And there she grows~
Not super happy with it but for now it works, I'll rework it later once i try to add leaf growth to it, so on to the next thing.
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Probably bout 4th or 5th time I've written a pixelizer effect/renderer always learning something new each time I do it, overall pretty happy how the game's visuals are look'n.
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Finally back working on projects.
Had this idea I wanted to try out .
Going to quickly (famous last words) build the game in my head with this idea as a personal short game jam, while I ease my self back into finishing Dice Dice Dice.
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Reworking the turn based combat a bit à la the GBA's Mario & Luigi RPG's timing mechanic.
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Finally fully integrated the tavern scene menu and pause menu into the game.
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Testing out some simple animations for the characters.
(AKA: procrastinating on programming the last but of UI for the games demo)
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UI's not my strong suit but this will have to do for the tavern scene for now.
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Made a new set of characters while waiting on the a test demo of the game to compile.
Dice Dice Dice: A Roll Playing Game | Wishlist ⏬
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Latest set of Characters and some variations I've created.
Now to get back to actual coding for a bit.
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Here's what the 16x32 vs the 16x16 characters look like in the game.
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Reworking the characters for my game from 16x16 to 16x32.
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79
Finally add a boss!
Party was not prepared and she does not play around.
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Hmm...
One of these guys don't quite fit in.
Little bit worried about all the pixel animation work that lay ahead 🙃
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I can't wait for this cold weather to end.
To the beach~
Also added a couple of sea bound enemies.
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A tighter cut (I think) of the my trailer + a call to action at the end.
I'll leave this one as is for now, next one will hopefully show of a boss or 2.
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