Honestly, these numbers mean a lot to me.
We haven't launched publicly yet and we don't have a token, but in the first 9 days of Season 0 our players have already filled 34,892 orders and made 5,220 trades with each other.
I genuinely think this is the direction Web3 gaming needs to go.
Right now most Web3 games are built around their token. The token comes first and the game is built to support it. People show up because the token pays them, and once the price drops or the rewards slow down, most of them leave. We've seen this happen with so many games already.
I think the economy should come from the players instead. Things should have value because other players actually need them, not because a token says they're worth something.
That's what we're building with @Bloomshire_
For example, raw food doesn't give you any energy in Bloomshire, you have to cook it first. So a player who spends their day mining needs food, and the cook making that food needs crops and fish from other players. The ore from the caves gets forged into bars, rings and weapons, and even wheat gets turned into rope at the carpenter's bench. Players set their own prices at the Market Hall, and Odette's order board keeps asking for more.
None of this needs a token to work.
That's how 47,746 items have moved between 351 different players, with over 9 million Gold paid from one player to another.
I've said this before, but an economy alone isn't going to keep people around. The game has to be fun first.
A lot of Web3 games give you one or two things to do, and after a few days you've pretty much seen everything. We wanted Bloomshire to have a much bigger gameplay loop than that.
There are ten skills you can level from 1 to 30. Farming, fishing, mining, woodcutting, foraging, cooking, crafting, combat, animal husbandry and exploration. Your skills also can't get more than 3 levels apart, so you naturally end up doing a bit of everything instead of grinding the same thing all day.
You can grow crops through the seasons, raise chickens, ducks and bees, fish in rivers, ponds and a big lake (there's even a fish that only bites at night) and go through twelve cave levels, from copper all the way down to diamonds. There are eight bosses, each weak to a certain kind of weapon, and a dungeon with three difficulties.
We also have a proper story. Book One starts on your island and opens up the rest of the valley as you go. Four parts are out right now and the rest are coming. Along the way you get to know the townsfolk, make friends with them and you can even find a sweetheart.
And you're not playing alone. There are five towns, a global chat that translates itself into your language, you can visit your friends' islands and trade with people face to face.
So there's always something to come back to, whether it's your crops, an order you're working on, a boss you haven't beaten yet or the next part of the story.
This is the kind of Web3 game I've always wanted to play, one where people play because they enjoy it and the economy grows from that.
We still haven't opened to the public, so this is just the start. If you're a gamer or a creator and you want to see what a player-driven Web3 game looks like, come check out Bloomshire.
9 days into Season 0, and the Bloomshire community keeps growing
These stats are of a web3 game without any token, proving that player driven economy is possible in web3 games. We haven't launched for public yet. Every number below comes from players farming, crafting and trading with each other.
2,957 farms built
About 330 farmers playing every day
34,892 orders filled
5,220 trades between players
47,746 items changed hands between 351 farmers
Every stall price is set by a player, and every Town Hall sale is paid from one player's wallet to another's.
This is what a player driven economy looks like, and we are just getting started.
I keep seeing people say Web3 gaming never gave them what it promised. Asset ownership, interoperability, a player owned economy, transparency. Honestly, I don't think they're wrong.
That's a big part of why we built @Bloomshire_ the way we did.
For Example your founding Farmers NFTs, they're not just NFTs, they are farmers you can actually play with inside the game
And we also have fully player driven economy where our players own the items in their accounts, they can set their own prices and list on marketplace to sell to other players. And those players aren't buying those items just for show or anything like that, those items have their usecase inside the game, some players might not have them as their priority might be some other activity inside the game which doesn't give them that item and they can just buy it from other players selling it.
I mean just look at this, since Season 0 started they've traded with each other over 8,000 times in just 12 days and players are also trading with each other in crypto using our marketplace which lets them trade with crypto with other players, players have generated $3000+ in volume accross all trades.
We also try to be as open as we can with everyone. When we started winding down AVS we burned 40 million of them on chain, and when we caught bots this week we told our community what we found and what we did about it.
