Eric 🎃 (@EricGameCo) header
Eric 🎃 (@EricGameCo) profile picture

Solo game dev. DIY self-built house. GenX family man. Moved to Japan from America in the Game Cube era. 個人ゲーム開発。ゲームキューブ時代にアメリカから日本に移住。DIYで家を建てました。

Japan
Joined September 2024
Creativity isn't the opposite of memorization. It's the reward for having a well-stocked knowledge base. You can't cook with ingredients you don't have. You can't think with knowledge you don't have.
You cannot be creative at a high level unless you are robotic at a low level.
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Japanese silkscreen disc label art remains undefeated. #physicalmedia 💿 🍔 🇯🇵
Silkscreen disc label art - the best! Left: Disc | Right: Jewel Case Insert #physicalmedia 💿 🍜
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Replying to @matsushita_8bit
僕も買いました✨️
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Eric 🎃 retweeted
Replying to @Variety
The article's photo gave me flashbacks. This large original painting for advertising Conan used to hang in my living room. In the 80s, Conan was fiercely watching me and my friends play Sega Master System.
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Eric 🎃 retweeted
In this interview: About working on a game for almost 10 years and hoping people will play it... - There are more reasons to do things than does it find a big audience. If you find personal satisfaction, and grow in skill and understanding of the world - maybe it's worth doing just for that. - Obviously financially, you want to be able to keep making games - BUT when you put 10 years of your life into something, you hope a lot of people play it BECAUSE - The reason you're putting so much time into it because you see what's interesting and beautiful about it and you hope others can see it to - A lot of times in development, people will choose the path that gets things done faster, but not necessarily better because they want to defray costs (money, and the time of your life you're willing to spend on the game) - This means if you're willing to pay those costs and spend the time, you can end up in a territory where other people didn't go, and automatically you'll have something that's different than what everyone else has. - But paying the cost means it's going to be a little bit painful to get there. I'm convinced it takes a different soul type to be willing to work on a game for 10 years. It's rare to listen to an interview from someone who gets it...this one is worth your time.
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My first animation in #aseprite. Inspired by a Push Balloon Dinosaur toy at the 100 yen store. セリアのおもちゃ「プッシュバルーン恐竜」からaseprite を使った初アニメーションを作りました。 #ドット絵 #初心者
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😂
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My friend Randy recently posted this on the @arcanelibrary Shadowdark RPG discord. I was there for the game he's referring to. Can you imagine the bravery it took a fellow of that age to sit down at a table to try a game he didn't even really understand, with an average player age of about 28? And what's more, his first check was a critical fail! It just goes to show there's no crime in having an imagination as an adult, and you're never too old to try new things.
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Next to Bill Schmidt of Fear Street fame, Jeffrey Lindberg @jeffreylindberg did some of my favorite late 20th/early 21st century pulp novel covers. His style had the playfulness of Goosebumps with the realism of an 80s aesthetic.
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懐かしいなぁ(≧∇≦) 30年以上前の仕事だ(^_^;) あの頃は、結構ゲームの仕事も多かったですね!
購入品チラ見せCAT! ゲームボーイ "ポケットバトル" イラストはあの"爆笑戦士!SDガンダム"の 佐藤元 先生 昔持っていたので思い出補正もあり ただいまだに攻略法はワカラン 近年出した水星本欲しい... 最近の高騰がエゲツないソフトの1つ 約1600円でGET!CAT! 🐱<先生の描くプルめっちゃ可愛いのよ
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Eric 🎃 retweeted
【ドッターのダンボール遮光フード】 『R・TYPE』の開発が終わり、私は、方眼紙と色鉛筆でのドット絵を描くことから卒業し、ついに他のドッター達と同じく『鉄人』という名のドット絵エディターが並ぶ作業スペースに移動しました。 アイレムという会社は不便を気にしない、ある意味我慢強い会社なので、ドット絵を描く際、室内照明がモニターに映り込む問題にも対処はしません。バッフルという眩しさを抑える優れモノの存在も当然知りませんでした。なので、部屋の灯りを消し、窓に暗幕を張ったお化け屋敷ほどの薄暗い部屋で皆が密集してドット絵を描いていたんです。その光景は、石の下のダンゴムシみたいな環境で、今思い出すとギュウギュウ詰めの異様な空間でした。 そこにはジッピーレース主任もいるし、誰も喋らないし、暗いし、狭いし、空気は薄いし、すぐ眠くなるんです。昼食後、決まって睡魔に負けてしまうジッピーレース主任は、ぐらぐらと頭が揺れ始めたと思ったら机に突っ伏してお昼寝してしまう始末。それを合図にドッター全員がジッピーレース主任にならってお昼寝していました。今ではパワーナップが積極的に推奨される時代です。ジッピーレース主任は、80年代から仕事のパフォーマンス向上に直結する習慣を自然に実践していたんですね。 さあ、仕事だ!と、お昼寝から目覚めると石崎さんがやってきて「昼寝した分、ちゃんと残業時間から引いとけ!ズルい事するなよ!わかったか!」と注意されます。どうやらドッター達がどれくらい寝ていたか、しっかりチェックしていたようです。ただし、石崎さん本人は残業しないので、好きな時間に好きなだけ寝ている自由人でした。 その後、ドッターが増えて、暗幕を張ったドッター部屋も手狭になり、各自の仕事机でドット絵を描くことになります。企画マン達も同じ部屋にいたので、暗幕なんて張れないし、バッフルも導入されていないので、ドッター達は段ボールで漁師が使う『箱メガネ』のような物を作り、それに頭を突っ込んでドット絵を描くという工夫をしていました。ドッター達が手に持つマウスを銛に持ち替えれば、今にもタコや魚を突いてきそうな雰囲気でしたね。 当時のドッターって、皆こんな事してたんですかね?
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Two DM’s working hard. Need to paint up the Gary mini one of these days.
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PLATO: EMPIRE It is the oldest multi player combat computer game still being played. We are down to about 8 to 10 players worldwide, and everyone who still plays is an ace. There are some moves which can be easy if there are new players in the game, but rarely succeed against experienced players. Tonight I landed a "Planet-Hype." It is where you aim at the planet, jump into orbit, and unleash all the torpedoes you can at everyone who is already in orbit. The goal is absolute destruction of the other team. A perfect Planet-Hype means you do not die. I did die, but still, I landed a Hype and it felt awesome! Planetary Orbit Cleared! For a few moments I felt like a video game god. 😄
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My dad told me his 50's were the best part of his life. I must agree into my 50's and now even older and I am really excited about everything I do, all the friends I have, even sitting down to read a book. Find your passions old or new and cultivate them.
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The Japanese D&D Rules Cyclopedia. Wish I had a copy
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The decision to move away from the pulp style for horror novel covers needs to be undone. I realize it's a different century and publishers aren't "competing for eyes" on supermarket bookstore racks anymore but give me a break!
thesis: comics have good covers - books have bad covers
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スマブラSPのリンクは、納刀時に鞘を下に引っぱるようにしました。 それだけではまだ届かなかったのだけど、原作のアクションと装具に合わせるのであれば工夫はここまでかなあと。
無理でした練習します
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