EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
โ๏ธVGP Giveaway Time!โ๏ธ
Glitch is giving away a Zelda: Ocarina of Time [Foil Cover] Nintendo Switch 2 game, a Pro Controller, a Carrying Case AND one of her very own stickers to one lucky winner!
RT, Like & Follow VGP for your chance to win!
Want more chances to win? Check out our other social media accounts for additional entries!
Winner announced Friday, Dec 11, 2026
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
1 hour until the Top Gear 2 SA-1 beta is out!! ๐
Before the race at 60 FPS, turn the volume up and enjoy one of the best intros on the SNES =)
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
Top Gear 2 SA-1 is now available for download, as beta release
This ROM hack makes the game run up to 60 FPS, unlike 15 in the original, thanks to the SA-1+FastROM combo.
It works on real hardware and a 30 min demo is available for watching
Full video: youtu.be/Jn-7NqNAJV8
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
Black/Matrix + lands a full English patch for PS1.
Per the release notes, dialogue on every route, menus, items, skills, chapter cards and movie subtitles are translated.
github.com/minhnhattonthat/bโฆ
#PS1 #BlackMatrix #RomHack #Translation
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
Demonstration of how both projects are coming along. KOF is heavily handcrafted, but the speed tests are looking incredible without any chip. The music is just a concept and a specialist could replicate it with infinitely higher quality than the current
#mktrilogy #kof #snes
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
๐ฅ1992ๅนดใๅคข่ฆใใใขใผใฑใผใ็ในใIIใในใผใใกใใง๏ผใใ็พๅฎใซ๏ผ๐ฎ
๐ ๆๆฐใใซใใงๅคงๅน
้ฒๅ๏ผ
โ
ๅไฝ้ๅบฆใขใใ๏ผ
โ
ๅไฝใซ่ฟใ่ฒๅฝฉ๏ผ
โ
ใตใฆใณใใใปใผๅฟ ๅฎ๏ผ
โ
ในใใผใธใฎ็ดฐ้จใๅพฉๆดป๏ผ
ใขใผใฑใผใ็ใฎๅฎๅ
จๅ็พใธ๏ผ ๐๐ฅ
๐ฅ youtu.be/qbb79L6-N5A
#ในใII #ในใผใใกใ #ใฌใใญใฒใผใ #SF2
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
Full Ys III TG16 longplay, played by AI agents: power-on to credits, no cheats, no cuts.
Made in 31 hrs: ~50-100 emulator-hrs, up to 7 emulators at once.
Why: our smooth-parallax patch must replay the whole game frame for frame and match this run.
youtu.be/g3TAvW2ROpw
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
Soon, I'll be releasing the first beta version of Top Gear 2 SA-1, together with a 30 min YouTube video featuring the first 8 tracks of the game.
Make sure to stay tuned in for updates. This mod required an absurd amount of work so far but I'm proud of the results!
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
ๅๆ็งปๆคใชใกใฌใใฉใคใ็ ๅไปฃใในใใชใผใใใกใคใฟใผใใใจใFighting Street MDใใRev.2ใซใขใใใใผใ!!
ใชใใจ้ ใใญใฃใฉใฏใฟใผใฎใใณใไฝฟ็จๅฏ่ฝใซ!!
ใใใEASYใขใผใใฎ้ฃๆๅบฆไฝไธใใๅ็จฎใใฉใณใน่ชฟๆดใ่กใใใใ
ใใใฆใใใณใไฝฟใใใใฎใณใใณใใใใกใใ
ใชใใจใใใฎใณใใณใใ !!
ไธไธไธไธๅทฆๅณๅทฆๅณBA
io8066.itch.io/fighting
โปๆฌไฝใฏใชใชใธใใซ็ใฎ้ซใ้ฃๆๅบฆใ่ฆ็ดใใ็พไปฃใฎใฒใผใ ใฎใใใซ้ใณใใใๆนๅใใใฆใใใฎใใใคใณใใ ใ
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
Hey, remember how my brother lost everything in a flood last year?
Well, he just survived open heart surgery.
Man can't catch a break.
Please support this GoFundMe by donating or sharingโevery bit of help makes a difference. gofund.me/f55cecec8
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
ใใฎ้ ใใใใชในใผใใกใ็ใใใกใคใใซใใกใคใใใๆฌฒใใใฃใ!!
