Douglas Lilliequist (@DougLilliequist) header
Douglas Lilliequist (@DougLilliequist) profile picture

Creative Technologist at @Immersive_g. Creator of OGPU. prev @active_theory.

Joined August 2015
Photo by Douglas Lilliequist (@DougLilliequist)Photo by Douglas Lilliequist (@DougLilliequist)Photo by Douglas Lilliequist (@DougLilliequist)Photo by Douglas Lilliequist (@DougLilliequist)Photo by Douglas Lilliequist (@DougLilliequist)Photo by Douglas Lilliequist (@DougLilliequist)Photo by Douglas Lilliequist (@DougLilliequist)Photo by Douglas Lilliequist (@DougLilliequist)Photo by Douglas Lilliequist (@DougLilliequist)Photo by Douglas Lilliequist (@DougLilliequist)
When are we going to see work that clearly can't be achieved through rasterisation and only doable via AI? To be blunt, the (amazing) work that is shared is things that could be done through human effort, except the process is astronomically faster.
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Started a Bob Ross esque process yesterday evening. By that, taking a few steps back and returning to core fundamentals in any visual work...the aim being to make a render that on first glance looks like an old phone photo. Fellow Stockholmers might recognize this building...
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For sure I wish my personal machine had more power so I can push my ambition levels further. But I feel it keeps me in healthy thinking patterns on how to make beautiful things that run on 5+ year old machines… …but not being able to tinker with hardware ray tracing (metal) nor try 64-bit atomics when they are available sucks.
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Revisited an experiment I made last year when I got my head around (pun) using my voxelizer to generate an iso field for marching cubes. Made with ogpu. marching-cubes-portrait.verc… #webgpu
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Douglas Lilliequist retweeted
El emotivo tráiler de DRAWQUARIUM: Un juego indie de arte donde dibujas y crías a los peces que nacieron de tu imaginación.
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Rubber Perry 🔊 (made with ogpu) rubberperry.vercel.app/ Featured track is 'Come To Daddy - Pappy mix' by @AphexTwin : open.spotify.com/track/5H6cQ… #webgpu
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As nice as it is to have a fallback to WebGL…it is a daily frustration working with TSL…despite using agents…
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New release of ogpu is out! It's a big update (but for the better) so have your agents ready to update your exisiting projects. Aside from that, ogpu now has render bundle support and a MSDF text component! github.com/oframe/ogpu
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Updates went well, doing a last check on things...but this update has made me somewhat melancholic...in the sense I'm now seeing just how much better Opus 5.5 is at writing code than I am... Abandoning wgpu-utils was overkill...it will remain...😅
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Planning on abandoning webgpu-utils and another pass on OGPU’s core… Have your agents ready for refactoring if you wish to update 😅 Main purpose is to make the library lighter as well as making it more modular for agents and human hands.
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surfing on sine waves
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Revisiting and ported an ancient WebGL sketch to OGPU. Have to find a better approach to subsurface scattering...getting ugly results despite voxelisation and computing a live density field...
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