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I finally able to showcase my model!
Art and rig by me! Commissions will open soon
I needed wanted to add jiggle physics... so I made his ears floppy
#Live2D #Vtuber #VTubeStudio
🪷elfvee 2.0 DEBUT Announcement! 🪷
The pond is celebrating the Elf's transformation, you're invited! 🐸
📅 Sunday 15th March 2026
🕒10AM AEDT • 5PM CST • 3PM PST
📷 twitch.tv/elfvee
♡ & ↺ appreciated ~
#VtuberDebut
experimenting with linework that appears and disappears to match the artists art style.
a bit of a pain to settup, but worth it I think? Just realized that I forgot to copy paste that left turn hair though....
#Live2D #Live2DWIP
man im rusty. This took all day, and I'm still not done.
#Live2DWIP #Live2D
Ive never made a bald toggle before....
#Live2DWIP
ElfireII (Commissions Open) retweeted
#VBridger Sample models and mouth chart!
Files for #VTubeStudio and #Live2D are available on Drive!
drive.google.com/drive/folde…
The chart matches the YT Tutorial. Hopefully it helps!
youtube.com/watch?v=mFUG4L4L…
(repost because I forgot to note some extra context on the chart initially)
huh. the 3* weapon does more damage thanks to hp scaling.
#WutheringWaves2ꓸ4
ElfireII (Commissions Open) retweeted
- Live2D Basic Conditional Physics Learning Chart -
Conditional Physics can be thought of as very basic programming, it consist mostly of simple If-Then statements
but combining them can create complex mechanisms.
This should be enough to create almost any mechanism
#Live2D
ElfireII (Commissions Open) retweeted
ElfireII (Commissions Open) retweeted
"How do you make the boobs do the bouncing thing"
Here's how I do parameter setup for boob jiggle. 1 physic group for [boob Y, boob X] and then 1 physic group for [boob X2]
I recommend using the deform brush tool for this
#Live2D
ElfireII (Commissions Open) retweeted
Booba chan Live2D resource file will be released in the next few days :3
it will include boob XY angles and Boob Physics 😳
#Live2D
ElfireII (Commissions Open) retweeted
Super lazy way of rigging high angle eyelashes: glue!
1. rig all eyelash movement
2. copy deformer(s) involved with angles
3. offset deformers a bit outwards
4. glue!
#Live2D
