ๆฅๆฌ็ใใใกใคใใซใใกใคใ ใฌใคใใใใผในใซใใขใผใฑใผใ็ใฎ่ฆ็ด ใๅคงๅน
ๅพฉๅ
ใใๆน้ ใFinal Fight Uncutใใ็ปๅ ด!!
ๆชๅ้ฒใ ใฃใๅทฅๆฅญๅฐๅธฏในใใผใธใๅพฉๆดปใใใฌใคใใณใผใใฃใผใใใฌใผใฎ3ไบบใไฝฟ็จๅฏ่ฝใซ!! ใใใซใในใผใใกใ็ใงใฏๅฎ็พใใฆใใชใใฃใ2ไบบๅๆใใฌใคใซใๅฏพๅฟ!!
ใใใใๅ
จ6ใฉใฆใณใ๏ผใใผใในในใใผใธ2ใคใใขใผใฑใผใ็ใฎ้ ็ชใงๅ็พใใญใฌใณใใใฏใใใๆตใญใฃใฉใฏใฟใผใใขใคใใ ใๅพฉๆดปใใฆใใใ
FastROMๅใซใใฃใฆๅฆ็่ฝใกใ่ปฝๆธใ2ไบบใใฌใคๆใฎๅไฝๆนๅใ่กใใใๅฎๆฉใงใฎๅไฝ็ขบ่ชๆธใฟใ
romhacking.net/hacks/10274/
ในใใผใธใใญใฃใฉใฏใฟใผใๅๅใใฌใคใใใใฆๅไฝ้ๅบฆใพใงใๅฝๆๆฌฒใใใฃใ่ฆ็ด ใ่ฉฐใพใฃใใใพใใซในใผใใกใ็ใใใกใคใใซใใกใคใใใฎๆฑบๅฎ็ๅ่ฃใ ใใ!!
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
Street Fighter Alpha 3 MAX (PSP) now has a native PC port for Windows, Linux and macOS.
Widescreen, up to 8ร resolution scaling, 3-player local multiplayer, improved controls and all modes unlocked. ๐ฅ
pcmrace.com/2026/11/04/streeโฆ
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
** SEGA GENESIS - RUFF-N-TUMBLE WIP PORT **
I love Ruff-n-Tumble on the Amiga, its got it all - Amazing pixel art / aggressive Soundtrack / Fun but tough Gameplay to boot.
One of the negatives is the frame rate however, it targets 25 FPS, this was not uncommon for Amiga games , its understandable with the 5 bitplanes the Amiga needed to shift around ( supporting 32 colors in the game area ) , the more bitplanes the more processing that's needed to move screen/objects around.
So part of me always wanted to rectify the frame rate - and that's how this port came about !
How does the port stack up ?
- 60 FPS solid gameplay . All movements / animations / timings were reworked from 25 FPS of the Amiga to 60 FPS for the MD port , so the port just has a smoother feel to it. This wasn't a given by any stretch and streaming animation was a key issue , the first stage uses up to 1450 tiles in its map tiles alone , so once you get HUD / Video Planes / Sprite List & Tiles for player and player attacks theres nothing left for enemy objects and thats just the first world. So both layers had to shift to streaming scrolling tech i developed for SOTA, so things are only in vram if they are onscreen presently , once that was in tile usage on the 1st world dropped to 850 tiles ( from 1450 ) for the backgrounds, this left some breathing room for Enemies and effects. However it still wasn't enough vram without a strong DMA object streaming system to send the tiles to VRAM , a lot of optimisation went into it so the game could run 60 FPS will full animation and nothing cut . If DMA streaming lagged that means the frame rate has to slow so i didn't want that .
- larger viewable game area on MD : 200 pixels high + 24 pixels high semi transparent HUD vs 192 pixels on Amiga + 24 solid HUD . This was almost by mistake , I thought the Amiga port was using a 256 high pixel screen size so I designed the engine to get close to that on MD with a transparent shadowed hud for contrast so you could see through it a little. The MDs (NTSC) display is 224 pixels high and the Amiga (PAL) is 256 pixels high. The hud is 24 lines high but it overlaps on the MD but with transparency you can still see critical things in the hud area . What i didn't realise at first was the Amiga uses less than its native resolution which was common to save ram / blitter time etc. So hence MD comes out favourably here still as it was a bit overdesigned !
