Figurement retweeted
I was actually surprised by our agent in @figurement today. I mean; it has access to all scene entities and their attributes - so I might have know. But animation requires such care and nuance to actually work.
Figurement retweeted
Separating the shadow, product, and background on our infinite canvas in @Figurement3D
Figurement retweeted
We've just added a rasterizer to @Figurement3D that uses the exact same geometry data and material graph data - but does rasterization instead of path tracing. Our canvas makes it pretty easy to show side-by-side. We call it "fast" mode
Figurement retweeted
I imported this great model by Muhammad Sajid from @GrabCAD library into @Figurement3D . STEP files have no materials or light, so our auto-magic "to photo" feature made it all work in five seconds or less.
app.figurement.com/scenes/sc…
Porcsche 911 - credit to Lionsharp Studios
Let the Agents create your tools and UI!
We've been experimenting with our Agent in @Figurement3D. Instead of just doing a task in the scene, it can also generate a custom UI so you can fine-tune the results.
Useful? Or a tool looking for a problem?
Now live: production-quality, physically accurate rendering for product designers, running directly in the browser with WebGPU and easy to share by link.
#webgpu #rendering #web #ProductDesign
We've just released our WebGPU render. Now nothing is holding product visuals back anymore in the browser; speed, collaboration, and the extra power of cloud when needed.
Try it here; app.figurement.com/scenes/sc…
Figurement retweeted
From real life materials to digital 3D in 30 seconds? Challenge accepted. It’s Friday demo time, and today I’m showing how our product visualization platform, @Figurement3D , turns physical materials into their digital counterparts.
Figurement retweeted
Today I added AI-generated textures for 3D rendering in @Figurement3D . Most img-gen models are great at photorealistic (ours included), so it was a fun challenge to tune the model for something more specific: tileable albedo textures for 3D materials.
Figurement retweeted
Can you guess the images below?
1. Live 3D
2. Light env
3. AI render
4. Backdrop
5. AI Mix: Live 3D + backdrop
6. Live 2D
We're combining AI and 3D in @Figurement3D because products need the accuracy of real material physics as well as the editing capabilities of genAI.
Figurement retweeted
WebGPU is now available across all major browsers and OS. This unlocks real compute-based ray tracing in the browser. Here's a first sneak peak at the WebGPU raytracer in @Figurement3D #webgpu #gpu #raytracing
We have been extending the AI tools in Figurement lately to make it effortless to combine and edit photorealistic renders. In this example, the product itself is fully raytraced. The fruits are added with AI.
Figurement retweeted
Friday demo time. Layered materials and labels are usually a chore in 3D tools. In Figurement you can stack them on any part or group, almost like layers in Photoshop but made for 3D. Drag, nudge, reorder, done.
Shared libraries also keep graphics and logos up to date for all.
Figurement retweeted
We've opened up the doors to our self-service purchasing of Figurement. I've not made a video or marketing material yet... so here just a link and a screenshot if you want to try the future of product visualization!
app.figurement.com/pricing
We love colors... our ceo did a weekend deep dive
Figurement retweeted
I think it's pretty neat that we can live export product renderings from Figurement. It slots right into Adobe Photoshop through Linked Smart Object.








