🎃 Halloween is here in Blockworks on Apple Vision Pro!
I’ve added a free Halloween pack with spooky builds, new blocks and colors, and a haunted theme plus new features, improvements, and bug fixes! Available through November 3.
I brought AI generation to Blockworks on Apple Vision Pro. You can just say what you want to build and it’ll spawn in front of you. A quick demo of what that looks like.
Tom Cupal retweeted
You can now build virtual legos with @ElasticSea's BLOCKWORKS app
And THEN slice your exported creations inside my Spatial 3D Printing App to keep them in your physical world forever!
This includes fully custom creations, or step-by-step kits that BLOCKWORKS already offers!
Pointed Astra at Blockworks block metadata and asked it to build some birds. It wrote its own helper functions, figured out how to assemble the parts, and created its own visualizations along the way. We are cooked.
Such a relaxing game. Love it 🙌
I'm giving away CONNECTOME for Apple Vision Pro for the next 72 hours... my way of helping you save up for the new iPhone Duo 😜
connectomegame.com/avp/
Made by @granthnk
#giveaway #free #applevisionpro #connectomegame
I remade the settings panel with native SwiftUI, and it looks much better.
The other windows have to stay in Unity since native windows don’t report their positions back to keep game objects aligned.
Tom Cupal retweeted
continuing experiments that have evolved from the series, “give me space” (give me space is dropping on Fellowship on July 28, as part of the new video exhibition, Forecast Loops)
this one reminds me of the murmuration of starlings, but also, the human fingerprint
in these present experiments, I’m still working with the expansive and negative space of the give me space series, and what that series taught me about the models’ current capacities for miniature agency with tiny figures, and distributed gesture across those figures
these experiments arose from having seen a photograph of an historic Indian hand printing block
Just launched Blockworks on Apple Vision Pro.
There are things in this game that simply aren't possible on any other device. That's why I built it here.
Got a Vision Pro? Give it a shot and tell me what you think. Link in bio.
This is how real-time cubemap reflections works on Vision Pro with RealityKit.
Blockworks is coming out soon, preorder is live.






