't think they're wrong. That's a big part of why we built @Bloomshire_ the way we did. For Example your founding Farmers NFTs, they're not just NFTs, they are farmers you can actually play with inside the game And we also have fully player driven economy where our players own the items in their accounts, they can set their own prices and list on marketplace to sell to other players. And those players aren't buying those items just for show or anything like that, those items have their usecase inside the game, some players might not have them as their priority might be some other activity inside the game which doesn't give them that item and they can just buy it from other players selling it. I mean just look at this, since Season 0 started they've traded with each other over 8,000 times in just 12 days and players are also trading with each other in crypto using our marketplace which lets them trade with crypto with other players, players have generated $3000+ in volume accross all trades. We also try to be as open as we can with everyone. When we started winding down AVS we burned 40 million of them on chain, and when we caught bots this week we told our community what we found and what we did about it. It's still early and there's a lot more we want to build, but this is the kind of Web3 game I always wanted to play. And as of today, Bloomshire is open to everyone. If you are a gamer looking for a community owned, player driven economy then please play Bloomshire, it has more than jus the economy.
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Leonman.eth retweeted
🚨 TOMORROW IS THE DAY 🚨 @Bloomshire_ goes FULLY PUBLIC on Nov 10!! 🔥🔥 No NFT needed gang, just connect your wallet of choice and jump straight into the valley 🌾 Season 0 is already live and cooking. A new world waiting for you, full of excitement and adventure. Who’s pulling up?? 👀 bloomshire.xyz Don’t get left in the crop dust.
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Leonman.eth retweeted
BACK TO FINALS
AFTER 9 YEARS: Ruler returns to a Worlds Final.
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Leonman.eth retweeted
9 days into Season 0, and the Bloomshire community keeps growing These stats are of a web3 game without any token, proving that player driven economy is possible in web3 games. We haven't launched for public yet. Every number below comes from players farming, crafting and trading with each other. 2,957 farms built About 330 farmers playing every day 34,892 orders filled 5,220 trades between players 47,746 items changed hands between 351 farmers Every stall price is set by a player, and every Town Hall sale is paid from one player's wallet to another's. This is what a player driven economy looks like, and we are just getting started.
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Leonman.eth retweeted
Welcome to the Giraffies Valley! 6666 Lil Giraffies are coming soon on Robinhood Chain. 🔹Raise giraffies. 🔹Grow the valley. 🔹Harvest $GIRAFF Whitelist registration is now live (Freemint) Join the Valley🦒 🔗 valley.loculus.xyz/lil
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Genesis Land Mint is coming! 🏝️ #RRFVillage teapawt.net/RRFVillage/status/2116…
🏝️Genesis Land Mint is here! 💰 300 ronin:native per land in every phase 📅 When: November 10, 2026 📍 Where: @Ronin_Network Launchpad ⏰ Exact start time: TBA Genesis Land Docs: genesisland.rrfvillage.xyz Every land mints sealed. All reveal together. Only trust mint links shared by @RRFVillage.
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Leonman.eth retweeted
Season 0 of Bloomshire is live The whole valley is waiting. Five towns, and a season of farming, fishing, foraging and mining. Everything you do earns Farming Points, and 55,000,000 $AVYN goes to the farmers of Season 0. Face the bosses and claim their loot chests before someone else does. Brave the Dungeon. Ride, fly and fight with legendary weapons. In the VIP Quarter, premium crops grow in their own beds, and the rarest harvest $AVYN every day in the Celestial Garden. The top 200 farmers on the FP board earn a GTD for the Land NFT, and the top 10 win USDG.
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Ready to grow, craft, and explore Ronke Rice Farmer Village on Ronin. Who’s farming with me? 💙 #RRFVillage teapawt.net/Ronin_Network/status/2…
Indie Game Spotlight: @RRFVillage Grow crops, fish, hunt for treasure, raid your neighbors, and socialize with other players. 🔗: rrfvillage.xyz
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Tutorial Guide by our Farm Hand Warriorven #RRFVillage teapawt.net/WarriorvenC/status/211…
1/8 🌾 The @RRFVillage Closed Beta is live, and if you want to scale your farm fast, you better get the core mechanics down from minute one. Here’s your no-nonsense starter guide to avoid wasting time and precious resources. 👇 #RRFVillage #Kindcreator @Kind_HQ
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If you are a Season 1 Player of Ronke Rice Farmer, check your Genesis Land NFT Whitelist spot eligibility now! #RRFVillage teapawt.net/RRFVillage/status/2115…
📢 SEASON 1 Players Genesis Land NFT Whitelist allocation claims are now open! 🔹Visit 🔗 quests.rrfvillage.xyz/season… 🔹Connect the wallet you used during Season 1. Check “How it works” on the page for eligibility and claiming instructions. ⏳ The claim window is open for one week. Unclaimed spots will be lost.
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Things are getting more interesting! ✨ Owning Genesis Land unlocks access to Relics! 💎
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Our prize pool has officially reached $16K! 💰🔥 Jump in, hunt, refine your gear, and climb the ranks to claim your share. 🖼️ NFT Mint: Coming right after Season 0 ends! 🎮 Play now on Epic Games 👇 RT + LIKE + COMMENT your EVM wallet for a chance at WL
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You can now become a Farm Hand in @RRFVillage! 🌾 #RRFVillage teapawt.net/RRFVillage/status/2113…
⚠️ Attention Creators, this one’s for you 🌾 Become an official Farm Hand for RRF Village! Join Creator Contests, unlock exclusive rewards, and get FREE VIP access. Create videos, threads, or art about the game → apply on the Farm Hand tab. Sign up below ⬇️
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Leonman.eth retweeted
Season 0 of Bloomshire opens October 23 Golems, orcs, wolves, liches and the Bone Spider are waiting in the wilds. New weapons, new quests and new regions to explore. Here is your first look
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My farm is growing in RRF Village by @RRFVillage on Ronin! #RRFVillage
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I'm climbing the RRF Village Quests leaderboard 🌾 Check in daily, stack your streak multiplier and earn rewards. Top players get a free Land NFT airdrop, GTD spots, a Season Pass and reward boxes. Join with my code 737CYGM3 quests.rrfvillage.xyz/r/737C… #RRFVillage @RRFVillage
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Not strangers. My squad. Going for the @TheSquadNFT FCFS list. Who’s coming with me? teapawt.net/TheSquadNFT/status/211…
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