It's still early and there's a lot more we want to build, but this is the kind of Web3 game I always wanted to play.
And as of today, Bloomshire is open to everyone.
If you are a gamer looking for a community owned, player driven economy then please play Bloomshire, it has more than jus the economy.
🚨 TOMORROW IS THE DAY 🚨
@Bloomshire_ goes FULLY PUBLIC on Nov 10!! 🔥🔥
No NFT needed gang, just connect your wallet of choice and jump straight into the valley 🌾
Season 0 is already live and cooking. A new world waiting for you, full of excitement and adventure.
Who’s pulling up?? 👀
bloomshire.xyz
Don’t get left in the crop dust.
Leonman.eth retweeted
9 days into Season 0, and the Bloomshire community keeps growing
These stats are of a web3 game without any token, proving that player driven economy is possible in web3 games. We haven't launched for public yet. Every number below comes from players farming, crafting and trading with each other.
2,957 farms built
About 330 farmers playing every day
34,892 orders filled
5,220 trades between players
47,746 items changed hands between 351 farmers
Every stall price is set by a player, and every Town Hall sale is paid from one player's wallet to another's.
This is what a player driven economy looks like, and we are just getting started.
Leonman.eth retweeted
Welcome to the Giraffies Valley!
6666 Lil Giraffies are coming soon on Robinhood Chain.
🔹Raise giraffies.
🔹Grow the valley.
🔹Harvest $GIRAFF
Whitelist registration is now live (Freemint)
Join the Valley🦒
🔗 valley.loculus.xyz/lil
Leonman.eth retweeted
Season 0 of Bloomshire is live
The whole valley is waiting. Five towns, and a season of farming, fishing, foraging and mining. Everything you do earns Farming Points, and 55,000,000 $AVYN goes to the farmers of Season 0.
Face the bosses and claim their loot chests before someone else does. Brave the Dungeon. Ride, fly and fight with legendary weapons.
In the VIP Quarter, premium crops grow in their own beds, and the rarest harvest $AVYN every day in the Celestial Garden.
The top 200 farmers on the FP board earn a GTD for the Land NFT, and the top 10 win USDG.
Leonman.eth retweeted
Our prize pool has officially reached $16K! 💰🔥
Jump in, hunt, refine your gear, and climb the ranks to claim your share.
🖼️ NFT Mint: Coming right after Season 0 ends!
🎮 Play now on Epic Games 👇
RT + LIKE + COMMENT your EVM wallet for a chance at WL
Leonman.eth retweeted
Season 0 of Bloomshire opens October 23
Golems, orcs, wolves, liches and the Bone Spider are waiting in the wilds. New weapons, new quests and new regions to explore.
Here is your first look
Leonman.eth retweeted
Replying to @Sealedpunk
@Sealedpunk Whitelist is live on Cloud Quest.
60 WL spots available.
each punk stays sealed until you choose to view it
- Supply : 4,444
- Mint Price : WL - FREE
- Mint Date : TBA
- Chain : Ethereum
Complete the quest to enter the whitelist raffle: cloudquest.asia/quest?id=cam…
Leonman.eth retweeted
The Bloomshire playtest is staying open for 24 more hours
We are extending thr playtest for 1 more day for everyone. The playtest now ends on 13 October at 12 PM UTC.
Now you have more time to finish the quest to grab freemint spot, good luck
Leonman.eth retweeted
Replying to @esccapHQ
@esccapHQ Whitelist is live on Cloud Quest.
100 WL spots available.
EscCap turns iconic retro keyboards into collectible NFT artworks. Inspired by the form and engineering of classic keyboards, each piece is reimagined as a unique digital collectible for modern collectors. Holders can customize keycaps.
switches and colors, then mint their build on-chain: one build, one token. The Genesis mint is free.
Supply : 3333
Price : FREE
Chain : Robinhood
Complete the quest to enter the whitelist raffle: cloudquest.asia/quest?id=cam…
Leonman.eth retweeted
Cloud Quest 🤝 @PlayEverMagic
We are proud to announce this collaboration.
