Experience Worlds. Working on Project Jump Scare. @ProjJumpScare https://xitter.cf/t.co/OFErQBSmut

Los Angeles
Joined April 2014
Steam Next Fest update for Project Jump Scare released:
🎃 Steam Next Fest Update for Project Jump Scare! 💾 [Demo link in comment] 🎯 - Waypoint added to current goal Feedback to ensure players know where to go after seeking pieces in forest 🎯 - Pickup items now instant Feedback stop interact was frustrating Made immediate so scavenging is less friction 🎯 - Increased hunger fill on some pickups Added more pickups Actively working on map cleanup Somw pickups are fixed but incomplete 🎯 - New enemy types Appearing toward end of demo Ranged and best handled with throwables 🎯 - Enemy tuning All enemies tuned for damage Multi hit bug fixed on wandering enemies Speeds and combat tuned 🎯 - Thirst mechanic tuned Player will now consume half of thirst on Sprinting 🎯 - Circus tent rework Artwork for environment implemented 🎯 - Late stage enemies removed from early game Randomization bringing in tough enemies Reserved into mid stage and later 🎯 - Audio fixed Broken audio issues cleaned up Enemies have unique sound cues 🎯 - Drone light adjusted and corrected Light breaking using pickups fixed Wider light cone Feedback upon damaging enemy 🎯 - Ferris wheel corrected Puzzle simplified Rotation requirement removed 🎯 - Hero items Chime on spawn Randomized spawn locations 🎯 - Performance Numerous performance fixes 👻 Demo out now in Steam Next Fest
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Steam Scream Update!
Project Jump Scare - Steam Scream Update 🎃 Game start iterated - Added environment art - Cars and cones added to parking lot - Surrealistic distance explosions - Music and effects added to early game 🎃Drone tuning - Correcting behavior at reveal - Should be throwable and follow in initial office building 🎃 Pickup items added - New food items such as donuts - Added new health pickup - New drinks such as coffee and sodas 🎃 Throwing - Throwing distance tuned further - Feels better with a stronger arc 🎃 Hero items - Size adjustments so less cumbersome - Spawning more random across area 🎃 Achievement system - Initial achievement support in release game - Can obtain Carnival Completed for this update 🎃 Various art bugs - Missing textures and shaders corrected Hedge fixed - Some texture resolutions raised 🎃 Mac version added - Initial Mac build 🎃 Collision and pathfinding on some Rides fixed - Bumper cars ride collision corrected - Swing ride collision corrected - Pathfinding corrected on both Have a great Steam Scream!
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First Rule Studios retweeted
Thank you to everyone for trying the demo in Steam Next Fest! Project Jump Scare is out now in Early Access:
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Spooky #ScreenshotSaturday is the best. Try Project Jump Scare demo at Steam Next Fest- link in comment!
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Teasing new build of Project Jump Scare
Teasing iOS build of Project Jump Scare!
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Project Jump Scare demo is live!
Demo is live. Rebuild a carnival in a forest. One item at a time. No weapons. Project Jump Scare:
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First Rule Studios retweeted
Learn how to turn your own video footage into high-quality MetaHuman animation in Unreal Engine with Markerless Mocap 🎥 From preparing your footage to generating and refining your final animation, follow the complete workflow with the Epic Games Education team and get more out of your character animations. Watch the full session here: youtu.be/r_-fEi7fXLA
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Wishlist ~ Project Jump Scare
ANNOUNCING Project Jump Scare Rebuild a carnival in a forest where nothing is as it seems. One item at a time. No weapons. Throw whatever is you can find or tap in a panic when they are on top of you. First trailer below. Wishlist in the first reply.
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First Rule Studios retweeted
Rebuild a carnival in a forest where nothing is as it seems. One item at a time. No weapons. Throw environmental objects at a distance or panic click when they are close. Project Jump Scare ~ wishlist: store.steampowered.com/app/2…
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Locked in for SteamOS and iOS
quick Project Jump Scare test on iOS 27 after all the Linux build Steam Deck efforts... Still works!
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Linux alpha demo build testing @ProjJumpScare on my kid's TV with Steam Deck and Steam Controller.
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First Rule Studios retweeted
😱🎟️🎡
Walking up to the carnival sublevel in Project Jump Scare 🎪🎡🎠
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Even without the win, the Hand Tracking locomotion system is moving forward and will be shipping on both Meta Quest 3 and Apple Vision Pro!
Meta Start Hackathon results are out! Didn’t take the hand interaction prize, but the locomotion system performed well enough that it’s now the primary locomotion method for our Apple Vision Pro build. Thanks to everyone who followed along and shared feedback.
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Hand Locomotion in an Apple Vision Pro
UE5 Hand Tracking Locomotion ported to Apple Vision Pro! Brought over my Meta Start Competition tech submission over with great results. Not a bad land before Holiday break!
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First Rule Studios retweeted
Final submission for the Meta Horizon Start Developer Competition 2025! Solved a recurring XR design problem using a unified input abstraction layer that adapts locomotion systems across: •Meta Quest hand tracking •VisionOS gesture input •iOS touch •PC / mouse / gamepad
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Hand Tracked Locomotion System for VR
Meta Horizon Start Developer Competition 2025 final video - Project Jump Scare's hand tracked locomotion system! 🤗🎮
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