
Husband, Father, Gamer. Toronto Blue Jays #SoulsBorne & Ubisoft Fan 📧[email protected]. @Blacklyte Affiliate
Canada
Joined May 2012
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I am having an absolute blast with the @LenovoLegion Legion Go
Come check out my First Impressions and quick review.
#Gaming #Handheld #Steam #SteamOS #megabonk #Yakuza #LegionGoS2 #Lenovo youtu.be/moaMt_KnErk?si=3jk_…
Gamer Graham retweeted
The Daily Show InDecision Desk can now project that Barack Obama has defeated the Cheesecake Factory
Gamer Graham retweeted
Touching: Darline Graham honors her brother, the late Lindsey Graham, by finishing on bottom
#BREAKING: Darline Graham falls to Democrat Annie Andrews in stunning Senate GOP defeat
thehill.com/homenews/campaig…
Gamer Graham retweeted
Don't forget @elonmusk spent $474 Million dollars on tonight and that just makes it all the more special.
Gamer Graham retweeted
Lmao Trump told the cult many times to vote like he’s on the ballot….now that he’s getting his ass kicked he’s saying he wasn’t on the ballot and that’s why they got their ass kicked….can’t make this shit up
Gamer Graham retweeted
Van Jones: "You join the cult, at some point you go to Jonestown. That's where you are tonight, Republicans."
Scott Jennings replies by acknowledging that tonight is a "country ass whoopin"
Gamer Graham retweeted
reminder as Talarico wipes the floor with Ken Paxton that Donald Trump pushed John Cornyn out for a historically terrible candidate. He owns this result.
Gamer Graham retweeted
LOL and you thought we were fucking around when we told you the check cleared for Haley Stevens.
Gamer Graham retweeted
After 8 years of waiting, does The Elder Scrolls VI finally have a name? 👀 The long-awaited RPG may have just given fans a major reason to get excited!
Read more: thegamerztheory.com/article/…
#ElderScrolls6 #TheElderScrolls #Bethesda #Xbox #GamingNews #TheGamerzTheory
Gamer Graham retweeted
Peak Design’s new CE Line makes the everyday carry better thecanadiantechie.com/2026/1…
Gamer Graham retweeted
Many games tout impressive destruction systems under the hood, but few implement it as well as Void/Breaker. Though it can be difficult at times, if you can see through the literal remains of your destruction, one of the year's most engaging shooters awaits.
Our Void/Breaker review: gameinformer.com/review/void…
Gamer Graham retweeted
Governor Ron DeSantis:
Some of these Republicans are saying, "Oh, well, the gas, don't worry. It's no big deal." Or they're trying to blame Biden.
We’ve just got to be honest. Gas is higher. It hurts people, and it's higher because of the Iran conflict.
Gamer Graham retweeted
Halloween season is not over Commandos! 🎃
We're giving away this beautifully nightmarish PS5 to celebrate (along with a key of Toxic Commando)!
💥 To enter:
- Follow us
- Like this post and repost it
Rules: urls.fr/6A1f5H
Gamer Graham retweeted
Phantom Blade Zero is only a hit because of China, right?
Wrong, according to @alineaanalytics estimates.
Markets outside of China, Hong Kong, and Taiwan account for 55% ($123M) of Phantom Blade Zero revenues across Steam and PlayStation. Even when we remove revenues from these countries from the analysis, Phantom Blade Zero remains a top 20 new 2026 title by revenue across Steam, Xbox, and PlayStation.
The China spring board helped, but a successful State of Play and – more importantly – positive reviews helped this one land in other markets. As we wrote back in August, China was always going to show up early for Phantom Blade Zero. Our daily Steam revenue data shows just that, and we can see when S-Game’s banging RPG won over players outside of China:
- On the day Phantom Blade Zero’s Steam pre-order button went live in mid-August, China accounted for nearly 70% of Phantom Blade Zero’s Steam revenue.
- The shares hovered around 68% throughout August. This is the hometown-hero effect we’ve covered in the past, with the home market committing first – almost sight unseen – on national pride and a lush-looking trailer alone. Then things get even more interesting.
- Following the State of Play on August 18, US daily revenue more than doubled (from $72K to $146K), China’s daily take nearly quadrupled ($237K to $892K), and the rest of the world’s revenues also more than doubled.
- As China spiked so much harder than the others, its share of revenue hardly moved, holding at around 68%. So the by-all-counts-awesome State of Play got non-China markets and the West interested (you can see daily spend jump), but it didn’t move the needle for overall revenue shares.
- Positive reviews were the Western tipping point. US daily revenue went from $106K on October 25 to $230K when the embargo lifted on the 26th, to $463K on the 27th, to $899K on the 28th. So nearly 8.5x more revenue in four days, boosted by the positive reviews and subsequent word of mouth.
- When Phantom Blade Zero launched on the 29th, things hit critical mass. On launch day, the US and the rest of the world combined out-earned China for the first time in Phantom Blade Zero’s whole pre-order history.
You can see this unfolding pretty nicely in the revenue shifting shares, too. China’s lifetime revenue share sat at 68% in August and was still 65% as late as October 25th, but it dropped to 45% by November 2. Over that same period, the US nearly doubled its share from 10% to 18%, and the rest of the world climbed from 25% to 38%.
That’s not to say that China sold less – far from it. The West and non-China markets just showed up later, won over by the reviews and word of mouth. But however you look at it, Phantom Blade Zero has quickly become one of this year’s highest-grossing premium games.




























