MCK Dodoroch 🕷️🗡️ (@Dodoroch) header
MCK Dodoroch 🕷️🗡️ (@Dodoroch) profile picture

SMM for @mackoesports 🏆 | Former @racoon_esport 🦝 | Warcraft Addicted ⚔️

Minas Morgul
Joined August 2011
Photo by MCK Dodoroch 🕷️🗡️ (@Dodoroch)Photo by MCK Dodoroch 🕷️🗡️ (@Dodoroch)Photo by MCK Dodoroch 🕷️🗡️ (@Dodoroch)Photo by MCK Dodoroch 🕷️🗡️ (@Dodoroch)Photo by MCK Dodoroch 🕷️🗡️ (@Dodoroch)Photo by MCK Dodoroch 🕷️🗡️ (@Dodoroch)Photo by MCK Dodoroch 🕷️🗡️ (@Dodoroch)Photo by MCK Dodoroch 🕷️🗡️ (@Dodoroch)Photo by MCK Dodoroch 🕷️🗡️ (@Dodoroch)Photo by MCK Dodoroch 🕷️🗡️ (@Dodoroch)
RECAPPONE 📜 LEAGUE ITALIA ⚔️ AGOSTO 2023 🌊⛱️
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MCK Dodoroch 🕷️🗡️ retweeted
🚨Mythic Ula'tek Giveaway 🚨 We are giving away 2 Mythic Ula'tek kills for your chance to Bonus Roll 344 items and a guaranteed Mount 🐍 1 Mount will be given away on X and the other in our discord! How to Enter : 👍 Like & Retweet this post! 👥 Enter our discord: echogg.ly/boosts Good luck! ❤️
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Where are the Venomstone nerfs from 10 to 5? SVEGLIAAAAAA! @Warcraft @WatcherDev
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It's unbelievable how incompetent and clueless you are. You actually decided to increase the item upgrade cost to 10 Venomstones while also lowering the item cap. How the fuck do you manage to make every single decision in this game so fucking terrible? @WatcherDev
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Do you people even have any actual skills, or are you just good at fucking everything up? And don't even get me started on the constant bugs plaguing this game ahaha don't you feel disgusted by the results? What a fucking disgrace
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MCK Dodoroch 🕷️🗡️ retweeted
I used to pray for global WoW servers but Forever beta has reminded me how much I do not want to play with Americans. I'd rather play with the French any day of the week.
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Hey buddy @WatcherDev, are you already using ChatGPT to write the next apology statement for yet another bugged patch and another pathetic lore development?
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MCK Dodoroch 🕷️🗡️ retweeted
this week is a strong reminder that most mythic guilds are held together by like 2-5 ppl that are willing to put in 10x more time and effort than the raiders that watch a 5 min vod before each boss if those guys get tired or quit wow, the whole guild explodes instantly
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MCK Dodoroch 🕷️🗡️ retweeted
My Opinion on what’s wrong with raiding in Retail WoW: docs.google.com/document/d/1… I tried to keep it the shorter side and could drone on much longer, so probably some points missed / explained poorly. The post below from Nascent still rings true to me us.forums.blizzard.com/en/wo…
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Da vittima della sindrome di Stoccolma, ho comprato il bundle di Warcraft Forever
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MCK Dodoroch 🕷️🗡️ retweeted
TLT will be revealed at Blizzcon well before we know how Midnight ends. Cuz the product isn’t the game anymore, it’s hype. The content is mediocre and buggy, but they immediately announce the next Big Thing. 12.2 will suck but you won’t care, you’ll be psyched for 13.0.
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MCK Dodoroch 🕷️🗡️ retweeted
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Neanche il drama del wintrading in LIT può salvare questa lega in decomposizione
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AHAHAH
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MCK Dodoroch 🕷️🗡️ retweeted
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MCK Dodoroch 🕷️🗡️ retweeted
A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios
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MCK Dodoroch 🕷️🗡️ retweeted
Before resil keys. Cutoff for title is 17s and 18s top keys timed are 21s and 22. You hit up your friends who farm 20s and 21s get some 18s done and gg title in one sesh. Now with resil only 1 team in the region has 24 resil. And title cutoff is resil 22 plus one or two 23s. So you actually have to learn the dungeon and do good dmg. And people are mad.
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MCK Dodoroch 🕷️🗡️ retweeted
Replying to @lofibanshee
For me this debate ended when I played fellowship. The ‘takes away from difficulty’ or ‘lowers the bar’ arguments are bs and fship proved that. and I’m one of the ones who used to say those things. There are some flaws with resil (sales, lfg issues) but it’s def better than not
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MCK Dodoroch 🕷️🗡️ retweeted
I think it’s safe to say the definition of “MMO” has changed in the last decade. The MMO playerbase is probably the most split it has ever been on what direction is the right one for a game in the genre. Some people want the instant gratification of more modern games in their mmo, less grinding, more showing off my skills. Whereas others still want the 8 boar hearts over 40 kills, a leveling experience that is the bulk of the game, and more of a community feel (far harder to obtain the latter in 2026). Not sure what we’ll get from Riot, all the “names” sound cool as long as we forget the jeering we did towards them when they were at Blizzard, idk. Either way, gonna be hard for the game to be bad for me personally because hell yeah more Runeterra.
First official day at Riot Games working on the League of Legends MMO!
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