Very part time games dev, tinkering with 80's 8-bit inspired goodness. Author of retro inspired titles Klass of 99, Melkhior's Mansion and Undrium.

Joined August 2012
"I spent a year working on my game, but because it has the AI label, no-one is buying it." 😭 Then presents game trailer that looks like incongruous garbage! It ain't the AI tag that's putting folks off fella! Anyway, here's some more from Beep's Escape (where no AI was used)
19
19
2
379
8,477
I found a GIF of the animation. Color clash made this a real challenge, to keep the yellow center following a smooth arc.
17
25
3
344
6,292
Richard Jordan retweeted
Not finished yet, but its getting there ;) And better than some AI-sloppers effort to boot ;) #Pico8 #Retro #Remakes #GameDev #BBCMicro
1
4
9
207
Here's the full launch trailer for Beep's Escape, featuring the waterfall animation, jumping fireballs and explosions, and a genuine loading screen, all fully ZX Spectrum compliant. Enjoy!
8
33
6
177
4,234
Me: "I don't like the output of generative AI, and here are some ways I think it negatively impacts us." Them: "LOSER! LUDDITE! GET WITH THE TIMES OR DIE! SNOWFLAKE!" Triggered much? 🤣 Anyway, here's some more Beep's Escape to brighten up your timeline. 😍
14
23
281
2,955
Richard Jordan retweeted
7
35
763
Richard Jordan retweeted
In celebration of Crash Live 2026, I’m launching SpecForge… TODAY! 😎🎉🥳 spectrumnez.com/?launch
8
22
99
2,498
Richard Jordan retweeted
Melkhior’s Mansion progress on the Spectrum Next! 😍
1
9
54
860
Richard Jordan retweeted
Thought I’d add a Zelda 2 style ranged attack that works when you’re at full health (health bar is fake atm which is why it’s working even though I’m getting hit). #indiegame #gamedev #indiedev #pixelart #metroidvania #gaming
5
2
68
1,597
Richard Jordan retweeted
We have ghosts moving now :) Not intentional, but I've just realised its a Halloween themed game to boot :) #Pico8 #Retro #Remakes #GameDev #BBCMicro
5
17
387
Richard Jordan retweeted
15 seconds of in game action from Melkhior's Tower, my upcoming title exclusive to the Playdate. Can't give too much away, but the first iteration of all levels is now complete. 221 rooms in total. bitglint.itch.io/melkhiors-t… #melkhiorstower #playdate #gamedev #indiedev #pixelart
13
56
3
376
12,330
Richard Jordan retweeted
OK, back to the bottom of the screen and giving the little robot a little more wiggle room (16 char rows instead of 12). However, this version takes more time and space. I also need to check if this is stable on a real Electron. Did I say I thrive on self-imposed constraints? 😂
7
34
871
Richard Jordan retweeted
Indie Retro News: Shadows of Belial - A stunning new game for your ZX Spectrum 128k by RetroWorks indieretronews.com/2026/10/s… #retrogaming #gaming #zxspectrum @RVGPodcast @TheRetroAsylum @ClassicReplay @ZXDev2015 @zxspectrum_club @zx_spectrum_30
2
31
2
115
3,092
Richard Jordan retweeted
#c64 pretty much all rooms and puzzles done now. Enemy system next
8
19
1
153
3,572
Richard Jordan retweeted
I think the intro screens look rather nice, don't you ? #Pico8 #GameDev #Retro #Remake #SabreWulf
1
5
16
255
A shoutout to the amazing @armyoftrollsfor his incredible Kynseed artwork. There are many personal references for the team in there and it is just so cosy! P.S - Don't forget Kynseed is out on all consoles and PC now. #pixelart #Nintendo #PlayStation #XBOX #indiegames
4
12
1
100
4,037
Richard Jordan retweeted
Razing Core for SEGA Master System is now available on itch (see follow up). #homebrew #mastersystem
59
307
30
1,039
64,195
Richard Jordan retweeted
Wanted: Monty Mole (WIP) on Acorn Electron. When porting a game, I usually start with the graphics (loading screen, sprites, tiles, etc). That way I get something on the screen as soon as possible, which boosts my motivation to continue with the rest of the conversion! 💪😎
3
7
47
1,359
Are we accidentally making a pixel art Baldur's Gate?? When I originally started Lair I had set out to make a successor to the old Goldbox games but the further we get into things the more it is feeling like playing Baldur's Gate (1 and 2) Oliver put in new shadows today, they no longer overlap and I have also started working on up and down walking animations for the player figurines (a lot of work and testing my limited drawing abilities!)
60
76
4
1,211
39,575