Richard Jordan retweeted
"I spent a year working on my game, but because it has the AI label, no-one is buying it." 😭
Then presents game trailer that looks like incongruous garbage!
It ain't the AI tag that's putting folks off fella!
Anyway, here's some more from Beep's Escape (where no AI was used)
Richard Jordan retweeted
I found a GIF of the animation. Color clash made this a real challenge, to keep the yellow center following a smooth arc.
Richard Jordan retweeted
Here's the full launch trailer for Beep's Escape, featuring the waterfall animation, jumping fireballs and explosions, and a genuine loading screen, all fully ZX Spectrum compliant.
Enjoy!
Richard Jordan retweeted
Me: "I don't like the output of generative AI, and here are some ways I think it negatively impacts us."
Them: "LOSER! LUDDITE! GET WITH THE TIMES OR DIE! SNOWFLAKE!"
Triggered much? 🤣
Anyway, here's some more Beep's Escape to brighten up your timeline. 😍
Richard Jordan retweeted
Wandering around castle Knight Lore. #zxspectrum #retrogaming #retrogames #retrodev #madewithgodot #indiedev
Richard Jordan retweeted
In celebration of Crash Live 2026, I’m launching SpecForge… TODAY! 😎🎉🥳
spectrumnez.com/?launch
Richard Jordan retweeted
youtube.com/watch?v=6zELxIx3…
Well this is shaping up nicely....
Thought I’d add a Zelda 2 style ranged attack that works when you’re at full health (health bar is fake atm which is why it’s working even though I’m getting hit). #indiegame #gamedev #indiedev #pixelart #metroidvania #gaming
Richard Jordan retweeted
15 seconds of in game action from Melkhior's Tower, my upcoming title exclusive to the Playdate. Can't give too much away, but the first iteration of all levels is now complete. 221 rooms in total.
bitglint.itch.io/melkhiors-t…
#melkhiorstower #playdate #gamedev #indiedev #pixelart
Richard Jordan retweeted
OK, back to the bottom of the screen and giving the little robot a little more wiggle room (16 char rows instead of 12). However, this version takes more time and space. I also need to check if this is stable on a real Electron. Did I say I thrive on self-imposed constraints? 😂
Richard Jordan retweeted
Indie Retro News: Shadows of Belial - A stunning new game for your ZX Spectrum 128k by RetroWorks indieretronews.com/2026/10/s… #retrogaming #gaming #zxspectrum @RVGPodcast @TheRetroAsylum @ClassicReplay @ZXDev2015 @zxspectrum_club @zx_spectrum_30
Richard Jordan retweeted
#c64 pretty much all rooms and puzzles done now. Enemy system next
Richard Jordan retweeted
A shoutout to the amazing @armyoftrollsfor his incredible Kynseed artwork. There are many personal references for the team in there and it is just so cosy!
P.S - Don't forget Kynseed is out on all consoles and PC now.
#pixelart #Nintendo #PlayStation #XBOX #indiegames
Richard Jordan retweeted
Razing Core for SEGA Master System is now available on itch (see follow up).
#homebrew #mastersystem
Richard Jordan retweeted
Wanted: Monty Mole (WIP) on Acorn Electron. When porting a game, I usually start with the graphics (loading screen, sprites, tiles, etc). That way I get something on the screen as soon as possible, which boosts my motivation to continue with the rest of the conversion! 💪😎
Richard Jordan retweeted
Are we accidentally making a pixel art Baldur's Gate??
When I originally started Lair I had set out to make a successor to the old Goldbox games but the further we get into things the more it is feeling like playing Baldur's Gate (1 and 2)
Oliver put in new shadows today, they no longer overlap and I have also started working on up and down walking animations for the player figurines (a lot of work and testing my limited drawing abilities!)



















