
Founder @figurement3D
Aarhus, Danmark
Joined October 2008
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Today I'm optimizing those precious first couple of passes so that the very first frame is as smooth and high quality as possible!
Jesper Mosegaard retweeted
Replying to @erfanmomeni
Had to try some of them in @Figurement3D. Thanks @erfanmomeni for collecting these!
I'm experimenting with CAD based modelling from within @Figurement3D . This was my first go
I was actually surprised by our agent in @figurement today. I mean; it has access to all scene entities and their attributes - so I might have know. But animation requires such care and nuance to actually work.
Compare the original images with the 3D model here: app.figurement.com/scenes/sc…
Separating the shadow, product, and background on our infinite canvas in @Figurement3D
Jesper Mosegaard retweeted
webgpu.report/
WebGPU stats tool
- No Ads
- No API restrictions
enjoy
Jesper Mosegaard retweeted
Replying to @garrettkjohnson
Super nice model. I just tried it in my own little render @Figurement3D where we're also building a WebGPU based pathtracer (in wasm though). Very inspired by your updates! Blue noise coming soon here as well :)
This plugin for Figma gave me a flashback to Deluxe Paint IV on my Amiga 600. Perspective transforms were so exciting to me. Unfortunately the only way to manipulate them was using the keypad - which the 600 did not have. So I was left dreaming and imagining what could be done!
Denoising in @Figurement3D! I saw that @pissang1 recently did an update of his runtime system for the Intel Open Image Denoiser in web. Did a quick integration - and it works great!
Our render now supports simultaneous rendering of multiple different scenes or scene configurations at the same time - all still synced across multiple users.
This allows us to easily do product configurations across materials, visibility of parts, and transform of parts.
I imported this great model by Muhammad Sajid from @GrabCAD library into @Figurement3D . STEP files have no materials or light, so our auto-magic "to photo" feature made it all work in five seconds or less.
Jesper Mosegaard retweeted
Woah, almost all of EGSR 2026 was recorded, and they posted it all to Youtube. Wow! Big props to the conference organizers for doing this!
youtube.com/@egsr2026/playli…
Figurement is quite fast on a M4 Max. I'm impressed. But more than anything the HDR monitor is incredibly. I tried video recording in HDR, let's see how Twitter does
Jesper Mosegaard retweeted
Important post from @ElenaVerna
elenaverna.com/p/please-stop…
We've just added a rasterizer to @Figurement3D that uses the exact same geometry data and material graph data - but does rasterization instead of path tracing. Our canvas makes it pretty easy to show side-by-side. We call it "fast" mode
Our hand rolled WebGPU raytracer delivers some unique features
- Multi Canvas Rendering
- HDR and P3 for accurate colors
- WASM based (same code native, servers, or web)
This glTF model by @thekhronosgroup is a great showcase, thanks!
#webgpu #gltf #Khronos