- Despite having 8x less colors in the palette 512 MD vs 4096 Amiga , the MD does amazingly well here . I also had to put both background planes into Lock-Step so both are layered 1:1 , which gives up to 30 colors per tile on the MD rather than 15 so it compares well to the Amiga original which can have > 15 colors ( normal single plane tile limit on MD ) . I think from the side by side comparison you can see there isn't a noticeable quality drop and since it looked amazing in the first place I was very happy with the result !
- PCM SFX are in an all working with similar quality to the Amiga , XGM2 driver is in use so 13.3 khz PCM samples are used , which is more than enough to do a good replication of the Amiga SFX. FM / PSG soundtrack is been worked on currently hence video has no sound at present. I'm confident with the guy doing the music that its going to be a very close match to Amiga. On MD we can use 2 SFX channels where Amiga used 1 SFX channel and would play the last SFX over the top of the current SFX , the MD one moves low volume SFX to one channel and higher volume SFX to another channel and mixes it up a bit .
- Controls , there are some nice options to utilise the extra buttons on the MD controller and that should help the gameplay a bit also.
- Size, did i just throw ROM at this to make it work ? not really . The Amiga has 1024kb of combined chip ram required for the game , the MD has 136 kb of Ram/VRAM so i couldn't compress and decompress everything the amiga could but i got close . Without optimal music yet ( it should drop overall rom size ) we are about 19 mbit on MD vs the 14 mbit version of the Amiga . So whilst there's a bit more rom been used on MD its still well below the typcial 32 mbit rom that's in common use these days and a lot of efforts were made to minimise rom where possible . It started out prior to optimising rom heavily at 31 mbits of assets, i could have left it there but thats not how i do things haha.
- The game is fully complete apart from waiting on Music and a few playthroughs to catch remaining bugs.
- I did use some AI to aid this project , its 20 levels - its a lot of work and its not happening without some help , I used code from my SOTA / Parodius and EBH projects to make the engine , there has been no compromises . I think you can see some love went into this and the end result is what matters / garbage in is garbage out and vice versa.
- Game is written in C/SGDK for some parts ( cold pathes ) but a lot of custom assembly / custom modules are used for hot path also .
- Once music is done it will get a full release !
#Amiga #SegaGenesis #Megadrive #SGDK
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
Versiรณn 0.4.1 ya disponible. Se arreglaron varios bugs reportados y se agregaron algunas cositas extra que quedaron en el tintero y estaban casi listas, pero no llegaron a la versiรณn del ROM anterior.
#tmnt #port #sega #megadrive #genesis
valenzuelagustavo.itch.io/tmโฆ
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
Paprium finally runs as a normal Mega Drive ROM.
Paprium MD v1.0.10 rebuilds the custom chip so EverDrives and stock emulators play all 16 stages with built-in sound and saves.
romhacking.net/hacks/10232/
#Genesis #Paprium #RomHack
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
"I want to make these fans extremely proud to be a Bears fan."
Caleb Williams joins @notthefakeSVP and is welcomed by a crowd of Bears fans following their win on the road against the Seahawks ๐ค
EmteCoke ๐ฎ๐น๐ฒ๐ฝ๐ช๐ธ๐บ๐ธ retweeted
PAPRIUM POCKET 0.3.0 + LITTLE-MAN 1.0.
Finally! After years of hard work. 100% Cart Accurate music!
Music the way the cart does it. YM2612 & Datenmeister modes. Sax Man Returns!
No soundtrack hacks, half done command tables, blob or cdda needed!
We finally fully reversed engineered the STM32F4 with all notes and commands. Accuracy verified against several hardware revisions of Mega Drive and Genesis.
Available for Pocket NOW & MiSTer Port soon!
github.com/thekoalakoa/papriโฆ
(Firmware available as GPLv3 same as core)
HUGE thanks to Freya, Isa, @d0tslash @LittleManDumps @The_Hpman @neonarcadegrant @Pezz82Mister and others for the work, support and feedback.
#OpenFPGA #MiSTerFPGA #PAPRIUM #AnaloguePocket























