Aarhus, Danmark
Joined October 2008
Today I'm optimizing those precious first couple of passes so that the very first frame is as smooth and high quality as possible!
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Jesper Mosegaard retweeted
Replying to @erfanmomeni
Had to try some of them in @Figurement3D. Thanks @erfanmomeni for collecting these!
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I'm experimenting with CAD based modelling from within @Figurement3D . This was my first go
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I was actually surprised by our agent in @figurement today. I mean; it has access to all scene entities and their attributes - so I might have know. But animation requires such care and nuance to actually work.
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Is Astra the AI for 3D? Let's model a shoe in Blender and see!
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Compare the original images with the 3D model here: app.figurement.com/scenes/sc…
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Separating the shadow, product, and background on our infinite canvas in @Figurement3D
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Jesper Mosegaard retweeted
webgpu.report/ WebGPU stats tool - No Ads - No API restrictions enjoy
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Jesper Mosegaard retweeted
Replying to @garrettkjohnson
Super nice model. I just tried it in my own little render @Figurement3D where we're also building a WebGPU based pathtracer (in wasm though). Very inspired by your updates! Blue noise coming soon here as well :)
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This plugin for Figma gave me a flashback to Deluxe Paint IV on my Amiga 600. Perspective transforms were so exciting to me. Unfortunately the only way to manipulate them was using the keypad - which the 600 did not have. So I was left dreaming and imagining what could be done!
Built a Figma plugin that puts vectors, text, groups and frames in perspective. Couldn't find a good one so I made it myself. Create custom perspective grids, spheres, logos and mockups easy Free in Figma community ⬇️
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Denoising in @Figurement3D! I saw that @pissang1 recently did an update of his runtime system for the Intel Open Image Denoiser in web. Did a quick integration - and it works great!
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Our render now supports simultaneous rendering of multiple different scenes or scene configurations at the same time - all still synced across multiple users. This allows us to easily do product configurations across materials, visibility of parts, and transform of parts.
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I imported this great model by Muhammad Sajid from @GrabCAD library into @Figurement3D . STEP files have no materials or light, so our auto-magic "to photo" feature made it all work in five seconds or less.
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I've been improving the robustness and quality of our raytracer the last couple of days.
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Jesper Mosegaard retweeted
Woah, almost all of EGSR 2026 was recorded, and they posted it all to Youtube. Wow! Big props to the conference organizers for doing this! youtube.com/@egsr2026/playli…
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Figurement is quite fast on a M4 Max. I'm impressed. But more than anything the HDR monitor is incredibly. I tried video recording in HDR, let's see how Twitter does
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hmmmm... not too good. My experience was definitely not in sepia
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Jesper Mosegaard retweeted
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We've just added a rasterizer to @Figurement3D that uses the exact same geometry data and material graph data - but does rasterization instead of path tracing. Our canvas makes it pretty easy to show side-by-side. We call it "fast" mode
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Our hand rolled WebGPU raytracer delivers some unique features - Multi Canvas Rendering - HDR and P3 for accurate colors - WASM based (same code native, servers, or web) This glTF model by @thekhronosgroup is a great showcase, thanks! #webgpu #gltf #Khronos
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