
Experience Worlds. Working on Project Jump Scare. @ProjJumpScare https://xitter.cf/t.co/OFErQBSmut
Los Angeles
Joined April 2014
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Steam Next Fest update for Project Jump Scare released:
🎃 Steam Next Fest Update for Project Jump Scare!
💾 [Demo link in comment]
🎯 - Waypoint added to current goal
Feedback to ensure players know where to go after seeking pieces in forest
🎯 - Pickup items now instant
Feedback stop interact was frustrating
Made immediate so scavenging is less friction
🎯 - Increased hunger fill on some pickups
Added more pickups
Actively working on map cleanup
Somw pickups are fixed but incomplete
🎯 - New enemy types
Appearing toward end of demo
Ranged and best handled with throwables
🎯 - Enemy tuning
All enemies tuned for damage
Multi hit bug fixed on wandering enemies
Speeds and combat tuned
🎯 - Thirst mechanic tuned
Player will now consume half of thirst on Sprinting
🎯 - Circus tent rework
Artwork for environment implemented
🎯 - Late stage enemies removed from early game
Randomization bringing in tough enemies
Reserved into mid stage and later
🎯 - Audio fixed
Broken audio issues cleaned up
Enemies have unique sound cues
🎯 - Drone light adjusted and corrected
Light breaking using pickups fixed
Wider light cone
Feedback upon damaging enemy
🎯 - Ferris wheel corrected
Puzzle simplified
Rotation requirement removed
🎯 - Hero items
Chime on spawn
Randomized spawn locations
🎯 - Performance
Numerous performance fixes
👻 Demo out now in Steam Next Fest
Steam Scream Update!
Project Jump Scare - Steam Scream Update
🎃 Game start iterated
- Added environment art
- Cars and cones added to parking lot
- Surrealistic distance explosions
- Music and effects added to early game
🎃Drone tuning
- Correcting behavior at reveal
- Should be throwable and follow in initial office building
🎃 Pickup items added
- New food items such as donuts
- Added new health pickup
- New drinks such as coffee and sodas
🎃 Throwing
- Throwing distance tuned further
- Feels better with a stronger arc
🎃 Hero items
- Size adjustments so less cumbersome
- Spawning more random across area
🎃 Achievement system
- Initial achievement support in release game
- Can obtain Carnival Completed for this update
🎃 Various art bugs
- Missing textures and shaders corrected
Hedge fixed
- Some texture resolutions raised
🎃 Mac version added
- Initial Mac build
🎃 Collision and pathfinding on some Rides fixed
- Bumper cars ride collision corrected
- Swing ride collision corrected
- Pathfinding corrected on both
Have a great Steam Scream!
First Rule Studios retweeted
Thank you to everyone for trying the demo in Steam Next Fest!
Project Jump Scare is out now in Early Access:
👻
Spooky #ScreenshotSaturday is the best.
Try Project Jump Scare demo at Steam Next Fest- link in comment!
Time for #ScreenshotSaturday !
Project Jump Scare
Wishlist:
store.steampowered.com/app/2…
First Rule Studios retweeted
Learn how to turn your own video footage into high-quality MetaHuman animation in Unreal Engine with Markerless Mocap 🎥
From preparing your footage to generating and refining your final animation, follow the complete workflow with the Epic Games Education team and get more out of your character animations.
Watch the full session here: youtu.be/r_-fEi7fXLA
Rebuild a carnival in a forest where nothing is as it seems. One item at a time. No weapons.
Throw environmental objects at a distance or panic click when they are close.
Project Jump Scare ~ wishlist:
store.steampowered.com/app/2…
👻
First Rule Studios retweeted
😱🎟️🎡
Even without the win, the Hand Tracking locomotion system is moving forward and will be shipping on both Meta Quest 3 and Apple Vision Pro!
First Rule Studios retweeted
Final submission for the Meta Horizon Start Developer Competition 2025!
Solved a recurring XR design problem using a unified input abstraction layer that adapts locomotion systems across:
•Meta Quest hand tracking
•VisionOS gesture input
•iOS touch
•PC / mouse / gamepad














