Farida (@FaridaNever) header
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dev - locked into ai - open for dm

Joined May 2020
Photo by Farida (@FaridaNever)Photo by Farida (@FaridaNever)Photo by Farida (@FaridaNever)Photo by Farida (@FaridaNever)Photo by Farida (@FaridaNever)Photo by Farida (@FaridaNever)Photo by Farida (@FaridaNever)
Farida retweeted
fable 5.2 has been out for less than 24 hours and it's already doing this. this is f*cking insane! building this massive world from scratch took just an hour and a half unthinkable a year ago. unremarkable a year from now...
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Farida retweeted
Making a city inside the game with fable 5.2 This is f*cking insane. Built this entirely from scratch in exactly an hour
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fable 5.2 has been out for less than 24 hours and it's already doing this. this is f*cking insane! building this massive world from scratch took just an hour and a half unthinkable a year ago. unremarkable a year from now...
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Making a city inside the game with fable 5.2 This is f*cking insane. Built this entirely from scratch in exactly an hour
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Claude Fable 5.2 just made this game demo! This is f*cking insane. code literally came up with these animations models and the world itself
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This is f*cking insane! video editors are officially cooked claude opus 5.5 just learned how to reverse engineer and hijack literally any video you feed it hyperframes just dropped /reverse-any-video packing 10k+ audio tracks sfx 75k+ stock images and tts all completely free here is the exact 3d and video architecture i pair it with to run a fully automated motion studio: VIDEO ┣ hyperframes · spits out fully rendered video straight from raw html ┃ ┗ github.com/heygen-com/hyperf… ┣ remotion skills · teaches your ai to slice and edit real footage inside react ┃ ┗ github.com/remotion-dev/skil… ┗ openmontage · an entire automated production studio packing 12 custom pipelines ┗ github.com/calesthio/OpenMon… MOTION ┣ gsap skills · the master key for buttery timelines and scroll animations ┃ ┗ github.com/greensock/gsap-sk… ┣ video-shotcraft · 124 plug and play recipes for high budget product promos ┃ ┗ github.com/Vincentwei1021/vi… ┗ motionmaxxing · kills the cheap ai slop look for actual motion design ┗ github.com/Tejashmakwana/mot… BLENDER ┣ blender mcp · hands the steering wheel to claude to construct massive 3d scenes ┃ ┗ github.com/ahujasid/mcp-for-… ┣ blender-skills · 94 specific commands from raw blockout to final export ┃ ┗ github.com/arjun988/blender-… ┗ dream-loop · forces an ai critic to roast and fix your renders until perfect ┗ github.com/achimala/dream-lo… 3D WEB ┣ threejs-game-skills · generates playable in-browser games with a triple a finish ┃ ┗ github.com/majidmanzarpour/t… ┣ anatomy · constructs crazy isometric exploded views using svg and webgl ┃ ┗ github.com/wheresryan22/anat… ┗ 3dviz-pro-max · type a raw idea and watch it spit out a complete 3d environment ┗ github.com/viettranx/3dviz-p… make sure you run this in terminal first: npx hyperframes skills update every single card in this video is a real 3d scene i rendered specifically for that skill same instance of claude one single blender file bookmark this right now so you dont lose the stack then dive into my full opus 5.5 motion design playbook below ↴
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This is f*cking insane! Opus 5.5 combined with these 16 open-source repos is an absolute goldmine. You can literally spin up a complete motion design studio that prints money, without ever touching After Effects. Every single tool down below is 100% free: 01 Remotion -> build and compile your entire video right in React github.com/remotion-dev/remo… 02 Storyboarder -> plan out your shots and generate full animatics github.com/wonderunit/storyb… 03 Anime.js -> takes care of your animation timelines and complex easing github.com/juliangarnier/ani… 04 Flubber -> handles buttery smooth vector shape morphing github.com/veltman/flubber 05 Pixelorama -> your go-to for pixel art and sprite animation github.com/Orama-Interactive… 06 Three.js -> sets up your 3D scenes, lighting, and camera rigs github.com/mrdoob/three.js 07 PlayCanvas -> pushes real-time 3D environments directly to the browser github.com/playcanvas/engine 08 cannon-es -> runs all your 3D physics and collision simulations github.com/pmndrs/cannon-es 09 Sverchok -> generates procedural node-based geometry straight in Blender github.com/nortikin/sverchok 10 Effekseer -> drops in highly stylized, game-ready particle effects github.com/effekseer/Effekse… 11 twigl -> lets you live-code custom shaders and procedural loops github.com/doxas/twigl 12 Bark -> generates highly realistic human voices and background audio github.com/suno-ai/bark 13 Pedalboard -> racks up studio-grade reverb, compression, and audio effects github.com/spotify/pedalboar… 14 OBS Studio -> captures your screen and records the raw footage github.com/obsproject/obs-st… 15 Shotcut -> handles the timeline editing to polish the final cut github.com/mltframework/shot… 16 FFmpeg -> handles the final encoding, compression, and MP4 delivery github.com/FFmpeg/FFmpeg The exact pipeline: Brief -> storyboard -> motion -> sound -> render -> launch. Bookmark this list so you don't lose it. Then pick a tool and read the full Opus 5.5 Motion Engineering guide below ↓
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This is f*cking insane! If your AI videos still look cheap, just feed Opus 5.5 these 14 repos. HyperFrames. Blender. Remotion. GSAP. FFmpeg. Voiceovers, flawless captions, 3D modeling and the final render. All executed entirely through code. Every single tool down below is 100% free: Remotion Skills -> the official video-building playbook for your AI agent github.com/remotion-dev/skil… Blender -> handles all the heavy 3D models, rigs, and real rendering github.com/blender/blender faster-whisper -> pulls perfect captions out of any voiceover track github.com/SYSTRAN/faster-wh… Chatterbox -> open-source text-to-speech that actually sounds human github.com/resemble-ai/chatt… GSAP -> takes care of the timeline UI motion and kinetic typography github.com/greensock/GSAP Blender MCP -> literally gives Claude the controls to your Blender scene github.com/ahujasid/mcp-for-… Chrome DevTools MCP -> lets your agent review its own render and patch visual bugs before exporting github.com/ChromeDevTools/ch… FFmpeg -> encodes, inspects, and ships the final MP4 github.com/FFmpeg/FFmpeg Remotion -> lets you compose and compile the whole video right in React github.com/remotion-dev/remo… Impeccable -> acts like an automated design critic to audit and polish your UI github.com/pbakaus/impeccabl… Three.js -> pushes hardware-accelerated 3D rendering directly into the browser github.com/mrdoob/three.js ComfyUI -> your local setup for generating custom images and video github.com/Comfy-Org/ComfyUI yt-dlp -> rips audio stems and reference footage straight from the web github.com/yt-dlp/yt-dlp HyperFrames -> lets you render video just by writing HTML, engineered specifically for agents github.com/heygen-com/hyperf… Total cost for an editor, voice actor, and 3D artist: $0. Drop this exact stack into Opus 5.5 and let it cook. Then check out the article below for my complete Opus 5.5 motion design playbook ↓
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This is f*cking insane. ditch after effects forever, opus 5.5 is the move feed the pdf below to opus 5.5 and watch it cook then save the article, it's the ultimate opus 5.5 motion design guide
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