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A tighter cut (I think) of the my trailer + a call to action at the end.
I'll leave this one as is for now, next one will hopefully show of a boss or 2.
Wishlist ⏬
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#ScreenshotSaturday | #unity3d | #gamedev | #indiegames | #madewithunity
DigitalNativeXtudio retweeted
Bring your game, art, music, or prototype, lets hang!
制作中のゲーム・アートなどを持ち寄って、!初心者歓迎。
📅 Sun, Aug 9, 2026, 13:00–18:00
Hangout / 自由交流 until 22:00
🔗 peatix.com/event/5115533
🔗 secretshop.osaka/
#Osaka #GameDev #IndieGames #大阪 #ゲーム開発
DigitalNativeXtudio retweeted
🥊 Fight Night / ファイトナイト
Join us for a casual night of fighting, party games! 対戦・レースをみんなで気軽に楽しみましょう。初心者も大歓迎!
📅 Sun, Aug 8, 2026 18:00–23:00
📍secretshop.osaka
🔗peatix.com/event/5115527
#Osaka #GameNight #大阪 #ゲーム #Meetup
DigitalNativeXtudio retweeted
🎮Game Night
Casual team/PvP games, local multiplayer, and optional game-related Show & Tell in Osaka.
大阪でチーム戦・PvP・ローカルマルチ・ゲーム関連の作品紹介を楽しむカジュアルな夜です。
🔗sso-gamenight.peatix.com
#GameDev #IndieGames #GameNight #大阪 #ゲーム開発
And there she grows~
Not super happy with it but for now it works, I'll rework it later once i try to add leaf growth to it, so on to the next thing.
#indiedev #IndieGame #gameDev #pixelart #Unity
Probably bout 4th or 5th time I've written a pixelizer effect/renderer always learning something new each time I do it, overall pretty happy how the game's visuals are look'n.
#screenshotsaturday #indiedev
#IndieGame #gameDev #pixelart #Unity
Finally back working on projects.
Had this idea I wanted to try out .
Going to quickly (famous last words) build the game in my head with this idea as a personal short game jam, while I ease my self back into finishing Dice Dice Dice.
#IndieGame #gameDev #pixelart #Unity
DigitalNativeXtudio retweeted
Started a zig.day/ location in Osaka. Nov 15th!
📣Zig Day Osaka!
Join us for talks, coding & Software You Can Love 💛
Zigの話やコーディング、コラボが楽しめる1日です。
🔗 zig.day/japan/osaka/
🔗 secretshop.osaka/posts/ja/zi…
#ZigLang #Osaka #Programming #大阪イベント
Reworking the turn based combat a bit à la the GBA's Mario & Luigi RPG's timing mechanic.
Dice Dice Dice: A Roll Playing Game | Wishlist ⏬
✨✨ store.steampowered.com/app/2… ✨✨
#ScreenshotSaturday | #unity3d | #gamedev | #indiegames | #madewithunity
Finally fully integrated the tavern scene menu and pause menu into the game.
Dice Dice Dice: A Roll Playing Game | Wishlist ⏬
✨✨ store.steampowered.com/app/2… ✨✨
#ScreenshotSaturday | #unity3d | #gamedev | #indiegames | #pixel
Testing out some simple animations for the characters.
(AKA: procrastinating on programming the last but of UI for the games demo)
#gamedev | #indiegames | #pixel | #pixelart
Dice Dice Dice: A Roll Playing Game | Wishlist ⏬
✨✨ store.steampowered.com/app/2… ✨✨
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UI's not my strong suit but this will have to do for the tavern scene for now.
#unity3d | #gamedev | #indiegames | #pixel
Dice Dice Dice: A Roll Playing Game | Wishlist ⏬
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Made a new set of characters while waiting on the a test demo of the game to compile.
Dice Dice Dice: A Roll Playing Game | Wishlist ⏬
#gamedev | #indiegames | #pixel | #pixelart
✨✨ store.steampowered.com/app/2… ✨✨
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Latest set of Characters and some variations I've created.
Now to get back to actual coding for a bit.
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#gamedev | #indiegames | #pixel
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Here's what the 16x32 vs the 16x16 characters look like in the game.
#ScreenshotSaturday | #unity3d | #gamedev | #indiegames | #pixel
Dice Dice Dice: A Roll Playing Game | Wishlist
✨✨ store.steampowered.com/app/2… ✨✨
Reworking the characters for my game from 16x16 to 16x32.
#ScreenshotSaturday | #unity3d | #gamedev | #indiegames | #pixel
Dice Dice Dice: A Roll Playing Game | Wishlist ⏬ ✨✨ s.team/a/2384090/ ✨✨
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Me:
Thinking my life has finally settled down a bit and I can plan out and set aside time to work on my game.
Life:
I think not!... Here some family, work, and a dash off existentialist issues for you to deal with for the next 6+ months.
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DigitalNativeXtudio retweeted
Honestly. The Agile methods can be boiled down to this:
1. Work in short cycles.
2. Measure what happens.
3. Adapt.
If you don't find story points helpful, don't use story points.
If daily scrums are getting in the way, don't do daily scrums.
If the cycle is too long, shorten the cycle.
If the cycle is too short, lengthen the cycle.
Amplify the things that work.
Change the things that don't.
And, for God's sake, stop all the bellyaching.