EverMagic arrives as one of the most promising games on the Epic Games Store, built on the Arbitrum network and powered by the $EVA (EverValue Coin) token — a token backed by real Bitcoin held in an on-chain vault.
Forged in pixel art and strategy, the game combines classic MMORPG gameplay with a real Play-to-Earn system: you hunt, refine gear, trade with other players, and can turn all of that into real value through the EVA token.
Giveaway 60 WL & 20 BOX
cloudquest.asia/quest?id=cam…
Leonman.eth retweeted
Bloomshire mint date!
Playtest will close on October 12, 2026
Mint date is October 15, 2026
Collaboration will stay open till October 14, 2026
1/ How I infiltrated a Chinese organized crime syndicate that has laundered $1B+ across multiple exploits for Lazarus Group.
Posing as a client, I gathered intel that helped action freezes for the Feb 2025 Bybit exploit and attribute illicit activity onchain.
Leonman.eth retweeted
Saddle up
Mounts are coming to Bloomshire
🐎 Horses: It's the fastest mount, will be best if you wana travel to other regions faster
🐻 Bears: Take the bears to fights with you, will definitely come in handy
🧹 Broomsticks: fly over rivers and lakes
Plus rare skins: unicorns, fire horses, golden bears and more
warms my heart seeing all the @daosdotworld support and nostalgia on the TL
that crazy run was not even 2 years ago. had multiple DAOs hit 100+x's, insane 24/7 vibes on TG and the TL
you just had to be there
Round two begins with @paperdao_xyz 😤
Leonman.eth retweeted
It has been 2 days since we opened Bloomshire for whitelist applicants and here are stats for these days
Currently we have 946 farmers who have started the Founding Farmer's Quest. 32 of them have completed the quest and have earned a Freemint spot along with 500 $AVS
At the busiest moment, 277 of the players were farming at the same time, and 564 different farmers played within a single hour.
Together all of them have:
🌾 harvested 94,000 times
🎣 caught 78,000 fish
🍄 foraged 73,000 times
🍲 cooked 30,000 meals
⛏️ mined 19,000 times
📜 handed in 12,600 quest deliveries
Every number here leaves out the bot accounts we caught and these are real farmers, in a world we're still building.
Thank you for growing it with us. We are very happy to have you all in our game
Leonman.eth retweeted
About AVS, and the "rug" talk
What AVS is
AVS is Bloomshire's in game token. You earn it by playing and when you withdraw it from the game it's minted to your wallet. From there you can trade it or deposit it back into the game that's why the token is mintable.
New AVS only comes into existence when a player withdraws what they earned in the game.
We put all 50,000,000 AVS into the liquidity pool and not one token went to our wallets. We have never held AVS, and we have never bought or sold it, It's all onchain so you can check it yourself.
There were a few big buys happened after we made the announcement about $800, $300 and another about $280. In a fresh pool, that's enough to print a big green candle. A few hours later those same buyers sold, some of them at a loss. That is what caused the red candle.
If we wanted to Rug then we could've simply sent those tokens to our wallets and sell at launch and you can clearly see on Dexscreener that there is not a single wallet who held the tokens which weren't bought
If we wanted to rug, this isn't what it would look like. We would have kept supply for ourselves. We would have pulled the liquidity and we did neither of those.
And why would we? We've been building Bloomshire for eight months. We ship every day and fix bugs every day. Everything about AVS is on chain and public. Nothing is hidden.
AVS is completely community owned, all the liquidity comes from the community, all the supply comes from the players playing the game
Players can simply use that inside the game or withdraw it to sell on chain, the choice is all their
It is greatly disrespectful to those who have been building something good and just because of a few unknowledgeable spreading false information a good project might take a huge fall
We shouldn't have to explain this but here we are, please do your research before you talk or point towards any person or a project
To the people calling it a rug not understanding how something works doesn't make it a scam. If the technical side isn't clear, ask us and we'll explain it every time.
Our Discord is always open.





















