James Driessche retweeted
Putting groceries in my car this morning I here a guy behind me say "hey are you the Aerial Knight"
Me being over dynamic:
James Driessche retweeted
Proud to present the reveal trailer for EFFIGY as part of Realms Deep 2020 #RD2020
A metroidvania-tinged Retro FPS about a cult of inmates that have taken over a remote prison moon.
effigy-game.com
quaketroidprime.com
WISHLIST NOW PLZ
James Driessche retweeted
🌳 Fluffy stylized foliage! 🌳
Plus some behind the scenes footage of the creation process.
#gamedev #screenshotsaturday
James Driessche retweeted
A Super #SmashBrosUltimate update, Ver. 8.1.0, is available now! This update includes a new stage, Small Battlefield. Plus, you’ll now be able to select from all music tracks when playing on Final Destination and Battlefield stages!
James Driessche retweeted
Line em up and knock em down with the new Shield Rush ability in @DungeonsOfEdera!
Early Access starts 8/28, 👉Wishlist now: store.steampowered.com/app/1…
#gamedev #steamgames #indiegames #roguelike #arpg #indiegamedev #indie #indieworldorder #games #comingsoon
James Driessche retweeted
Katamari Damacy only has support for closed, circular paths, so how do they handle things like the falling boulders which appear to despawn and respawn? The easy way!
James Driessche retweeted
Finally have some progress to share on "Stylized Water 2", a re-imagined successor for the URP #gamedev #indiedev #unity3d #screenshotsaturday #madewithunity
James Driessche retweeted
BRO!! yoshi's island beta's of the intro level song
why didn't they keep this one??
James Driessche retweeted
Looking for a game dev to follow and support who actually makes games and isn't a shitty person? Look no further!
All I do is sit in my room and talk to myself / do art. Dosnt get more unproblematic then that. So give this guy a follow 😅
James Driessche retweeted
mockup for a 2.5D styled mario platformer, designed to be a "lost n64-era 2D mario". characters, items, and blocks were sprited by me, textures for everything else are from either SM64 or 64DS
James Driessche retweeted
Extremely WIP but it's time to reincorporate a long-dormant feature I played around with like a year ago in Effigy.
ROCKET PARRYING
James Driessche retweeted
Working on MOONTIDE some more. Added collectible orbs to charge up your moon powers. They'll be all over levels, and will burst out when hitting and defeating enemies.
#gamedev #indiegame

























